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authorJosé Fonseca <jfonseca@vmware.com>2009-12-10 16:29:04 +0000
committerJosé Fonseca <jfonseca@vmware.com>2009-12-10 16:30:08 +0000
commit491f384c3958067e6c4c994041f5d8d413b806bc (patch)
tree761cddddb7c577277b626449aca7a2bef65e1d94 /SConstruct
parent289eab5389c0f0f3f85f872b2ba440f5e8416a50 (diff)
scons: Get GLSL code building correctly when cross compiling.
This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct19
1 files changed, 19 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct
index e9baab0947..e71fcd673a 100644
--- a/SConstruct
+++ b/SConstruct
@@ -160,6 +160,25 @@ Export('env')
# TODO: Build several variants at the same time?
# http://www.scons.org/wiki/SimultaneousVariantBuilds
+if env['platform'] != common.default_platform:
+ # GLSL code has to be built twice -- one for the host OS, another for the target OS...
+
+ host_env = Environment(
+ # options are ignored
+ # default tool is used
+ toolpath = ['#scons'],
+ ENV = os.environ,
+ )
+
+ host_env['platform'] = common.default_platform
+
+ SConscript(
+ 'src/glsl/SConscript',
+ variant_dir = env['build'] + '/host',
+ duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
+ exports={'env':host_env},
+ )
+
SConscript(
'src/SConscript',
variant_dir = env['build'],