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Diffstat (limited to 'COMPLIANCE')
-rw-r--r-- | COMPLIANCE | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/COMPLIANCE b/COMPLIANCE new file mode 100644 index 0000000000..1ee00231ae --- /dev/null +++ b/COMPLIANCE @@ -0,0 +1,71 @@ +Compliance + + This is not a legal notice, so do not treat it as one. This is +intended as "plain English" advice for the average person to ensure +they comply with licenses in this software in the most simple way. It takes +the position of "comply with the MOST restrictive license in this +aggregation and then you will comply with all." If you have any doubts, +please consult the full license COPYING files and a lawyer. Take this +as a rough guide. + +The simple advice + + Do this and you won't go too wrong. + +1. Provide the content of ALL of the COPYING, AUTHORS and licenses/COPYING.* +files as printed material with your product and/or in a dialog (e.g. +an "about" dialog) in your product user interface. +2. Provide a URL from which to be able to download "tar files" with +ALL of the source of EFL exactly as it was when used to compile the +binaries for your product that ships EFL. Keep this URL valid for the +lifetime of the product. +3. Unless you are doing PS3 (PSl1ght) development any libraries or +applications you write that use EFL are yours and you do not need to +make the source available. +4. If you made changes to EFL it would be appreciated if you +interacted with us (see http://www.enlightenment.org ) and provided the +changes you made in patch form BEFORE you ship a product, so they may +be reviewed to see if you have made any mistakes and perhaps have +created problems you do not know of yet. + +F.A.Q. + +Q. Where is the licensing information? +A. See the COPYING file here and then the COPYING.* files inside the +licenses directory that it references. These are the proper legal +pieces of information you will need. + +Q. Do I need to make the source public of libraries or applications that I +build on top of EFL? +A. No, UNLESS you use the escape library. Escape is GPL. This is ONLY +needed for PS3 development, so unless you are doing this, it is not +relevant. + +Q. Do I need to provide the source for EFL? +A. Yes. In general you do. If you are shipping any of the binaries or +libraries that are produced, you must provide the EXACT source code +used to build those binaries. So stick to doing this and you'll be fine. + +Q. If I have to provide source, how should I do this? +A. The best way is to provide a reference in an "about" dialog in the +product that ships the EFL libraries/tools that gives a URL from +which the source can be downloaded EXACTLY as you used to compile EFL. +You may not simply point to upstream repositories and pass the problem +to someone else. You MUST provide the source exactly as used. + + You MAY also provide the source code itself on the product itself +(e.g. on its filesystem) (provide the tar archives of the source), or in +place of a download link if you do not believe you will be able to +maintain that download link for the lifetime of the product. + + You MAY also (or instead of the above 2) provide the source on media +(CD, DVD, flash etc.) that accompany the product. + + Choose 1 or more of the above methods and you will be fine. + +Q. Do I need to reproduce the license information in the COPYING* files? +A. Yes. You must provide these with your product, and just like the +source code, provide them as part of the user interface in full (e.g. +in a dialog), or as files in the filesystem, on actual printed +material (manuals, papers) that accompany the product or in CD, DVD +etc. media. |