summaryrefslogtreecommitdiff
path: root/sys/applemedia/videotexturecache.m
diff options
context:
space:
mode:
authorAlessandro Decina <alessandro.d@gmail.com>2015-12-10 16:22:08 +1100
committerAlessandro Decina <alessandro.d@gmail.com>2015-12-16 17:03:03 +1100
commite730b0a8abc4d68e7ebca37a811b601731a30cf7 (patch)
treeeb03f722517d85b528a8b84a1791adb3e9107d66 /sys/applemedia/videotexturecache.m
parenta8b01eb6d1d59625f755cb2054246bdcdfcc92ce (diff)
applemedia: rename GstCoreVideoTextureCache to GstVideoTextureCache
First of a few commits to stop using CVOpenGLTextureCache on OSX and use IOSurfaces directly instead. CVOpenGLTextureCache hasn't been updated for OpenGL 3 which is why texture sharing is currently disabled on OSX.
Diffstat (limited to 'sys/applemedia/videotexturecache.m')
-rw-r--r--sys/applemedia/videotexturecache.m283
1 files changed, 283 insertions, 0 deletions
diff --git a/sys/applemedia/videotexturecache.m b/sys/applemedia/videotexturecache.m
new file mode 100644
index 000000000..c263b32f6
--- /dev/null
+++ b/sys/applemedia/videotexturecache.m
@@ -0,0 +1,283 @@
+/*
+ * Copyright (C) 2010 Ole André Vadla Ravnås <oleavr@soundrop.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#if !HAVE_IOS
+#import <AppKit/AppKit.h>
+#include <gst/gl/cocoa/gstglcontext_cocoa.h>
+#endif
+#include "videotexturecache.h"
+#include "coremediabuffer.h"
+#include "corevideobuffer.h"
+#include "vtutil.h"
+
+typedef struct _ContextThreadData
+{
+ GstVideoTextureCache *cache;
+ GstBuffer *input_buffer;
+ GstBuffer *output_buffer;
+} ContextThreadData;
+
+GstVideoTextureCache *
+gst_video_texture_cache_new (GstGLContext * ctx)
+{
+ g_return_val_if_fail (ctx != NULL, NULL);
+
+ GstVideoTextureCache *cache = g_new0 (GstVideoTextureCache, 1);
+ cache->ctx = gst_object_ref (ctx);
+ gst_video_info_init (&cache->input_info);
+ cache->convert = gst_gl_color_convert_new (cache->ctx);
+ cache->configured = FALSE;
+
+#if !HAVE_IOS
+ CGLPixelFormatObj pixelFormat =
+ gst_gl_context_cocoa_get_pixel_format (GST_GL_CONTEXT_COCOA (ctx));
+ CGLContextObj platform_ctx =
+ (CGLContextObj) gst_gl_context_get_gl_context (ctx);
+ CVOpenGLTextureCacheCreate (kCFAllocatorDefault, NULL, platform_ctx,
+ pixelFormat, NULL, &cache->cache);
+#else
+ CFMutableDictionaryRef cache_attrs =
+ CFDictionaryCreateMutable (NULL, 0, &kCFTypeDictionaryKeyCallBacks,
+ &kCFTypeDictionaryValueCallBacks);
+ gst_vtutil_dict_set_i32 (cache_attrs,
+ kCVOpenGLESTextureCacheMaximumTextureAgeKey, 0);
+ CVOpenGLESTextureCacheCreate (kCFAllocatorDefault, (CFDictionaryRef) cache_attrs,
+ (CVEAGLContext) gst_gl_context_get_gl_context (ctx), NULL, &cache->cache);
+#endif
+
+ return cache;
+}
+
+void
+gst_video_texture_cache_free (GstVideoTextureCache * cache)
+{
+ g_return_if_fail (cache != NULL);
+
+#if !HAVE_IOS
+ CVOpenGLTextureCacheRelease (cache->cache);
+#else
+ CFRelease (cache->cache); /* iOS has no "CVOpenGLESTextureCacheRelease" */
+#endif
+ gst_object_unref (cache->convert);
+ gst_object_unref (cache->ctx);
+ if (cache->in_caps)
+ gst_caps_unref (cache->in_caps);
+ if (cache->out_caps)
+ gst_caps_unref (cache->out_caps);
+ g_free (cache);
+}
+
+void
