diff options
author | Alessandro Decina <alessandro.d@gmail.com> | 2015-12-10 16:22:08 +1100 |
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committer | Alessandro Decina <alessandro.d@gmail.com> | 2015-12-16 17:03:03 +1100 |
commit | e730b0a8abc4d68e7ebca37a811b601731a30cf7 (patch) | |
tree | eb03f722517d85b528a8b84a1791adb3e9107d66 /sys/applemedia/videotexturecache.m | |
parent | a8b01eb6d1d59625f755cb2054246bdcdfcc92ce (diff) |
applemedia: rename GstCoreVideoTextureCache to GstVideoTextureCache
First of a few commits to stop using CVOpenGLTextureCache on OSX and use
IOSurfaces directly instead. CVOpenGLTextureCache hasn't been updated for OpenGL
3 which is why texture sharing is currently disabled on OSX.
Diffstat (limited to 'sys/applemedia/videotexturecache.m')
-rw-r--r-- | sys/applemedia/videotexturecache.m | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/sys/applemedia/videotexturecache.m b/sys/applemedia/videotexturecache.m new file mode 100644 index 000000000..c263b32f6 --- /dev/null +++ b/sys/applemedia/videotexturecache.m @@ -0,0 +1,283 @@ +/* + * Copyright (C) 2010 Ole André Vadla Ravnås <oleavr@soundrop.com> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#if !HAVE_IOS +#import <AppKit/AppKit.h> +#include <gst/gl/cocoa/gstglcontext_cocoa.h> +#endif +#include "videotexturecache.h" +#include "coremediabuffer.h" +#include "corevideobuffer.h" +#include "vtutil.h" + +typedef struct _ContextThreadData +{ + GstVideoTextureCache *cache; + GstBuffer *input_buffer; + GstBuffer *output_buffer; +} ContextThreadData; + +GstVideoTextureCache * +gst_video_texture_cache_new (GstGLContext * ctx) +{ + g_return_val_if_fail (ctx != NULL, NULL); + + GstVideoTextureCache *cache = g_new0 (GstVideoTextureCache, 1); + cache->ctx = gst_object_ref (ctx); + gst_video_info_init (&cache->input_info); + cache->convert = gst_gl_color_convert_new (cache->ctx); + cache->configured = FALSE; + +#if !HAVE_IOS + CGLPixelFormatObj pixelFormat = + gst_gl_context_cocoa_get_pixel_format (GST_GL_CONTEXT_COCOA (ctx)); + CGLContextObj platform_ctx = + (CGLContextObj) gst_gl_context_get_gl_context (ctx); + CVOpenGLTextureCacheCreate (kCFAllocatorDefault, NULL, platform_ctx, + pixelFormat, NULL, &cache->cache); +#else + CFMutableDictionaryRef cache_attrs = + CFDictionaryCreateMutable (NULL, 0, &kCFTypeDictionaryKeyCallBacks, + &kCFTypeDictionaryValueCallBacks); + gst_vtutil_dict_set_i32 (cache_attrs, + kCVOpenGLESTextureCacheMaximumTextureAgeKey, 0); + CVOpenGLESTextureCacheCreate (kCFAllocatorDefault, (CFDictionaryRef) cache_attrs, + (CVEAGLContext) gst_gl_context_get_gl_context (ctx), NULL, &cache->cache); +#endif + + return cache; +} + +void +gst_video_texture_cache_free (GstVideoTextureCache * cache) +{ + g_return_if_fail (cache != NULL); + +#if !HAVE_IOS + CVOpenGLTextureCacheRelease (cache->cache); +#else + CFRelease (cache->cache); /* iOS has no "CVOpenGLESTextureCacheRelease" */ +#endif + gst_object_unref (cache->convert); + gst_object_unref (cache->ctx); + if (cache->in_caps) + gst_caps_unref (cache->in_caps); + if (cache->out_caps) + gst_caps_unref (cache->out_caps); + g_free (cache); +} + +void +gst_video_texture_cache_set_format (GstVideoTextureCache * cache, + GstVideoFormat in_format, GstCaps * out_caps) +{ + GstCaps *in_caps; + GstCapsFeatures *features; + + g_return_if_fail (gst_caps_is_fixed (out_caps)); + + out_caps = gst_caps_copy (out_caps); + features = gst_caps_get_features (out_caps, 0); + gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY); + gst_video_info_from_caps (&cache->output_info, out_caps); + + in_caps = gst_caps_copy (out_caps); + gst_caps_set_simple (in_caps, "format", + G_TYPE_STRING, gst_video_format_to_string (in_format), NULL); + features = gst_caps_get_features (in_caps, 0); + gst_caps_features_add (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY); + gst_video_info_from_caps (&cache->input_info, in_caps); + + cache->configured = FALSE; + if (cache->in_caps) + gst_caps_unref (cache->in_caps); + if (cache->out_caps) + gst_caps_unref (cache->out_caps); + cache->in_caps = in_caps; + cache->out_caps = out_caps; +} + +static CVPixelBufferRef +cv_pixel_buffer_from_gst_buffer (GstBuffer * buffer) +{ + GstCoreMediaMeta *cm_meta = + (GstCoreMediaMeta *) gst_buffer_get_meta (buffer, + gst_core_media_meta_api_get_type ()); + GstCoreVideoMeta *cv_meta = + (GstCoreVideoMeta *) gst_buffer_get_meta (buffer, + gst_core_video_meta_api_get_type ()); + + g_return_val_if_fail (cm_meta || cv_meta, NULL); + + return cm_meta ? cm_meta->pixel_buf : cv_meta->pixbuf; +} + +static gboolean +gl_mem_from_buffer (GstVideoTextureCache * cache, + GstBuffer * buffer, GstMemory **mem1, GstMemory **mem2) +{ + gboolean ret = TRUE; +#if !HAVE_IOS + CVOpenGLTextureRef texture = NULL; +#else + CVOpenGLESTextureRef texture = NULL; +#endif + CVPixelBufferRef pixel_buf = cv_pixel_buffer_from_gst_buffer (buffer); + GstGLTextureTarget gl_target; + + *mem1 = NULL; + *mem2 = NULL; + +#if !HAVE_IOS + CVOpenGLTextureCacheFlush (cache->cache, 0); +#else + CVOpenGLESTextureCacheFlush (cache->cache, 0); +#endif + + switch (GST_VIDEO_INFO_FORMAT (&cache->input_info)) { +#if !HAVE_IOS + case GST_VIDEO_FORMAT_UYVY: + /* both avfvideosrc and vtdec on OSX when doing GLMemory negotiate UYVY + * under the hood, which means a single output texture. */ + if (CVOpenGLTextureCacheCreateTextureFromImage (kCFAllocatorDefault, + cache->cache, pixel_buf, NULL, &texture) != kCVReturnSuccess) + goto error; + + gl_target = gst_gl_texture_target_from_gl (CVOpenGLTextureGetTarget (texture)); + + *mem1 = (GstMemory *) gst_gl_memory_pbo_wrapped_texture (cache->ctx, + CVOpenGLTextureGetName (texture), gl_target, + &cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease); + break; +#else + case GST_VIDEO_FORMAT_BGRA: + /* avfvideosrc does BGRA on iOS when doing GLMemory */ + if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault, + cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, GL_RGBA, + GST_VIDEO_INFO_WIDTH (&cache->input_info), + GST_VIDEO_INFO_HEIGHT (&cache->input_info), + GL_RGBA, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess) + goto error; + + gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture)); + + *mem1 = (GstMemory *) gst_gl_memory_pbo_wrapped_texture (cache->ctx, + CVOpenGLESTextureGetName (texture), gl_target, + &cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease); + break; + case