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#ifndef MAIN_DISPATCHER_H
#define MAIN_DISPATCHER_H
#include <spice.h>
typedef struct Dispatcher Dispatcher;
typedef void (*dispatcher_handle_message)(void *opaque,
void *payload);
typedef struct DispatcherMessage {
size_t size;
int ack;
dispatcher_handle_message handler;
} DispatcherMessage;
struct Dispatcher {
SpiceCoreInterface *recv_core;
int recv_fd;
int send_fd;
pthread_t self;
pthread_mutex_t lock;
DispatcherMessage *messages;
int stage; /* message parser stage - sender has no stages */
size_t max_message_type;
void *payload; /* allocated as max of message sizes */
size_t payload_size; /* used to track realloc calls */
void *opaque;
};
/*
* dispatcher_send_message
* @message_type: message type
* @payload: payload
*/
void dispatcher_send_message(Dispatcher *dispatcher, uint32_t message_type,
void *payload);
/*
* dispatcher_init
* @max_message_type: number of message types. Allows upfront allocation
* of a DispatcherMessage list.
* up front, and registration in any order wanted.
*/
void dispatcher_init(Dispatcher *dispatcher, size_t max_message_type,
void *opaque);
/*
* dispatcher_register_handler
* @dispatcher: dispatcher
* @messsage_type: message type
* @handler: message handler
* @size: message size. Each type has a fixed associated size.
* @ack: send an ack. This is per message type - you can't send the
* same message type with and without. Register two different
* messages if that is what you want.
*/
void dispatcher_register_handler(Dispatcher *dispatcher, uint32_t message_type,
dispatcher_handle_message handler, size_t size,
int ack);
/*
* dispatcher_handle_recv_read
* @dispatcher: Dispatcher instance
*/
void dispatcher_handle_recv_read(Dispatcher *);
/*
* dispatcher_get_recv_fd
* @return: receive file descriptor of the dispatcher
*/
int dispatcher_get_recv_fd(Dispatcher *);
/*
* dispatcher_set_opaque
* @dispatcher: Dispatcher instance
* @opaque: opaque to use for callbacks
*/
void dispatcher_set_opaque(Dispatcher *dispatcher, void *opaque);
#endif //MAIN_DISPATCHER_H
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