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authorDaniel Stone <daniels@collabora.com>2017-01-17 15:00:42 +0000
committerDaniel Stone <daniels@collabora.com>2017-01-30 18:56:50 +0000
commit4938f93f578c0d73d63068e4a777250fce7db430 (patch)
treef358fd96555d229514a1a10b602a75caa6d5a4e1 /tests
parentffff92d592e1635a7ee4511ad3e080f7576553bd (diff)
tests: Remove buffer-count
buffer-count was introduced in line with a Mesa change which forced an earlier block on frame events to try to enforce double-buffering where available. The Mesa change has since been reverted (Mesa commit 9ca6711faa), as this had unpleasant interactions with buffer_age in particular, so this test is no longer valid. Additionally, it only worked on backends which initialised EGL (not headless-backend, where tests generally run), which can be flaky due to initialisation races. Not only that, but on the DRM backend, we can legitimately enter triple-buffering due to promoting the surface to a hardware plane, skipping GPU composition. In light of all this, just remove the test. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/buffer-count-test.c172
-rw-r--r--tests/weston-test-client-helper.c20
-rw-r--r--tests/weston-test-client-helper.h3
-rw-r--r--tests/weston-test.c42
4 files changed, 0 insertions, 237 deletions
diff --git a/tests/buffer-count-test.c b/tests/buffer-count-test.c
deleted file mode 100644
index 0df97740..00000000
--- a/tests/buffer-count-test.c
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
- * Copyright © 2013 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "config.h"
-
-#include <string.h>
-#include <stdint.h>
-#include <stdio.h>
-#include <EGL/egl.h>
-#include <wayland-egl.h>
-#include <GLES2/gl2.h>
-
-#include "weston-test-client-helper.h"
-#include "shared/platform.h"
-
-#define fail(msg) { fprintf(stderr, "%s failed\n", msg); return -1; }
-
-struct test_data {
- struct client *client;
- struct wl_egl_window *native_window;
-
- EGLDisplay egl_dpy;
- EGLContext egl_ctx;
- EGLConfig egl_conf;
- EGLSurface egl_surface;
-};
-
-static int
-init_egl(struct test_data *test_data)
-{
- struct surface *surface = test_data->client->surface;
- const char *str, *mesa;
-
- static const EGLint context_attribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
-
- EGLint config_attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_ALPHA_SIZE, 0,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
- };
-
- EGLint major, minor, n;
- EGLBoolean ret;
-
- test_data->egl_dpy =
- weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR,
- test_data->client->wl_display,
- NULL);
- if (!test_data->egl_dpy)
- fail("eglGetPlatformDisplay or eglGetDisplay");
-
- if (eglInitialize(test_data->egl_dpy, &major, &minor) != EGL_TRUE)
- fail("eglInitialize");
- if (eglBindAPI(EGL_OPENGL_ES_API) != EGL_TRUE)
- fail("eglBindAPI");
-
- ret = eglChooseConfig(test_data->egl_dpy, config_attribs,
- &test_data->egl_conf, 1, &n);
- if (!(ret && n == 1))
- fail("eglChooseConfig");
-
- test_data->egl_ctx = eglCreateContext(test_data->egl_dpy,
- test_data->egl_conf,
- EGL_NO_CONTEXT, context_attribs);
- if (!test_data->egl_ctx)
- fail("eglCreateContext");
-
- test_data->native_window =
- wl_egl_window_create(surface->wl_surface,
- surface->width,
- surface->height);
- test_data->egl_surface =
- weston_platform_create_egl_surface(test_data->egl_dpy,
- test_data->egl_conf,
- test_data->native_window,
- NULL);
-
- ret = eglMakeCurrent(test_data->egl_dpy, test_data->egl_surface,
- test_data->egl_surface, test_data->egl_ctx);
- if (ret != EGL_TRUE)
- fail("eglMakeCurrent");
-
- /* This test is specific to mesa 10.1 and later, which is the
- * first release that doesn't accidentally triple-buffer. */
- str = (const char *) glGetString(GL_VERSION);
- mesa = strstr(str, "Mesa ");
- if (mesa == NULL)
- skip("unknown EGL implementation (%s)\n", str);
- if (sscanf(mesa + 5, "%d.%d", &major, &minor) != 2)
- skip("unrecognized mesa version (%s)\n", str);
- if (major < 10 || (major == 10 && minor < 1))
- skip("mesa version too old (%s)\n", str);
-
- return 0;
-}
-
-static void
-fini_egl(struct test_data *test_data)
-{
- eglMakeCurrent(test_data->egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- weston_platform_destroy_egl_surface(test_data->egl_dpy,
