diff options
Diffstat (limited to 'dix/region.c')
-rw-r--r-- | dix/region.c | 578 |
1 files changed, 0 insertions, 578 deletions
diff --git a/dix/region.c b/dix/region.c index 5ba345773..79420822d 100644 --- a/dix/region.c +++ b/dix/region.c @@ -564,225 +564,6 @@ typedef Bool (*OverlapProcPtr)( short y2, Bool *pOverlap); -static Bool -RegionOp( - RegionPtr newReg, /* Place to store result */ - RegionPtr reg1, /* First region in operation */ - RegionPtr reg2, /* 2d region in operation */ - OverlapProcPtr overlapFunc, /* Function to call for over- - * lapping bands */ - Bool appendNon1, /* Append non-overlapping bands */ - /* in region 1 ? */ - Bool appendNon2, /* Append non-overlapping bands */ - /* in region 2 ? */ - Bool *pOverlap) -{ - BoxPtr r1; /* Pointer into first region */ - BoxPtr r2; /* Pointer into 2d region */ - BoxPtr r1End; /* End of 1st region */ - BoxPtr r2End; /* End of 2d region */ - short ybot; /* Bottom of intersection */ - short ytop; /* Top of intersection */ - RegDataPtr oldData; /* Old data for newReg */ - int prevBand; /* Index of start of - * previous band in newReg */ - int curBand; /* Index of start of current - * band in newReg */ - BoxPtr r1BandEnd; /* End of current band in r1 */ - BoxPtr r2BandEnd; /* End of current band in r2 */ - short top; /* Top of non-overlapping band */ - short bot; /* Bottom of non-overlapping band*/ - int r1y1; /* Temps for r1->y1 and r2->y1 */ - int r2y1; - int newSize; - int numRects; - - /* - * Break any region computed from a broken region - */ - if (RegionNar (reg1) || RegionNar(reg2)) - return RegionBreak (newReg); - - /* - * Initialization: - * set r1, r2, r1End and r2End appropriately, save the rectangles - * of the destination region until the end in case it's one of - * the two source regions, then mark the "new" region empty, allocating - * another array of rectangles for it to use. - */ - - r1 = RegionRects(reg1); - newSize = RegionNumRects(reg1); - r1End = r1 + newSize; - numRects = RegionNumRects(reg2); - r2 = RegionRects(reg2); - r2End = r2 + numRects; - assert(r1 != r1End); - assert(r2 != r2End); - - oldData = NULL; - if (((newReg == reg1) && (newSize > 1)) || - ((newReg == reg2) && (numRects > 1))) - { - oldData = newReg->data; - newReg->data = &RegionEmptyData; - } - /* guess at new size */ - if (numRects > newSize) - newSize = numRects; - newSize <<= 1; - if (!newReg->data) - newReg->data = &RegionEmptyData; - else if (newReg->data->size) - newReg->data->numRects = 0; - if (newSize > newReg->data->size) - if (!RegionRectAlloc(newReg, newSize)) - return FALSE; - - /* - * Initialize ybot. - * In the upcoming loop, ybot and ytop serve different functions depending - * on whether the band being handled is an overlapping or non-overlapping - * band. - * In the case of a non-overlapping band (only one of the regions - * has points in the band), ybot is the bottom of the most recent - * intersection and thus clips the top of the rectangles in that band. - * ytop is the top of the next intersection between the two regions and - * serves to clip the bottom of the rectangles in the current band. - * For an overlapping band (where the two regions intersect), ytop clips - * the top of the rectangles of both regions and ybot clips the bottoms. - */ - - ybot = min(r1->y1, r2->y1); - - /* - * prevBand serves to mark the start of the previous band so rectangles - * can be coalesced into larger rectangles. qv. RegionCoalesce, above. - * In the beginning, there is no previous band, so prevBand == curBand - * (curBand is set later on, of course, but the first band will always - * start at index 0). prevBand and curBand must be indices because of - * the possible expansion, and resultant moving, of the new region's - * array of rectangles. - */ - prevBand = 0; - - do { - /* - * This algorithm proceeds one source-band (as opposed to a - * destination band, which is determined by where the two regions - * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the - * rectangle