diff options
author | José Fonseca <jfonseca@vmware.com> | 2012-11-05 14:55:43 +0000 |
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committer | José Fonseca <jfonseca@vmware.com> | 2012-11-05 14:56:47 +0000 |
commit | e75c9306049b847189131e92d0a12220d29dd4b1 (patch) | |
tree | 431cd867596e262cbd15494c50936756d286c3e3 | |
parent | c6448c8228392afe654553809244e49d1cea7a2a (diff) |
triangle-rasterization(-overdraw): Fix indentation.
Pure white-space change.
-rw-r--r-- | tests/general/triangle-rasterization-overdraw.cpp | 378 | ||||
-rw-r--r-- | tests/general/triangle-rasterization.cpp | 737 |
2 files changed, 559 insertions, 556 deletions
diff --git a/tests/general/triangle-rasterization-overdraw.cpp b/tests/general/triangle-rasterization-overdraw.cpp index 0a41e585..58b67748 100644 --- a/tests/general/triangle-rasterization-overdraw.cpp +++ b/tests/general/triangle-rasterization-overdraw.cpp @@ -51,16 +51,16 @@ /* Data structures */ struct Vector { - Vector() - { - } + Vector() + { + } - Vector(float x, float y) - : x(x), y(y) - { - } + Vector(float x, float y) + : x(x), y(y) + { + } - float x, y; + float x, y; }; /* Command line arguments */ @@ -90,227 +90,227 @@ Mersenne mersenne; static inline float random_float(void) { - const int float_range = 1 << 23; - return (mersenne.value() % float_range) * (1.0 / float_range); + const int float_range = 1 << 23; + return (mersenne.value() % float_range) * (1.0 / float_range); } /* Random float from [a to b) */ static inline float random_float(float a, float b) { - return a + (b - a - 1) * random_float(); + return a + (b - a - 1) * random_float(); } struct TestCase { - Vector mid; - std::vector<Vector> triangle_fan; - - struct { - int x; - int y; - int w; - int h; - } probe_rect; - - void generate(void); - bool run(void) const; + Vector mid; + std::vector<Vector> triangle_fan; + + struct { + int x; + int y; + int w; + int h; + } probe_rect; + + void generate(void); + bool run(void) const; }; /* Generates a random triangle fan with a random origin, and contouring a rectangle or circle */ void TestCase::generate(void) { - /* Random center point */ - if (clips) { - mid.x = random_float(-0.5*piglit_width, 1.5*piglit_width); - mid.y = random_float(-0.5*piglit_height, 1.5*piglit_height); - } else { - mid.x = random_float(0, piglit_width); - mid.y = random_float(0, piglit_height); - } - - if (clips) { - probe_rect.x = 0; - probe_rect.y = 0; - probe_rect.w = piglit_width; - probe_rect.h = piglit_height; - } else { - probe_rect.x = piglit_width/4; - probe_rect.y = piglit_height/4; - probe_rect.w = piglit_width/2; - probe_rect.h = piglit_height/2; - } - - triangle_fan.clear(); - triangle_fan.push_back(mid); - - if (rect) { - /* Step around the window perimeter adding triangles */ - double perimeter = probe_rect.w*2 + probe_rect.h*2; - double pos = 0.0; - - while (pos < perimeter) { - Vector vertex; - - if (pos < probe_rect.w) { - /* bottom */ - vertex.x = probe_rect.x + pos; - vertex.y = probe_rect.y + 0.0f; - } else if (pos < probe_rect.w + probe_rect.h) { - /* right */ - vertex.x = probe_rect.x + probe_rect.w; - vertex.y = probe_rect.y + pos - probe_rect.w; - } else if(pos < probe_rect.w*2 + probe_rect.h) { - /* top */ - vertex.x = probe_rect.x + probe_rect.w - (pos - (probe_rect.w + probe_rect.h)); - vertex.y = probe_rect.y + probe_rect.h; - } else { - /* left */ - vertex.x = probe_rect.x + 0.0f; - vertex.y = probe_rect.y + probe_rect.h - (pos - (probe_rect.w*2 + probe_rect.h)); - } - - triangle_fan.push_back(vertex); - pos += random_float(); - } - } else { - /* Step around a circle that contains the window */ - double radius = (sqrt((double)(probe_rect.w*probe_rect.w + probe_rect.h*probe_rect.h)) / 2.0) + 5.0; - double perimeter = 2.0 * M_PI * radius; - double pos = 0.0; - - while (pos < perimeter) { - double theta = pos / radius; - - float x = probe_rect.x + 0.5 * probe_rect.w + cos(theta) * radius; - float y = probe_rect.y + 0.5 * probe_rect.h + sin(theta) * radius; - - triangle_fan.push_back(Vector(x, y)); - pos += random_float(); - } - } - - /* Complete the fan! */ - triangle_fan.push_back(triangle_fan.at(1)); - ++test_id; + /* Random center point */ + if (clips) { + mid.x = random_float(-0.5*piglit_width, 1.5*piglit_width); + mid.y = random_float(-0.5*piglit_height, 1.5*piglit_height); + } else { + mid.x = random_float(0, piglit_width); + mid.y = random_float(0, piglit_height); + } + + if (clips) { + probe_rect.x = 0; + probe_rect.y = 0; + probe_rect.w = piglit_width; + probe_rect.h = piglit_height; + } else { + probe_rect.x = piglit_width/4; + probe_rect.y = piglit_height/4; + probe_rect.w = piglit_width/2; + probe_rect.h = piglit_height/2; + } + + triangle_fan.clear(); + triangle_fan.push_back(mid); + + if (rect) { + /* Step around the window perimeter adding triangles */ + double perimeter = probe_rect.w*2 + probe_rect.h*2; + double pos = 0.0; + + while (pos < perimeter) { + Vector vertex; + + if (pos < probe_rect.w) { + /* bottom */ + vertex.x = probe_rect.x + pos; + vertex.y = probe_rect.y + 0.0f; + } else if (pos < probe_rect.w + probe_rect.h) { + /* right */ + vertex.x = probe_rect.x + probe_rect.w; + vertex.y = probe_rect.y + pos - probe_rect.w; + } else if(pos < probe_rect.w*2 + probe_rect.h) { + /* top */ + vertex.x = probe_rect.x + probe_rect.w - (pos - (probe_rect.w + probe_rect.h)); + vertex.y = probe_rect.y + probe_rect.h; + } else { + /* left */ + vertex.x = probe_rect.x + 0.0f; + vertex.y = probe_rect.y + probe_rect.h - (pos - (probe_rect.w*2 + probe_rect.h)); + } + + triangle_fan.push_back(vertex); + pos += random_float(); + } + } else { + /* Step around a circle that contains the window */ + double radius = (sqrt((double)(probe_rect.w*probe_rect.w + probe_rect.h*probe_rect.h)) / 2.0) + 5.0; + double perimeter = 2.0 * M_PI * radius; + double pos = 0.0; + + while (pos < perimeter) { + double theta = pos / radius; + + float x = probe_rect.x + 0.5 * probe_rect.w + cos(theta) * radius; + float y = probe_rect.y + 0.5 * probe_rect.h + sin(theta) * radius; + + triangle_fan.push_back(Vector(x, y)); + pos += random_float(); + } + } + + /* Complete the fan! */ + triangle_fan.push_back(triangle_fan.at(1)); + ++test_id; } /* Tests a triangle fan */ bool TestCase::run(void) const { - glViewport(0, 0, piglit_width, piglit_height); - piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); - - /* Set render state */ - float colour[4]; - glEnable(GL_BLEND); - glBlendEquation(GL_FUNC_ADD); - if (rect) { - glBlendFunc(GL_ONE, GL_ONE); - colour[0] = colour[1] = colour[2] = 127.0f / 255.0f; - } else { - /* Invert. - * - * When contouring a circle with very small steps, some overdraw occurs - * naturally, but it should cancel itself out, i.e., there should be an - * odd number of overdraw inside the shape, and an even number outside. - * */ - glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); - colour[0] = colour[1] = colour[2] = 1.0f; - } - - colour[3] = 1.0f; - glColor4fv(colour); - - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glClear(GL_COLOR_BUFFER_BIT); - - /* Draw triangle fan */ - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(2, GL_FLOAT, 0, &triangle_fan.front()); - glDrawArrays(GL_TRIANGLE_FAN, 0, triangle_fan.size()); - glDisableClientState(GL_VERTEX_ARRAY); - - /* Reset draw state */ - glDisable(GL_BLEND); - - if (!piglit_probe_rect_rgb(probe_rect.x, probe_rect.y, probe_rect.w, probe_rect.y, colour)) { - printf("%d. Triangle Fan with %d triangles around (%f, %f)\n", - test_id, (int)triangle_fan.size(), mid.x, mid.y); - - fflush(stdout); - return false; - } - - return true; + glViewport(0, 0, piglit_width, piglit_height); + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + /* Set render state */ + float colour[4]; + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + if (rect) { + glBlendFunc(GL_ONE, GL_ONE); + colour[0] = colour[1] = colour[2] = 127.0f / 255.0f; + } else { + /* Invert. + * + * When contouring a circle with very small steps, some overdraw occurs + * naturally, but it should cancel itself out, i.e., there should be