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authorJan Kiszka <jan.kiszka@siemens.com>2012-01-31 13:45:31 +0100
committerAnthony Liguori <aliguori@us.ibm.com>2012-02-01 14:45:02 -0600
commit02df4d6fb4dad5b82165fb603cc403256574cbf8 (patch)
tree8e1b1d6d83d7ca5e4ce75527475c27df4de4dffd /ui
parent822f98d2a56c8dcc857bb6a4c4da6382787533a0 (diff)
sdl: Limit sdl_grab_end in handle_activation to Windows hosts
There are scenarios on Linux with some SDL versions where handle_activation is continuous invoked with state = SDL_APPINPUTFOCUS and gain = 0 while we grabbed the input. This causes a ping-pong when we grab the input after an absolute mouse entered the window. As this sdl_grab_end was once introduced to work around a Windows-only issue (0294ffb9c8), limit it to that platform. CC: Erik Rull <erik.rull@rdsoftware.de> Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Diffstat (limited to 'ui')
-rw-r--r--ui/sdl.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/ui/sdl.c b/ui/sdl.c
index 73e58395e..6f8091c72 100644
--- a/ui/sdl.c
+++ b/ui/sdl.c
@@ -828,10 +828,14 @@ static void handle_mousebutton(DisplayState *ds, SDL_Event *ev)
static void handle_activation(DisplayState *ds, SDL_Event *ev)
{
+#ifdef _WIN32
+ /* Disable grab if the window no longer has the focus
+ * (Windows-only workaround) */
if (gui_grab && ev->active.state == SDL_APPINPUTFOCUS &&
!ev->active.gain && !gui_fullscreen) {
sdl_grab_end();
}
+#endif
if (!gui_grab && ev->active.gain && is_graphic_console() &&
(kbd_mouse_is_absolute() || absolute_enabled)) {
absolute_mouse_grab();