after the last one in the current band for their - * respective regions. - */ - assert(r1 != r1End); - assert(r2 != r2End); - - FindBand(r1, r1BandEnd, r1End, r1y1); - FindBand(r2, r2BandEnd, r2End, r2y1); - - /* - * First handle the band that doesn't intersect, if any. - * - * Note that attention is restricted to one band in the - * non-intersecting region at once, so if a region has n - * bands between the current position and the next place it overlaps - * the other, this entire loop will be passed through n times. - */ - if (r1y1 < r2y1) { - if (appendNon1) { - top = max(r1y1, ybot); - bot = min(r1->y2, r2y1); - if (top != bot) { - curBand = newReg->data->numRects; - RegionAppendNonO(newReg, r1, r1BandEnd, top, bot); - Coalesce(newReg, prevBand, curBand); - } - } - ytop = r2y1; - } else if (r2y1 < r1y1) { - if (appendNon2) { - top = max(r2y1, ybot); - bot = min(r2->y2, r1y1); - if (top != bot) { - curBand = newReg->data->numRects; - RegionAppendNonO(newReg, r2, r2BandEnd, top, bot); - Coalesce(newReg, prevBand, curBand); - } - } - ytop = r1y1; - } else { - ytop = r1y1; - } - - /* - * Now see if we've hit an intersecting band. The two bands only - * intersect if ybot > ytop - */ - ybot = min(r1->y2, r2->y2); - if (ybot > ytop) { - curBand = newReg->data->numRects; - (* overlapFunc)(newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot, - pOverlap); - Coalesce(newReg, prevBand, curBand); - } - - /* - * If we've finished with a band (y2 == ybot) we skip forward - * in the region to the next band. - */ - if (r1->y2 == ybot) r1 = r1BandEnd; - if (r2->y2 == ybot) r2 = r2BandEnd; - - } while (r1 != r1End && r2 != r2End); - - /* - * Deal with whichever region (if any) still has rectangles left. - * - * We only need to worry about banding and coalescing for the very first - * band left. After that, we can just group all remaining boxes, - * regardless of how many bands, into one final append to the list. - */ - - if ((r1 != r1End) && appendNon1) { - /* Do first nonOverlap1Func call, which may be able to coalesce */ - FindBand(r1, r1BandEnd, r1End, r1y1); - curBand = newReg->data->numRects; - RegionAppendNonO(newReg, r1, r1BandEnd, max(r1y1, ybot), r1->y2); - Coalesce(newReg, prevBand, curBand); - /* Just append the rest of the boxes */ - AppendRegions(newReg, r1BandEnd, r1End); - - } else if ((r2 != r2End) && appendNon2) { - /* Do first nonOverlap2Func call, which may be able to coalesce */ - FindBand(r2, r2BandEnd, r2End, r2y1); - curBand = newReg->data->numRects; - RegionAppendNonO(newReg, r2, r2BandEnd, max(r2y1, ybot), r2->y2); - Coalesce(newReg, prevBand, curBand); - /* Append rest of boxes */ - AppendRegions(newReg, r2BandEnd, r2End); - } - - free(oldData); - - if (!(numRects = newReg->data->numRects)) - { - xfreeData(newReg); - newReg->data = &RegionEmptyData; - } - else if (numRects == 1) - { - newReg->extents = *RegionBoxptr(newReg); - xfreeData(newReg); - newReg->data = NULL; - } - else - { - DOWNSIZE(newReg, numRects); - } - - return TRUE; -} - /*- *----------------------------------------------------------------------- * RegionSetExtents -- @@ -873,85 +654,6 @@ RegionSetExtents (RegionPtr pReg) } /*====================================================================== - * Region Union - *====================================================================*/ - -/*- - *----------------------------------------------------------------------- - * RegionUnionO -- - * Handle an overlapping band for the union operation. Picks the - * left-most rectangle each time and merges it into the region. - * - * Results: - * TRUE if successful. - * - * Side Effects: - * pReg is overwritten. - * pOverlap is set to TRUE if any boxes overlap. - * - *----------------------------------------------------------------------- - */ -static Bool -RegionUnionO ( - RegionPtr pReg, - BoxPtr r1, - BoxPtr r1End, - BoxPtr r2, - BoxPtr r2End, - short y1, - short y2, - Bool *pOverlap) -{ - BoxPtr pNextRect; - int x1; /* left and right side of current