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@@ -21,6 +21,19 @@ Core wayland protocol
- glyph cache
+ buffer = drm.create_buffer(); /* buffer with stuff in it */
+
+ cache.upload(buffer, x, y, width, height, int key)
+
+ drm.buffer: id, name, stride etc /* event to announce cache buffer */
+
+ cache.image: key, buffer, x, y, stride /* event to announce
+ * location in cache */
+
+ cache.retire: buffer /* cache has stopped using buffer, please
+ * reupload whatever you had in that buffer */
+
+
- DnD issues:
Root window must send NULL type (to decline drop) or
@@ -37,6 +50,46 @@ Core wayland protocol
that will participate in dnd. Or just assume client is not
participating until we receive an accept request.
+ - Selection/copy+paste
+
+ - Similar to dnd, create a selection object for a device to offer
+ selection data:
+
+ selection = shell.create(input_device)
+
+ Requests:
+ - selection.offer(type)
+ - selection.activate(time)
+ - selection.destroy()
+
+ Events:
+ - selection.finish(type, fd)
+ - selection.discard() /* somebody else took the selection */
+
+ - Notes: no window owner, which seems to be mostly there as a way
+ to identify the client and to allow None (instead of a release
+ request). Possibly also to make the selection go away
+ automatically when the window with the contents go away, or
+ possibly as a way for the source to distinguish between multiple
+ selections. Toolkits generally just create a dummy-toplevel for
+ selections though.
+
+ - Per-device selection. The selection is per device. Different
+ keyboards copy and paste to different selections.
+
+ - Selection offer object. Introduced just before a surface
+ receives keyboard_focus event or when somebody claims the
+ selection and on keyboard_focus? That way only keyboard_focus
+ owner will know the types... limits pasting to the
+ keyboard_focus surface.
+
+ Requests:
+ - selection_offer.receive(type, fd)
+
+ Events:
+ - selection_offer.offer(type)
+ - selection_offer.keyboard_focus()
+
- Pointer image issue:
- A touch input device doesn't have a pointer; indicate that
@@ -60,6 +113,51 @@ Core wayland protocol
surface-relative (menus), 2) pointer-relative (tooltips and
right-click menus) or 3) server-decides (all other top-levels).
+ - Per client id space. Each client has an entire 32 bit id namespace
+ to itself. On the server side, each struct wl_client has an object
+ hash table. Object announcements use a server id space and clients
+ must respond with subscribe request with a client id for the
+ object. Part of wl_proxy_create_for_id():
+
+ wl_display_subscribe(display, id, new_id, my_version);
+
+ or maybe
+
+ wl_display_bind(display, id, new_id, my_version);
+
+ Fixes a few things:
+
+ - Maps the global object into the client id space, lets client
+ allocate the id. All ids are allocated by the client this way,
+ which fixes the range protocol problem.
+
+ - Tells the server that the client is interested in events from
+ the object. Lets the server know that a client participates in a
+ certain protocol (like drag and drop), so the server can account
+ for whether or not the client is expected to reply
+
+ - Server emits initial object state event(s) in reponse to
+ receiving the subscribe request. Introduces an extra round trip
+ at initialization time, but the server will still announces all
+ objects in one burst and the client can subscribe in a burst as
+ well.
+
+ - Separates client resources, since each client will have it's own
+ hash table. It's not longer possible to guess the id of another
+ surface and access it.
+
+ - Server must track the client id for each client an object is
+ exposed to. In some cases we know this (a surface is always
+ only owned by one client), in other cases it provides a way to
+ track who's interested in the object events. For input device
+ events, we can look up the client name when it receives pointer
+ focus or keyboard focus and cache it in the device.
+
+ - Server must know which id to send when passing object references
+ in events. We could say that any object we're passing to a
+ client must have a server id, and each client has a server id ->
+ client id hash.
+
- When a surface is the size of the screen and on top, we can set the
scanout buffer to that surface directly. Like compiz unredirect
top-level window feature. Except it won't have any protocol state