+gst_video_texture_cache_set_format (GstVideoTextureCache * cache,
+ GstVideoFormat in_format, GstCaps * out_caps)
+{
+ GstCaps *in_caps;
+ GstCapsFeatures *features;
+
+ g_return_if_fail (gst_caps_is_fixed (out_caps));
+
+ out_caps = gst_caps_copy (out_caps);
+ features = gst_caps_get_features (out_caps, 0);
+ gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
+ gst_video_info_from_caps (&cache->output_info, out_caps);
+
+ in_caps = gst_caps_copy (out_caps);
+ gst_caps_set_simple (in_caps, "format",
+ G_TYPE_STRING, gst_video_format_to_string (in_format), NULL);
+ features = gst_caps_get_features (in_caps, 0);
+ gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
+ gst_video_info_from_caps (&cache->input_info, in_caps);
+
+ cache->configured = FALSE;
+ if (cache->in_caps)
+ gst_caps_unref (cache->in_caps);
+ if (cache->out_caps)
+ gst_caps_unref (cache->out_caps);
+ cache->in_caps = in_caps;
+ cache->out_caps = out_caps;
+}
+
+static CVPixelBufferRef
+cv_pixel_buffer_from_gst_buffer (GstBuffer * buffer)
+{
+ GstCoreMediaMeta *cm_meta =
+ (GstCoreMediaMeta *) gst_buffer_get_meta (buffer,
+ gst_core_media_meta_api_get_type ());
+ GstCoreVideoMeta *cv_meta =
+ (GstCoreVideoMeta *) gst_buffer_get_meta (buffer,
+ gst_core_video_meta_api_get_type ());
+
+ g_return_val_if_fail (cm_meta || cv_meta, NULL);
+
+ return cm_meta ? cm_meta->pixel_buf : cv_meta->pixbuf;
+}
+
+static gboolean
+gl_mem_from_buffer (GstVideoTextureCache * cache,
+ GstBuffer * buffer, GstMemory **mem1, GstMemory **mem2)
+{
+ gboolean ret = TRUE;
+#if !HAVE_IOS
+ CVOpenGLTextureRef texture = NULL;
+#else
+ CVOpenGLESTextureRef texture = NULL;
+#endif
+ CVPixelBufferRef pixel_buf = cv_pixel_buffer_from_gst_buffer (buffer);
+ GstGLTextureTarget gl_target;
+
+ *mem1 = NULL;
+ *mem2 = NULL;
+
+#if !HAVE_IOS
+ CVOpenGLTextureCacheFlush (cache->cache, 0);
+#else
+ CVOpenGLESTextureCacheFlush (cache->cache, 0);
+#endif
+
+ switch (GST_VIDEO_INFO_FORMAT (&cache->input_info)) {
+#if !HAVE_IOS
+ case GST_VIDEO_FORMAT_UYVY:
+ /* both avfvideosrc and vtdec on OSX when doing GLMemory negotiate UYVY
+ * under the hood, which means a single output texture. */
+ if (CVOpenGLTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
+ cache->cache, pixel_buf, NULL, &texture) != kCVReturnSuccess)
+ goto error;
+
+ gl_target = gst_gl_texture_target_from_gl (CVOpenGLTextureGetTarget (texture));
+
+ *mem1 = (GstMemory *) gst_gl_memory_pbo_wrapped_texture (cache->ctx,
+ CVOpenGLTextureGetName (texture), gl_target,
+ &cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
+ break;
+#else
+ case GST_VIDEO_FORMAT_BGRA:
+ /* avfvideosrc does BGRA on iOS when doing GLMemory */
+ if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
+ cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, GL_RGBA,
+ GST_VIDEO_INFO_WIDTH (&cache->input_info),
+ GST_VIDEO_INFO_HEIGHT (&cache->input_info),
+ GL_RGBA, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
+ goto error;
+
+ gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
+
+ *mem1 = (GstMemory *) gst_gl_memory_pbo_wrapped_texture (cache->ctx,
+ CVOpenGLESTextureGetName (texture), gl_target,
+ &cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