union */ - int x2; - - assert (y1 < y2); - assert(r1 != r1End && r2 != r2End); - - pNextRect = RegionTop(pReg); - - /* Start off current rectangle */ - if (r1->x1 < r2->x1) - { - x1 = r1->x1; - x2 = r1->x2; - r1++; - } - else - { - x1 = r2->x1; - x2 = r2->x2; - r2++; - } - while (r1 != r1End && r2 != r2End) - { - if (r1->x1 < r2->x1) MERGERECT(r1) else MERGERECT(r2); - } - - /* Finish off whoever (if any) is left */ - if (r1 != r1End) - { - do - { - MERGERECT(r1); - } while (r1 != r1End); - } - else if (r2 != r2End) - { - do - { - MERGERECT(r2); - } while (r2 != r2End); - } - - /* Add current rectangle */ - NEWRECT(pReg, pNextRect, x1, y1, x2, y2); - - return TRUE; -} - -/*====================================================================== * Batch Rectangle Union *====================================================================*/ @@ -1065,286 +767,6 @@ RegionAppend(RegionPtr dstrgn, RegionPtr rgn) rects[b] = t; \ } -static void -QuickSortRects( - BoxRec rects[], - int numRects) -{ - int y1; - int x1; - int i, j; - BoxPtr r; - - /* Always called with numRects > 1 */ - - do - { - if (numRects == 2) - { - if (rects[0].y1 > rects[1].y1 || - (rects[0].y1 == rects[1].y1 && rects[0].x1 > rects[1].x1)) - ExchangeRects(0, 1); - return; - } - - /* Choose partition element, stick in location 0 */ - ExchangeRects(0, numRects >> 1); - y1 = rects[0].y1; - x1 = rects[0].x1; - - /* Partition array */ - i = 0; - j = numRects; - do - { - r = &(rects[i]); - do - { - r++; - i++; - } while (i != numRects && - (r->y1 < y1 || (r->y1 == y1 && r->x1 < x1))); - r = &(rects[j]); - do - { - r--; - j--; - } while (y1 < r->y1 || (y1 == r->y1 && x1 < r->x1)); - if (i < j) - ExchangeRects(i, j); - } while (i < j); - - /* Move partition element back to middle */ - ExchangeRects(0, j); - - /* Recurse */ - if (numRects-j-1 > 1) - QuickSortRects(&rects[j+1], numRects-j-1); - numRects = j; - } while (numRects > 1); -} - -/*- - *----------------------------------------------------------------------- - * RegionValidate -- - * - * Take a ``region'' which is a non-y-x-banded random collection of - * rectangles, and compute a nice region which is the union of all the - * rectangles. - * - * Results: - * TRUE if successful. - * - * Side Effects: - * The passed-in ``region'' may be modified. - * pOverlap set to TRUE if any retangles overlapped, else FALSE; - * - * Strategy: - * Step 1. Sort the rectangles into ascending order with primary key y1 - * and secondary key x1. - * - * Step 2. Split the rectangles into the minimum number of proper y-x - * banded regions. This may require horizontally merging - * rectangles, and vertically coalescing bands. With any luck, - * this step in an identity tranformation (ala the Box widget), - * or a coalescing into 1 box (ala Menus). - * - * Step 3. Merge the separate regions down to a single region by calling - * Union. Maximize the work each Union call does by using - * a binary merge. - * - *----------------------------------------------------------------------- - */ - -Bool -RegionValidate(RegionPtr badreg, Bool *pOverlap) -{ - /* Descriptor for regions under construction in Step 2. */ - typedef struct { - RegionRec reg; - int prevBand; - int curBand; - } RegionInfo; - - int numRects; /* Original numRects for badreg */ - RegionInfo *ri; /* Array of current regions */ - int numRI; /* Number of entries used in ri */ - int sizeRI; /* Number of entries available in ri */ - int i; /* Index into rects */ - int j; /* Index into ri */ - RegionInfo *rit; /* &ri[j] */ - RegionPtr reg; /* ri[j].reg */ - BoxPtr box; /* Current box in rects */ - BoxPtr riBox; /* Last box in ri[j].reg */ - RegionPtr hreg; /* ri[j_half].reg */ - Bool ret = TRUE; - - *pOverlap = FALSE; - if (!badreg->data) - { - good(badreg); - return TRUE; - } - numRects = badreg->data->numRects; - if (!numRects) - { - if (RegionNar(badreg)) - return FALSE; - good(badreg); - return TRUE; - } - if (badreg->extents.x1 < badreg->extents.x2) - { - if ((numRects) == 