an + * odd number of overdraw inside the shape, and an even number outside. + * */ + glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); + colour[0] = colour[1] = colour[2] = 1.0f; + } + + colour[3] = 1.0f; + glColor4fv(colour); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT); + + /* Draw triangle fan */ + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, &triangle_fan.front()); + glDrawArrays(GL_TRIANGLE_FAN, 0, triangle_fan.size()); + glDisableClientState(GL_VERTEX_ARRAY); + + /* Reset draw state */ + glDisable(GL_BLEND); + + if (!piglit_probe_rect_rgb(probe_rect.x, probe_rect.y, probe_rect.w, probe_rect.y, colour)) { + printf("%d. Triangle Fan with %d triangles around (%f, %f)\n", + test_id, (int)triangle_fan.size(), mid.x, mid.y); + + fflush(stdout); + return false; + } + + return true; } /* Render */ enum piglit_result piglit_display(void) { - /* Perform test */ - GLboolean pass = GL_TRUE; + /* Perform test */ + GLboolean pass = GL_TRUE; - TestCase test_case; + TestCase test_case; - if (piglit_automatic) { - int fail_count = 0; + if (piglit_automatic) { + int fail_count = 0; - printf("Running %d random tests\n", random_test_count); - fflush(stdout); + printf("Running %d random tests\n", random_test_count); + fflush(stdout); - for (int i = 0; i < random_test_count && !(fail_count && break_on_fail); ++i) { - test_case.generate(); - if (!test_case.run()) - fail_count++; - } + for (int i = 0; i < random_test_count && !(fail_count && break_on_fail); ++i) { + test_case.generate(); + if (!test_case.run()) + fail_count++; + } - printf("Failed %d random tests\n", fail_count); - fflush(stdout); + printf("Failed %d random tests\n", fail_count); + fflush(stdout); - if (fail_count) - pass = GL_FALSE; - } else { - test_case.generate(); - pass = pass && test_case.run(); + if (fail_count) + pass = GL_FALSE; + } else { + test_case.generate(); + pass = pass && test_case.run(); - piglit_present_results(); - } + piglit_present_results(); + } - assert(glGetError() == 0); - return pass ? PIGLIT_PASS : PIGLIT_FAIL; + assert(glGetError() == 0); + return pass ? PIGLIT_PASS : PIGLIT_FAIL; } /* Read command line arguments! */ void piglit_init(int argc, char **argv) { - uint32_t seed = 0xfacebeef ^ time(NULL); - - for (int i = 1; i < argc; ++i) { - if (strcmp(argv[i], "-break_on_fail") == 0){ - break_on_fail = true; - printf("Execution will stop on first fail\n"); - } else if (strcmp(argv[i], "-rect") == 0){ - rect = true; - } else if (strcmp(argv[i], "-max_size") == 0){ - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &piglit_width); - piglit_height = piglit_width; - } else if (strcmp(argv[i], "-clip") == 0){ - clips = true; - printf("Clipped triangles are being tested\n"); - } else if (i + 1 < argc) { - if (strcmp(argv[i], "-count") == 0) { - random_test_count = strtoul(argv[++i], NULL, 0); - } else if (strcmp(argv[i], "-seed") == 0) { - seed = strtoul(argv[++i], NULL, 0); - } - } - } - - printf("Random seed: 0x%08X\n", seed); - mersenne.init(seed); + uint32_t seed = 0xfacebeef ^ time(NULL); + + for (int i = 1; i < argc; ++i) { + if (strcmp(argv[i], "-break_on_fail") == 0){ + break_on_fail = true; + printf("Execution will stop on first fail\n"); + } else if (strcmp(argv[i], "-rect") == 0){ + rect = true; + } else if (strcmp(argv[i], "-max_size") == 0){ + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &piglit_width); + piglit_height = piglit_width; + } else if (strcmp(argv[i], "-clip") == 0){ + clips = true; + printf("Clipped triangles are being tested\n"); + } else if (i + 1 < argc) { + if (strcmp(argv[i], "-count") == 0) { + random_test_count = strtoul(argv[++i], NULL, 0); + } else if (strcmp(argv[i], "-seed") == 0) { + seed = strtoul(argv[++i], NULL, 0); + } + } + } + + printf("Random seed: 0x%08X\n", seed); + mersenne.init(seed); } diff --git a/tests/general/triangle-rasterization.cpp b/tests/general/triangle-rasterization.cpp index 78b5b73b..5dc02567 100644 --- a/tests/general/triangle-rasterization.cpp +++ b/tests/general/triangle-rasterization.cpp @@ -45,41 +45,41 @@ /* Data structures */ struct Vector { - Vector() - { - } + Vector() + { + } - Vector(float x, float y) - : x(x), y(y) - { - } + Vector(float x, float y) + : x(x), y(y) + { + } - float x, y; + float x, y; }; struct Triangle { - Triangle() - { - } - - Triangle(const Vector& v0, const Vector& v1, const Vector& v2) - { - v[0] = v0; - v[1] = v1; - v[2] = v2; - } - - Vector& operator[](int i) - { - return v[i]; - } - - const Vector& operator[](int i) const - { - return v[i]; - } - - Vector v[3]; + Triangle() + { + } + + Triangle(const Vector& v0, const Vector& v1, const Vector& v2) + { + v[0] = v0; + v[1] = v1; + v[2] = v2; + } + + Vector& operator[](int i) + { + return v[i]; + } + + const Vector& operator[](int i) const + { + return v[i]; + } + + Vector v[3]; }; @@ -117,175 +117,178 @@ std::vector<Triangle> fixed_tests; /* std::algorithm min/max with 3 arguments! :D */ namespace std { - template<typename T> - T min(T& a, T& b, T& c) - { - return (a < b) ? std::min(a, c) : std::min(b, c); - } - - template<typename T> - T max(T& a, T& b, T& c) - { - return (a > b) ? std::max(a, c) : std::max(b, c); - } + template<typename T> + T min(T& a, T& b, T& c) + { + return (a < b) ? std::min(a, c) : std::min(b, c); + } + + template<typename T> + T max(T& a, T& b, T& c) + { + return (a > b) ? std::max(a, c) : std::max(b, c); + } } /* Proper rounding of float to integer */ int iround(float v) { - if (v > 0.0f) v += 0.5f; - if (v < 0.0f) v -= 0.5f; - return (int)v; + if (v > 0.0f) + v += 0.5f; + if (v < 0.0f) + v -= 0.5f; + return (int)v; } /* Calculate log2 for integers */ int log2i(int x) { - int res = 0 ; - while (x >>= 1) ++res; - return res ; + int res = 0 ; + while (x >>= 1) + ++res; + return res ; } /* Based on http://devmaster.net/forums/topic/1145-advanced-rasterization */ void rast_triangle(uint8_t* buffer, uint32_t stride, const Triangle& tri) { - float center_offset = -0.5f; - - /* 28.4 fixed point coordinates */ - int x1 = iround(FIXED_ONE * (tri[0].x + center_offset)); - int x2 = iround(FIXED_ONE * (tri[1].x + center_offset)); - int x3 = iround(FIXED_ONE * (tri[2].x + center_offset)); - - int y1 = iround(FIXED_ONE * (tri[0].y + center_offset)); - int y2 = iround(FIXED_ONE * (tri[1].y + center_offset)); - int y3 = iround(FIXED_ONE * (tri[2].y + center_offset)); - - /* Force correct vertex order */ - const int cross = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2); - if (cross > 0) { - std::swap(x1, x3); - std::swap(y1, y3); - } - - /* Deltas */ - const int dx12 = x1 - x2; - const int dx23 = x2 - x3; - const int dx31 = x3 - x1; - - const int dy12 = y1 - y2; - const int dy23 = y2 - y3; - const int dy31 = y3 - y1; - - /* Fixed-point deltas */ - const int fdx12 = dx12 << FIXED_SHIFT; - const int fdx23 = dx23 << FIXED_SHIFT; - const int fdx31 = dx31 << FIXED_SHIFT; - - const int fdy12 = dy12 << FIXED_SHIFT; - const int fdy23 = dy23 << FIXED_SHIFT; - const int fdy31 = dy31 << FIXED_SHIFT; - - /* Bounding rectangle */ - int minx = std::min(x1, x2, x3) >> FIXED_SHIFT; - int maxx = (std::max(x1, x2, x3) - 1) >> FIXED_SHIFT; - - int miny = (std::min(y1, y2, y3) + 1) >> FIXED_SHIFT; - int maxy = std::max(y1, y2, y3) >> FIXED_SHIFT; - - minx = std::max(minx, 0); - maxx = std::min(maxx, fbo_width - 1); - - miny = std::max(miny, 0); - maxy = std::min(maxy, fbo_height - 1); - - /* Half-edge constants */ - int c1 = dy12 * x1 - dx12 * y1; - int c2 = dy23 * x2 - dx23 * y2; - int c3 = dy31 * x3 - dx31 * y3; - - /* Correct for fill convention */ - if (dy12 < 0 || (dy12 == 0 && dx12 > 0)) c1++; - if (dy23 < 0 || (dy23 == 0 && dx23 > 0)) c2++; - if (dy31 < 0 || (dy31 == 0 && dx31 > 0)) c3++; - - int cy1 = c1 + dx12 * (miny << FIXED_SHIFT) - dy12 * (minx << FIXED_SHIFT); - int cy2 = c2 + dx23 * (miny << FIXED_SHIFT) - dy23 * (minx << FIXED_SHIFT); - int cy3 = c3 + dx31 * (miny << FIXED_SHIFT) - dy31 * (minx << FIXED_SHIFT); - - /* Perform rasterization */ - buffer += miny * stride; - for (int y = miny; y <= maxy; y++) { - int cx1 = cy1; - int cx2 = cy2; - int