- test_data->egl_surface);
- wl_egl_window_destroy(test_data->native_window);
- eglTerminate(test_data->egl_dpy);
-}
-
-TEST(test_buffer_count)
-{
- struct test_data test_data;
- uint32_t buffer_count;
- int i;
-
- test_data.client = create_client_and_test_surface(10, 10, 10, 10);
- if (!test_data.client->has_wl_drm)
- skip("compositor has not bound its display to EGL\n");
-
- if (init_egl(&test_data) < 0)
- skip("could not initialize egl, "
- "possibly using the headless backend\n");
-
- /* This is meant to represent a typical game loop which is
- * expecting eglSwapBuffers to block and throttle the
- * rendering to a sensible frame rate. Therefore it doesn't
- * expect to have to install a frame callback itself. I'd
- * imagine this is what a typical SDL game would end up
- * doing */
-
- for (i = 0; i < 10; i++) {
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(test_data.egl_dpy, test_data.egl_surface);
- }
-
- buffer_count = get_n_egl_buffers(test_data.client);
-
- printf("buffers used = %i\n", buffer_count);
-
- /* The implementation should only end up creating two buffers
- * and cycling between them */
- assert(buffer_count == 2);
-
- fini_egl(&test_data);
-}
diff --git a/tests/weston-test-client-helper.c b/tests/weston-test-client-helper.c
index fd6ebaf8..7957094f 100644
--- a/tests/weston-test-client-helper.c
+++ b/tests/weston-test-client-helper.c
@@ -115,17 +115,6 @@ move_client(struct client *client, int x, int y)
frame_callback_wait(client, &done);
}
-int
-get_n_egl_buffers(struct client *client)
-{
- client->test->n_egl_buffers = -1;
-
- weston_test_get_n_egl_buffers(client->test->weston_test);
- wl_display_roundtrip(client->wl_display);
-
- return client->test->n_egl_buffers;
-}
-
static void
pointer_handle_enter(void *data, struct wl_pointer *wl_pointer,
uint32_t serial, struct wl_surface *wl_surface,
@@ -517,14 +506,6 @@ test_handle_pointer_position(void *data, struct weston_test *weston_test,
}
static void
-test_handle_n_egl_buffers(void *data, struct weston_test *weston_test, uint32_t n)
-{
- struct test *test = data;
-
- test->n_egl_buffers = n;
-}
-
-static void
test_handle_capture_screenshot_done(void *data, struct weston_test *weston_test)
{
struct test *test = data;
@@ -535,7 +516,6 @@ test_handle_capture_screenshot_done(void *data, struct weston_test *weston_test)
static const struct weston_test_listener test_listener = {
test_handle_pointer_position,
- test_handle_n_egl_buffers,
test_handle_capture_screenshot_done,
};
diff --git a/tests/weston-test-client-helper.h b/tests/weston-test-client-helper.h
index 8908ae7e..a288af7e 100644
--- a/tests/weston-test-client-helper.h
+++ b/tests/weston-test-client-helper.h
@@ -182,9 +182,6 @@ frame_callback_wait_nofail(struct client *client, int *done);
#define frame_callback_wait(c, d) assert(frame_callback_wait_nofail((c), (d)))
-int
-get_n_egl_buffers(struct client *client);
-
void
skip(const char *fmt, ...);
diff --git a/tests/weston-test.c b/tests/weston-test.c
index 2237c2ef..0123e994 100644
--- a/tests/weston-test.c
+++ b/tests/weston-test.c
@@ -244,47 +244,6 @@ device_add(struct wl_client *client,
}
}
-#ifdef ENABLE_EGL
-static int
-is_egl_buffer(struct wl_resource *resource)
-{
- PFNEGLQUERYWAYLANDBUFFERWL query_buffer =
- (void *) eglGetProcAddress("eglQueryWaylandBufferWL");
- EGLint format;
-
- if (query_buffer(eglGetCurrentDisplay(),
- resource,
- EGL_TEXTURE_FORMAT,
- &format))
- return 1;
-
- return 0;
-}
-#endif /* ENABLE_EGL */
-
-static void
-get_n_buffers(struct wl_client *client, struct wl_resource *resource)
-{
- int n_buffers = 0;
-
-#ifdef ENABLE_EGL
- struct wl_resource *buffer_resource;
- int i;
-
- for (i = 0; i < 1000; i++) {
- buffer_resource = wl_client_get_object(client, i);
-
- if (buffer_resource == NULL)
- continue;
-
- if (is_egl_buffer(buffer_resource))
- n_buffers++;
- }
-#endif /* ENABLE_EGL */
-
- weston_test_send_n_egl_buffers(resource, n_buffers);
-}
-
enum weston_test_screenshot_outcome {
WESTON_TEST_SCREENSHOT_SUCCESS,
WESTON_TEST_SCREENSHOT_NO_MEMORY,
@@ -535,7 +494,6 @@ static const struct weston_test_interface test_implementation = {
send_key,
device_release,
device_add,
- get_n_buffers,
capture_screenshot,
};