1) - { - xfreeData(badreg); - badreg->data = (RegDataPtr) NULL; - } - else - { - DOWNSIZE(badreg, numRects); - } - good(badreg); - return TRUE; - } - - /* Step 1: Sort the rects array into ascending (y1, x1) order */ - QuickSortRects(RegionBoxptr(badreg), numRects); - - /* Step 2: Scatter the sorted array into the minimum number of regions */ - - /* Set up the first region to be the first rectangle in badreg */ - /* Note that step 2 code will never overflow the ri[0].reg rects array */ - ri = (RegionInfo *) malloc(4 * sizeof(RegionInfo)); - if (!ri) - return RegionBreak (badreg); - sizeRI = 4; - numRI = 1; - ri[0].prevBand = 0; - ri[0].curBand = 0; - ri[0].reg = *badreg; - box = RegionBoxptr(&ri[0].reg); - ri[0].reg.extents = *box; - ri[0].reg.data->numRects = 1; - - /* Now scatter rectangles into the minimum set of valid regions. If the - next rectangle to be added to a region would force an existing rectangle - in the region to be split up in order to maintain y-x banding, just - forget it. Try the next region. If it doesn't fit cleanly into any - region, make a new one. */ - - for (i = numRects; --i > 0;) - { - box++; - /* Look for a region to append box to */ - for (j = numRI, rit = ri; --j >= 0; rit++) - { - reg = &rit->reg; - riBox = RegionEnd(reg); - - if (box->y1 == riBox->y1 && box->y2 == riBox->y2) - { - /* box is in same band as riBox. Merge or append it */ - if (box->x1 <= riBox->x2) - { - /* Merge it with riBox */ - if (box->x1 < riBox->x2) *pOverlap = TRUE; - if (box->x2 > riBox->x2) riBox->x2 = box->x2; - } - else - { - RECTALLOC_BAIL(reg, 1, bail); - *RegionTop(reg) = *box; - reg->data->numRects++; - } - goto NextRect; /* So sue me */ - } - else if (box->y1 >= riBox->y2) - { - /* Put box into new band */ - if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2; - if (reg->extents.x1 > box->x1) reg->extents.x1 = box->x1; - Coalesce(reg, rit->prevBand, rit->curBand); - rit->curBand = reg->data->numRects; - RECTALLOC_BAIL(reg, 1, bail); - *RegionTop(reg) = *box; - reg->data->numRects++; - goto NextRect; - } - /* Well, this region was inappropriate. Try the next one. */ - } /* for j */ - - /* Uh-oh. No regions were appropriate. Create a new one. */ - if (sizeRI == numRI) - { - /* Oops, allocate space for new region information */ - sizeRI <<= 1; - rit = (RegionInfo *) realloc(ri, sizeRI * sizeof(RegionInfo)); - if (!rit) - goto bail; - ri = rit; - rit = &ri[numRI]; - } - numRI++; - rit->prevBand = 0; - rit->curBand = 0; - rit->reg.extents = *box; - rit->reg.data = NULL; - if (!RegionRectAlloc(&rit->reg, (i+numRI) / numRI)) /* MUST force allocation */ - goto bail; -NextRect: ; - } /* for i */ - - /* Make a final pass over each region in order to Coalesce and set - extents.x2 and extents.y2 */ - - for (j = numRI, rit = ri; --j >= 0; rit++) - { - reg = &rit->reg; - riBox = RegionEnd(reg); - reg->extents.y2 = riBox->y2; - if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2; - Coalesce(reg, rit->prevBand, rit->curBand); - if (reg->data->numRects == 1) /* keep unions happy below */ - { - xfreeData(reg); - reg->data = NULL; - } - } - - /* Step 3: Union all regions into a single region */ - while (numRI > 1) - { - int half = numRI/2; - for (j = numRI & 1; j < (half + (numRI & 1)); j++) - { - reg = &ri[j].reg; - hreg = &ri[j+half].reg; - if (!RegionOp(reg, reg, hreg, RegionUnionO, TRUE, TRUE, pOverlap)) - ret = FALSE; - if (hreg->extents.x1 < reg->extents.x1) - reg->extents.x1 = hreg->extents.x1; - if (hreg->extents.y1 < reg->extents.y1) - reg->extents.y1 = hreg->extents.y1; - if (hreg->extents.x2 > reg->extents.x2) - reg->extents.x2 = hreg->extents.x2; - if (hreg->extents.y2 > reg->extents.y2) - reg->extents.y2 = hreg->extents.y2; - xfreeData(hreg); - } - numRI -= half; - } - *badreg = ri[0].reg; - free(ri); - good(badreg); - return ret; -bail: - for (i = 0; i < numRI; i++) - xfreeData(&ri[i].reg); - free(ri); - return RegionBreak (badreg); -} - RegionPtr RegionFromRects(int nrects, xRectangle *prect, int ctype) { |