GST_VIDEO_FORMAT_NV12: { + GstVideoGLTextureType textype; + GLenum texifmt, texfmt; + + textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 0); + texifmt = gst_gl_format_from_gl_texture_type (textype); + texfmt = gst_gl_sized_gl_format_from_gl_format_type (cache->ctx, texifmt, GL_UNSIGNED_BYTE); + + /* vtdec does NV12 on iOS when doing GLMemory */ + if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault, + cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texifmt, + GST_VIDEO_INFO_WIDTH (&cache->input_info), + GST_VIDEO_INFO_HEIGHT (&cache->input_info), + texfmt, GL_UNSIGNED_BYTE, 0, &texture) != kCVReturnSuccess) + goto error; + + gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture)); + *mem1 = (GstMemory *) gst_gl_memory_pbo_wrapped_texture (cache->ctx, + CVOpenGLESTextureGetName (texture), gl_target, + &cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease); + + textype = gst_gl_texture_type_from_format (cache->ctx, GST_VIDEO_FORMAT_NV12, 1); + texifmt = gst_gl_format_from_gl_texture_type (textype); + texfmt = gst_gl_sized_gl_format_from_gl_format_type (cache->ctx, texifmt, GL_UNSIGNED_BYTE); + + if (CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault, + cache->cache, pixel_buf, NULL, GL_TEXTURE_2D, texifmt, + GST_VIDEO_INFO_WIDTH (&cache->input_info) / 2, + GST_VIDEO_INFO_HEIGHT (&cache->input_info) / 2, + texfmt, GL_UNSIGNED_BYTE, 1, &texture) != kCVReturnSuccess) + goto error; + + gl_target = gst_gl_texture_target_from_gl (CVOpenGLESTextureGetTarget (texture)); + *mem2 = (GstMemory *) gst_gl_memory_pbo_wrapped_texture (cache->ctx, + CVOpenGLESTextureGetName (texture), gl_target, + &cache->input_info, 0, NULL, texture, (GDestroyNotify) CFRelease); + break; + } +#endif + default: + g_warn_if_reached (); + ret = FALSE; + } + + if (ret && !cache->configured) { + const gchar *target_str = gst_gl_texture_target_to_string (gl_target); + gst_caps_set_simple (cache->in_caps, "texture-target", G_TYPE_STRING, target_str, NULL); + gst_caps_set_simple (cache->out_caps, "texture-target", G_TYPE_STRING, "2D", NULL); + + ret = gst_gl_color_convert_set_caps (cache->convert, cache->in_caps, cache->out_caps); + cache->configured = ret; + } + + return ret; + +error: + ret = FALSE; + + if (*mem1) + gst_memory_unref (*mem1); + if (*mem2) + gst_memory_unref (*mem2); + + return ret; +} + +static void +_do_get_gl_buffer (GstGLContext * context, ContextThreadData * data) +{ + GstMemory *mem1 = NULL, *mem2 = NULL; + GstVideoTextureCache *cache = data->cache; + GstBuffer *buffer = data->input_buffer; + + if (!gl_mem_from_buffer (cache, buffer, &mem1, &mem2)) { + gst_buffer_unref (buffer); + data->output_buffer = NULL; + return; + } + + gst_buffer_append_memory (buffer, mem1); + if (mem2) + gst_buffer_append_memory (buffer, mem2); + + data->output_buffer = gst_gl_color_convert_perform (cache->convert, buffer); + gst_buffer_unref (buffer); +} + +GstBuffer * +gst_video_texture_cache_get_gl_buffer (GstVideoTextureCache * cache, + GstBuffer * cv_buffer) +{ + ContextThreadData data = {cache, cv_buffer, NULL}; + gst_gl_context_thread_add (cache->ctx, + (GstGLContextThreadFunc) _do_get_gl_buffer, &data); + return data.output_buffer; +} |