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author | Ben Widawsky <ben@bwidawsk.net> | 2011-07-28 14:58:24 -0700 |
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committer | Ben Widawsky <ben@bwidawsk.net> | 2011-07-28 15:09:47 -0700 |
commit | 3b10b7bd5a8ce60aef06df5e61f0a0c30fb0fa10 (patch) | |
tree | a5145e6fb49af85c0d06f6924215eb09362abb1d | |
parent | d0a7e0ab5a19b2f04f2692ec0e8874056c9b2d32 (diff) |
tools: readme addition for shader debugging
-rw-r--r-- | README | 11 |
1 files changed, 10 insertions, 1 deletions
@@ -6,7 +6,7 @@ complicated build procedures or specific testing environments to get useful results. Thus, intel-graphics-tools was a project I started to collect some low-level -tools I intended to build. There are 3 subdirectories: +tools I intended to build. benchmarks/ This should be a collection of useful microbenchmarks. The hope is @@ -32,3 +32,12 @@ tools/ people debugging the driver. These tools generally must be run as root. + +debugger/ + This tool is to be used to do shader debugging. It acts like a + debug server accepting connections from debug clients such as + mesa. The connections is made with unix domain sockets, and at some + point it would be nice if this directory contained a library for + initiating connections with debug clients.. + + The debugger must be run as root: "sudo debugger/eudb" |