+ break;
+ case GST_VIDEO_FORMAT_NV12: {
+ GstVideoGLTextureType textype;
+ GLenum texifmt, texfmt;
+
+ textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 0);
+ texifmt = gst_gl_format_from_gl_texture_type (textype);
+ texfmt = gst_gl_sized_gl_format_from_gl_format_type (cache->ctx, texifmt, GL_UNSIGNED_BYTE);
+
+ /* vtdec does NV12 on iOS when doing GLMemory */
+ if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
+ cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texifmt,
+ GST_VIDEO_INFO_WIDTH (&cache->input_info),
+ GST_VIDEO_INFO_HEIGHT (&cache->input_info),
+ texfmt, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess)
+ goto error;
+
+ gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
+ *mem1 = (GstMemory *) gst_gl_memory_pbo_wrapped_texture (cache->ctx,
+ CVOpenGLESTextureGetName (texture), gl_target,
+ &cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
+
+ textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 1);
+ texifmt = gst_gl_format_from_gl_texture_type (textype);
+ texfmt = gst_gl_sized_gl_format_from_gl_format_type (cache->ctx, texifmt, GL_UNSIGNED_BYTE);
+
+ if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault,
+ cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texifmt,
+ GST_VIDEO_INFO_WIDTH (&cache->input_info) / 2,
+ GST_VIDEO_INFO_HEIGHT (&cache->input_info) / 2,
+ texfmt, GL_UNSIGNED_BYTE, 1, &texture) != kCVReturnSuccess)
+ goto error;
+
+ gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture));
+ *mem2 = (GstMemory *) gst_gl_memory_pbo_wrapped_texture (cache->ctx,
+ CVOpenGLESTextureGetName (texture), gl_target,
+ &cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease);
+ break;
+ }
+#endif
+ default:
+ g_warn_if_reached ();
+ ret = FALSE;
+ }
+
+ if (ret && !cache->configured) {
+ const gchar *target_str = gst_gl_texture_target_to_string (gl_target);
+ gst_caps_set_simple (cache->in_caps, "texture-target", G_TYPE_STRING, target_str, NULL);
+ gst_caps_set_simple (cache->out_caps, "texture-target", G_TYPE_STRING, "2D", NULL);
+
+ ret = gst_gl_color_convert_set_caps (cache->convert, cache->in_caps, cache->out_caps);
+ cache->configured = ret;
+ }
+
+ return ret;
+
+error:
+ ret = FALSE;
+
+ if (*mem1)
+ gst_memory_unref (*mem1);
+ if (*mem2)
+ gst_memory_unref (*mem2);
+
+ return ret;
+}
+
+static void
+_do_get_gl_buffer (GstGLContext * context, ContextThreadData * data)
+{
+ GstMemory *mem1 = NULL, *mem2 = NULL;
+ GstVideoTextureCache *cache = data->cache;
+ GstBuffer *buffer = data->input_buffer;
+
+ if (!gl_mem_from_buffer (cache, buffer, &mem1, &mem2)) {
+ gst_buffer_unref (buffer);
+ data->output_buffer = NULL;
+ return;
+ }
+
+ gst_buffer_append_memory (buffer, mem1);
+ if (mem2)
+ gst_buffer_append_memory (buffer, mem2);
+
+ data->output_buffer = gst_gl_color_convert_perform (cache->convert, buffer);
+ gst_buffer_unref (buffer);
+}
+
+GstBuffer *
+gst_video_texture_cache_get_gl_buffer (GstVideoTextureCache * cache,
+ GstBuffer * cv_buffer)
+{
+ ContextThreadData data = {cache, cv_buffer, NULL};
+ gst_gl_context_thread_add (cache->ctx,
+ (GstGLContextThreadFunc) _do_get_gl_buffer, &data);
+ return data.output_buffer;
+}