cx3 = cy3; - - for (int x = minx; x <= maxx; x++) { - if (cx1 > 0 && cx2 > 0 && cx3 > 0) { - ((uint32_t*)buffer)[x] = 0x00FF00FF; - } - - cx1 -= fdy12; - cx2 -= fdy23; - cx3 -= fdy31; - } - - cy1 += fdx12; - cy2 += fdx23; - cy3 += fdx31; - - buffer += stride; - } + float center_offset = -0.5f; + + /* 28.4 fixed point coordinates */ + int x1 = iround(FIXED_ONE * (tri[0].x + center_offset)); + int x2 = iround(FIXED_ONE * (tri[1].x + center_offset)); + int x3 = iround(FIXED_ONE * (tri[2].x + center_offset)); + + int y1 = iround(FIXED_ONE * (tri[0].y + center_offset)); + int y2 = iround(FIXED_ONE * (tri[1].y + center_offset)); + int y3 = iround(FIXED_ONE * (tri[2].y + center_offset)); + + /* Force correct vertex order */ + const int cross = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2); + if (cross > 0) { + std::swap(x1, x3); + std::swap(y1, y3); + } + + /* Deltas */ + const int dx12 = x1 - x2; + const int dx23 = x2 - x3; + const int dx31 = x3 - x1; + + const int dy12 = y1 - y2; + const int dy23 = y2 - y3; + const int dy31 = y3 - y1; + + /* Fixed-point deltas */ + const int fdx12 = dx12 << FIXED_SHIFT; + const int fdx23 = dx23 << FIXED_SHIFT; + const int fdx31 = dx31 << FIXED_SHIFT; + + const int fdy12 = dy12 << FIXED_SHIFT; + const int fdy23 = dy23 << FIXED_SHIFT; + const int fdy31 = dy31 << FIXED_SHIFT; + + /* Bounding rectangle */ + int minx = std::min(x1, x2, x3) >> FIXED_SHIFT; + int maxx = (std::max(x1, x2, x3) - 1) >> FIXED_SHIFT; + + int miny = (std::min(y1, y2, y3) + 1) >> FIXED_SHIFT; + int maxy = std::max(y1, y2, y3) >> FIXED_SHIFT; + + minx = std::max(minx, 0); + maxx = std::min(maxx, fbo_width - 1); + + miny = std::max(miny, 0); + maxy = std::min(maxy, fbo_height - 1); + + /* Half-edge constants */ + int c1 = dy12 * x1 - dx12 * y1; + int c2 = dy23 * x2 - dx23 * y2; + int c3 = dy31 * x3 - dx31 * y3; + + /* Correct for fill convention */ + if (dy12 < 0 || (dy12 == 0 && dx12 > 0)) c1++; + if (dy23 < 0 || (dy23 == 0 && dx23 > 0)) c2++; + if (dy31 < 0 || (dy31 == 0 && dx31 > 0)) c3++; + + int cy1 = c1 + dx12 * (miny << FIXED_SHIFT) - dy12 * (minx << FIXED_SHIFT); + int cy2 = c2 + dx23 * (miny << FIXED_SHIFT) - dy23 * (minx << FIXED_SHIFT); + int cy3 = c3 + dx31 * (miny << FIXED_SHIFT) - dy31 * (minx << FIXED_SHIFT); + + /* Perform rasterization */ + buffer += miny * stride; + for (int y = miny; y <= maxy; y++) { + int cx1 = cy1; + int cx2 = cy2; + int cx3 = cy3; + + for (int x = minx; x <= maxx; x++) { + if (cx1 > 0 && cx2 > 0 && cx3 > 0) { + ((uint32_t*)buffer)[x] = 0x00FF00FF; + } + + cx1 -= fdy12; + cx2 -= fdy23; + cx3 -= fdy31; + } + + cy1 += fdx12; + cy2 += fdx23; + cy3 += fdx31; + + buffer += stride; + } } /* Prints an ascii representation of the triangle */ void triangle_art(uint32_t* buffer) { - int minx = fbo_width - 1, miny = fbo_height - 1; - int maxx = 0, maxy = 0; - - /* Find bounds so we dont have to print whole screen */ - for (int y = 0; y < fbo_height; ++y) { - for (int x = 0; x < fbo_width; ++x) { - if (buffer[y*fbo_width + x] & 0xFFFFFF00) { - if (x < minx) minx = x; - if (y < miny) miny = y; - if (x > maxx) maxx = x; - if (y > maxy) maxy = y; - } - } - } - - /* Nothing drawn */ - if (minx > maxx || miny > maxy) - return; - - --minx; --miny; - ++maxx; ++maxy; - - /* Print an ascii representation of triangle */ - for (int y = maxy; y >= miny; --y) { - for (int x = minx; x <= maxx; ++x) { - uint32_t val = buffer[y*fbo_width + x] & 0xFFFFFF00; - - if (val == 0xFF000000) { - printf("+"); - } else if (val == 0x00FF0000) { - printf("-"); - } else if (val == 0xFFFF0000) { - printf("o"); - } else if (val == 0) { - printf("."); - } else { - printf("?"); - } - } - - printf("\n"); - } - - printf("\n"); + int minx = fbo_width - 1, miny = fbo_height - 1; + int maxx = 0, maxy = 0; + + /* Find bounds so we dont have to print whole screen */ + for (int y = 0; y < fbo_height; ++y) { + for (int x = 0; x < fbo_width; ++x) { + if (buffer[y*fbo_width + x] & 0xFFFFFF00) { + if (x < minx) minx = x; + if (y < miny) miny = y; + if (x > maxx) maxx = x; + if (y > maxy) maxy = y; + } + } + } + + /* Nothing drawn */ + if (minx > maxx || miny > maxy) + return; + + --minx; --miny; + ++maxx; ++maxy; + + /* Print an ascii representation of triangle */ + for (int y = maxy; y >= miny; --y) { + for (int x = minx; x <= maxx; ++x) { + uint32_t val = buffer[y*fbo_width + x] & 0xFFFFFF00; + + if (val == 0xFF000000) { + printf("+"); + } else if (val == 0x00FF0000) { + printf("-"); + } else if (val == 0xFFFF0000) { + printf("o"); + } else if (val == 0) { + printf("."); + } else { + printf("?"); + } + } + + printf("\n"); + } + + printf("\n"); } @@ -294,73 +297,73 @@ void triangle_art(uint32_t* buffer) */ uint32_t* check_triangle() { - static uint32_t* buffer = 0; - if (!buffer) buffer = new uint32_t[fbo_width * fbo_height]; + static uint32_t* buffer = 0; + if (!buffer) buffer = new uint32_t[fbo_width * fbo_height]; - glReadPixels(0, 0, fbo_width, fbo_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); + glReadPixels(0, 0, fbo_width, fbo_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); - for (int y = 0; y < fbo_height; ++y) { - for (int x = 0; x < fbo_width; ++x) { - uint32_t val = buffer[y*fbo_width + x] & 0xFFFFFF00; + for (int y = 0; y < fbo_height; ++y) { + for (int x = 0; x < fbo_width; ++x) { + uint32_t val = buffer[y*fbo_width + x] & 0xFFFFFF00; - if (val != 0 && val != 0xFFFF0000) { - return buffer; - } - } - } + if (val != 0 && val != 0xFFFF0000) { + return buffer; + } + } + } - return NULL; + return NULL; } /* Performs test using tri */ GLboolean test_triangle(const Triangle& tri) { - static uint32_t* buffer = 0; - if (!buffer) buffer = new uint32_t[fbo_width * fbo_height]; + static uint32_t* buffer = 0; + if (!buffer) buffer = new uint32_t[fbo_width * fbo_height]; - /* Clear OpenGL and software buffer */ - glClear(GL_COLOR_BUFFER_BIT); - memset(buffer, 0, sizeof(uint32_t) * fbo_width * fbo_height); + /* Clear OpenGL and software buffer */ + glClear(GL_COLOR_BUFFER_BIT); + memset(buffer, 0, sizeof(uint32_t) * fbo_width * fbo_height); - /* Software rasterise triangle and blit it to OpenGL */ - rast_triangle((uint8_t*)buffer, fbo_width * 4, tri); - glDrawPixels(fbo_width, fbo_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); + /* Software rasterise triangle and blit it to OpenGL */ + rast_triangle((uint8_t*)buffer, fbo_width * 4, tri); + glDrawPixels(fbo_width, fbo_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); - /* Draw OpenGL triangle */ - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(2, GL_FLOAT, 0, tri.v); - glDrawArrays(GL_TRIANGLES, 0, 3); - glDisableClientState(GL_VERTEX_ARRAY); + /* Draw OpenGL triangle */ + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, tri.v); + glDrawArrays(GL_TRIANGLES, 0, 3); + glDisableClientState(GL_VERTEX_ARRAY); - /* Check the result and print relevant error messages */ - if (uint32_t* result = check_triangle()) { - printf("FAIL: %d. (%f, %f), (%f, %f), (%f, %f)\n", test_id, - tri[0].x, tri[0].y, tri[1].x, tri[1].y, tri[2].x, tri[2].y); + /* Check the result and print relevant error messages */ + if (uint32_t* result = check_triangle()) { + printf("FAIL: %d. (%f, %f), (%f, %f), (%f, %f)\n", test_id, + tri[0].x, tri[0].y, tri[1].x, tri[1].y, tri[2].x, tri[2].y); - if (print_triangle) { - triangle_art(result); - } + if (print_triangle) { + triangle_art(result); + } - fflush(stdout); - return GL_FALSE; - } + fflush(stdout); + return GL_FALSE; + } - return GL_TRUE; + return GL_TRUE; } /* Generate a random triangle */ void random_triangle(Triangle& tri) { - int size = 1 << (mersenne.value() % (log2i(fbo_width) + 1)); + int size = 1 << (mersenne.value() % (log2i(fbo_width) + 1)); - for (int i = 0; i < 3; ++i) { - tri[i].x = (mersenne.value() % (size * FIXED_ONE)) * (1.0f / FIXED_ONE); - tri[i].y = (mersenne.value() % (size * FIXED_ONE)) * (1.0f / FIXED_ONE); - } + for (int i = 0; i < 3; ++i) { + tri[i].x = (mersenne.value() % (size * FIXED_ONE)) * (1.0f / FIXED_ONE); + tri[i].y = (mersenne.value() % (size * FIXED_ONE)) * (1.0f / FIXED_ONE); + } - test_id++; + test_id++; } @@ -368,109 +371,109 @@ void random_triangle(Triangle& tri) enum piglit_result piglit_display(void) { - GLuint fb, tex; + GLuint fb, tex; - /* If using FBO, set it up */ - if (use_fbo) { - glDisable(GL_CULL_FACE); + /* If using FBO, set it up */ + if (use_fbo) { + glDisable(GL_CULL_FACE); - glGenTextures(1, &tex); - glBindTexture(GL_TEXTURE_2D, tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_width, fbo_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_width, fbo_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); - glGenFramebuffersEXT(1, &fb); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); - glViewport(0, 0, fbo_width, fbo_height); + glGenFramebuffersEXT(1, &fb); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); + glViewport(0, 0, fbo_width, fbo_height); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, - tex, - 0); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, + tex, + 0); - assert(glGetError() == 0); - assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT); + assert(glGetError() == 0); + assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT); - glBindTexture(GL_TEXTURE_2D, 0); - } + glBindTexture(GL_TEXTURE_2D, 0); + } - /* Set render state */ - glColor4f(1.0f, 0.0f, 0.0f, 1.0f); - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + /* Set render state */ + glColor4f(1.0f, 0.0f, 0.0f, 1.0f); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glEnable(GL_BLEND); - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_ONE, GL_ONE); + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_ONE, GL_ONE); - glViewport(0, 0, fbo_width, fbo_height); - piglit_ortho_projection(fbo_width, fbo_height, GL_FALSE); + glViewport(0, 0, fbo_width, fbo_height); + piglit_ortho_projection(fbo_width, fbo_height, GL_FALSE); - /* Perform test */ - GLboolean pass = GL_TRUE; - if (piglit_automatic) { - int fail_count = 0; + /* Perform test */ + GLboolean pass = GL_TRUE; + if (piglit_automatic) { + int fail_count = 0; - printf("Running %d fixed tests\n", (int)fixed_tests.size()); - for (std::vector<Triangle>::iterator itr = fixed_tests.begin(); itr != fixed_tests.end() && !(fail_count && break_on_fail); ++itr) { - if (!test_triangle(*itr)) - ++fail_count; - } + printf("Running %d fixed tests\n", (int)fixed_tests.size()); + for (std::vector<Triangle>::iterator itr = fixed_tests.begin(); itr != fixed_tests.end() && !(fail_count && break_on_fail); ++itr) { + if (!test_triangle(*itr)) + ++fail_count; + } - printf("Running %d random tests\n", random_test_count); - for (int i = 0; i < random_test_count && !(fail_count && break_on_fail); ++i) { - Triangle tri; - random_triangle(tri); + printf("Running %d random tests\n", random_test_count); + for (int i = 0; i < random_test_count && !(fail_count && break_on_fail); ++i) { + Triangle tri; + random_triangle(tri); - if (!test_triangle(tri)) - ++fail_count; - } + if (!test_triangle(tri)) + ++fail_count; + } - printf("Failed %d tests\n", fail_count); - fflush(stdout); + printf("Failed %d tests\n", fail_count); + fflush(stdout); - if (fail_count) - pass = GL_FALSE; - } else { - Triangle tri; - random_triangle(tri); - pass &= test_triangle(tri); + if (fail_count) + pass = GL_FALSE; + } else { + Triangle tri; + random_triangle(tri); + pass &= test_triangle(tri); - glDisable(GL_BLEND); + glDisable(GL_BLEND); - /* If using FBO, draw the fbo to screen */ - if (use_fbo) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glViewport(0, 0, piglit_width, piglit_height); - piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + /* If using FBO, draw the fbo to screen */ + if (use_fbo) { + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glViewport(0, 0, piglit_width, piglit_height); + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, tex); + glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, tex); - piglit_draw_rect_tex(0, 0, piglit_width, piglit_height, 0, 0, 1, 1); + piglit_draw_rect_tex(0, 0, piglit_width, piglit_height, 0, 0, 1, 