/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file vp-address-01.c * Validate address registers with various constant offsets. * * \author Ian Romanick */ #include "piglit-util-gl-common.h" static const GLfloat attrib[] = { 1.0, 2.0, 0.0, -1.0, -2.0 }; #define TEST_ROWS 1 #define TEST_COLS ARRAY_SIZE(attrib) #define BOX_SIZE 32 PIGLIT_GL_TEST_MAIN( (((BOX_SIZE+1)*TEST_COLS)+1) /*window_width*/, (((BOX_SIZE+1)*TEST_ROWS)+1) /*window_height*/, PIGLIT_GL_VISUAL_DOUBLE) static const char vertex_source_template[] = "!!ARBvp1.0\n" "PARAM colors[] = { program.env[0..3] };\n" "ADDRESS A0;\n" "\n" "ARL A0.x, vertex.attrib[1].x;\n" "MOV result.color, colors[A0.x %c %u];\n" PIGLIT_VERTEX_PROGRAM_MVP_TRANSFORM "END\n" ; /** * \name Handles to programs. */ /*@{*/ static GLint progs[TEST_COLS]; /*@}*/ enum piglit_result piglit_display(void) { static const GLfloat color[4] = { 0.0, 1.0, 0.0, 1.0 }; static const GLfloat good_color[4] = { 0.0, 1.0, 0.0, 1.0 }; static const GLfloat bad_color[4] = { 1.0, 0.0, 0.0, 1.0 }; enum piglit_result result = PIGLIT_PASS; unsigned i; glClear(GL_COLOR_BUFFER_BIT); glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 0, bad_color); glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 1, color); glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 2, bad_color); glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 3, bad_color); for (i = 0; i < ARRAY_SIZE(progs); i++) { const int x = 1 + (i * (BOX_SIZE + 1)); glBindProgramARB(GL_VERTEX_PROGRAM_ARB, progs[i]); glVertexAttrib1fARB(1, attrib[i]); piglit_draw_rect(x, 1, BOX_SIZE, BOX_SIZE); if (!piglit_probe_pixel_rgb(x + (BOX_SIZE / 2), 1 + (BOX_SIZE / 2), good_color)) { if (! piglit_automatic) printf("shader %u failed with attribute " "%.1f\n", i, attrib[i]); result = PIGLIT_FAIL; } } piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { GLint max_address_registers; unsigned i; (void) argc; (void) argv; piglit_require_vertex_program(); piglit_require_fragment_program(); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, & max_address_registers); if (max_address_registers == 0) { /* we have to have at least one address register */ if (! piglit_automatic) printf("GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB == 0\n"); piglit_report_result(PIGLIT_FAIL); } for (i = 0; i < ARRAY_SIZE(progs); i++) { char shader_source[1024]; int offset[2]; char direction[2]; /* We want the constant offset in the instruction plus the * value read from the attribute to be 1. */ offset[0] = 1 - (int) attrib[i]; if (offset[0] < 0) { direction[0] = '-'; offset[0] = -offset[0]; } else { direction[0] = '+'; } snprintf(shader_source, sizeof(shader_source), vertex_source_template, direction[0], offset[0]); progs[i] = piglit_compile_program(GL_VERTEX_PROGRAM_ARB, shader_source); } glEnable(GL_FRAGMENT_PROGRAM_ARB); glEnable(GL_VERTEX_PROGRAM_ARB); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, piglit_ARBfp_pass_through); glClearColor(0.5, 0.5, 0.5, 1.0); }