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Invert the Y_INVERT flag for the EGL import fo dmabufs. This fixes
weston-simple-dmabuf-intel to show the same image on both GL-composited
and with direct scanout on a hardware plane. Before, the image would
y-flip when switching between these two cases. Now the orientation also
matches the color values written in simple-dmabuf-intel.c.
The GL-renderer uses the OpenGL convention of texture coordinates, where
the origin is at the bottom-left of an image. This can be observed in
texture_region() where the texcoords are inverted if y_invert is false,
since the surface coordinates have origin at top-left. Both wl_shm and
dmabuf buffers have origin at the top-left.
When wl_shm buffer is imported with glTexImage2D, it gets inverted
because glTexImage2D is defined to read in the bottom row first. The shm
data is top row first. This incidentally also means, that buffer pixel
0,0 ends up at texture coordinates 0,0. This is now inverted compared to
the GL coordinate convention, and therefore gl_renderer_attach_shm()
sets y_inverted to true. This causes texture_region() to NOT invert the
texcoords. Wayland surface coordinates have origin at top-left, hence
the double-inversion.
Dmabuf buffers also have the origin at top-left. However, they are
imported via EGL to GL, where they should get the GL oriented
coordinates but they do not. It is as if pixel 0,0 ends up at texcoords
0,0 - the same thing as with wl_shm buffers. Therefore we need to invert
the invert flag.
Too bad EGL_EXT_image_dma_buf_import does not seem to specify the image
orientation. The GL spec implied result seems to conflict with the
reality in Mesa 11.2.2.
I asked about this in the Mesa developer mailing list. The question with
no answers:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/120249.html
and the thread I hijacked to get some answers:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/120733.html
which culminated to the conclusion:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/120955.html
that supports this patch.
simple-dmabuf-v4l is equally fixed to not add Y_INVERT. There is no
rational reason to have it, and removing is necessary together with the
GL-renderer change to keep the image the right way up. This has been
tested with VIVID.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
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libweston/gl-renderer.c: In function 'compress_bands':
libweston/gl-renderer.c:481:6: warning: 'merged' may be used
uninitialized in this function [-Wmaybe-uninitialized]
if (!merged) {
^
Warning produced by GCC 5.3 and 6.1, with -Og.
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
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When all outputs are gone, there are no current read/write
surfaces associated with a context. This makes the previously
created dummy surface current until an output gets attached
to avoid any potential crashes.
v2:
- Remove unnecessary objects
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Signed-off-by: Jussi Kukkonen <jussi.kukkonen@intel.com>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
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... prefixing it with a "weston_". This way we can reuse it across the
board, instead of the current strstr. The latter of which can give us
false positives, thus it will be resolved with next commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
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We provide a (workaround) definition in weston-egl-ext.h, thus we don't
need any guards.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
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... and use it in gl-renderer.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
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... and use it in gl-renderer.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
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... and use it from simple-egl and gl-renderer.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
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Currently, the gl-renderer setup is being done on per-output
basis. This isn't desirable when trying to make weston run
with zero outputs.
When there are no outputs present, there is no surface available
to attach an EGLContext to with eglMakeCurrent, which makes
any EGL command fail.
The problem is solved by using EGL_KHR_surfaceless_context to
bind an EGLContext to EGL_NO_SURFACE, or if that is
unavailable, creating a dummy PbufferSurface and binding an
EGLContext to it, so EGL gets set up properly.
v2:
- Move PbufferSurface creation into its own function
- Introduce a new EGLConfig with EGL_PBUFFER_BIT set
and use it to create a PbufferSurface
- Make PbufferSurface attributes definition static
- Check for return of gl_renderer_setup and terminate
in case it fails
- Remove redundant gl_renderer_setup call from
gl_renderer_output_create
- Only destroy the dummy surface if it is valid
This patch causes a warning from Mesa when using the i965 driver:
libEGL warning: FIXME: egl/x11 doesn't support front buffer rendering.
A bug has been filed about it since it seems to be spurious:
https://bugs.freedesktop.org/show_bug.cgi?id=96694
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
[Pekka: filed a Mesa bug and added the note in commit msg]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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This clarifies what is supposed to be the libweston code.
v2: screen-share.c is already in compositor/ instead.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Benoit Gschwind <gschwind@gnu-log.net>
Acked-by: Benoit Gschwind <gschwind@gnu-log.net>
[Pekka: rebased]
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