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authorIan Romanick <ian.d.romanick@intel.com>2010-11-30 17:39:44 -0800
committerIan Romanick <ian.d.romanick@intel.com>2010-12-01 12:12:47 -0800
commit38017752bca481d312de69cba5e334fd8c732a14 (patch)
tree07b76720e3049365f695d5d76cd9b615406fe9fa /tests/shaders/glsl-vs-cross-2.shader_test
parent467e6355113545de267615fc546a5bc5fd594194 (diff)
shader_runner: Use GLSL utility functions
This allows all the shader_runner tests to run on systems that have the appropriate extensions but not OpenGL 2.0.
Diffstat (limited to 'tests/shaders/glsl-vs-cross-2.shader_test')
-rw-r--r--tests/shaders/glsl-vs-cross-2.shader_test1
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/shaders/glsl-vs-cross-2.shader_test b/tests/shaders/glsl-vs-cross-2.shader_test
index 9fafaff0..ed106668 100644
--- a/tests/shaders/glsl-vs-cross-2.shader_test
+++ b/tests/shaders/glsl-vs-cross-2.shader_test
@@ -1,5 +1,4 @@
[require]
-GL >= 2.0
GLSL >= 1.10
[vertex shader]