1); - glDisable(GL_TEXTURE_2D); - } + glDisable(GL_TEXTURE_2D); + } - piglit_present_results(); - } + piglit_present_results(); + } - /* Cleanup FBO if necessary */ - if (use_fbo) { - glDeleteTextures(1, &tex); - glDeleteFramebuffersEXT(1, &fb); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - } + /* Cleanup FBO if necessary */ + if (use_fbo) { + glDeleteTextures(1, &tex); + glDeleteFramebuffersEXT(1, &fb); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + } - assert(glGetError() == 0); + assert(glGetError() == 0); - return pass ? PIGLIT_PASS : PIGLIT_FAIL; + return pass ? PIGLIT_PASS : PIGLIT_FAIL; } @@ -483,46 +486,46 @@ piglit_display(void) */ void init_fixed_tests() { - const float mid = 0.5f; - const float shift = 1.0f / FIXED_ONE; - const float size = 3.0f / FIXED_ONE; - - Vector vv[] = { - Vector(mid, mid + size), - Vector(mid, mid - size), - }; - - Vector vh[] = { - Vector(mid - size, mid), - Vector(mid + size, mid), - }; - - Vector vm(mid, mid); - - /* Loop through the 4 possible triangles */ - for (int vy = 0; vy < 2; ++vy) { - for (int vx = 0; vx < 2; ++vx) { - Triangle tri; - - tri[0] = vh[vx]; - tri[1] = vv[vy]; - tri[2] = vm; - - /* Loop through the x and y shifts */ - for (int y = -1; y <= 1; ++y) { - for (int x = -1; x <= 1; ++x) { - Triangle shifted = tri; - - for (int i = 0; i < 3; ++i) { - shifted[i].x += x * shift; - shifted[i].y += y * shift; - } - - fixed_tests.push_back(shifted); - } - } - } - } + const float mid = 0.5f; + const float shift = 1.0f / FIXED_ONE; + const float size = 3.0f / FIXED_ONE; + + Vector vv[] = { + Vector(mid, mid + size), + Vector(mid, mid - size), + }; + + Vector vh[] = { + Vector(mid - size, mid), + Vector(mid + size, mid), + }; + + Vector vm(mid, mid); + + /* Loop through the 4 possible triangles */ + for (int vy = 0; vy < 2; ++vy) { + for (int vx = 0; vx < 2; ++vx) { + Triangle tri; + + tri[0] = vh[vx]; + tri[1] = vv[vy]; + tri[2] = vm; + + /* Loop through the x and y shifts */ + for (int y = -1; y <= 1; ++y) { + for (int x = -1; x <= 1; ++x) { + Triangle shifted = tri; + + for (int i = 0; i < 3; ++i) { + shifted[i].x += x * shift; + shifted[i].y += y * shift; + } + + fixed_tests.push_back(shifted); + } + } + } + } } @@ -530,34 +533,34 @@ void init_fixed_tests() void piglit_init(int argc, char **argv) { - uint32_t seed = 0xfacebeef ^ time(NULL); - - for (int i = 1; i < argc; ++i) { - if (strcmp(argv[i], "-break_on_fail") == 0){ - break_on_fail = true; - printf("Execution will stop on first fail\n"); - } else if (strcmp(argv[i], "-print_triangle") == 0){ - print_triangle = true; - } else if (strcmp(argv[i], "-max_size") == 0){ - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &fbo_width); - - fbo_height = fbo_width; - piglit_width = fbo_width; - piglit_height = fbo_height; - } else if (strcmp(argv[i], "-use_fbo") == 0){ - use_fbo = true; - printf("FBOs are in use\n"); - } else if (i + 1 < argc) { - if (strcmp(argv[i], "-count") == 0) { - random_test_count = strtoul(argv[++i], NULL, 0); - } else if (strcmp(argv[i], "-seed") == 0) { - seed = strtoul(argv[++i], NULL, 0); - } - } - } - - printf("Random seed: 0x%08X\n", seed); - mersenne.init(seed); - - init_fixed_tests(); + uint32_t seed = 0xfacebeef ^ time(NULL); + + for (int i = 1; i < argc; ++i) { + if (strcmp(argv[i], "-break_on_fail") == 0){ + break_on_fail = true; + printf("Execution will stop on first fail\n"); + } else if (strcmp(argv[i], "-print_triangle") == 0){ + print_triangle = true; + } else if (strcmp(argv[i], "-max_size") == 0){ + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &fbo_width); + + fbo_height = fbo_width; + piglit_width = fbo_width; + piglit_height = fbo_height; + } else if (strcmp(argv[i], "-use_fbo") == 0){ + use_fbo = true; + printf("FBOs are in use\n"); + } else if (i + 1 < argc) { + if (strcmp(argv[i], "-count") == 0) { + random_test_count = strtoul(argv[++i], NULL, 0); + } else if (strcmp(argv[i], "-seed") == 0) { + seed = strtoul(argv[++i], NULL, 0); + } + } + } + + printf("Random seed: 0x%08X\n", seed); + mersenne.init(seed); + + init_fixed_tests(); } |