/* * Copyright 2011 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* * file copyteximage.c * * Test to verify functionality of glCopyTexImage() with various texture * targets and texture internal formats. */ #include "piglit-util-gl.h" #define IMAGE_SIZE 16 static const GLfloat fcolor[8][4] = { /* GL_RED */ {0.5, 0.0, 0.0, 1.0}, /* GL_RG */ {0.5, 0.2, 0.0, 1.0}, /* GL_RGB */ {0.5, 0.2, 0.8, 1.0}, /* GL_RGBA8, GL_RGBA16, GL_RGBA16F, GL_RGBA32F */ {0.5, 0.2, 0.8, 0.4}, /* GL_LUMINANCE */ {0.5, 0.5, 0.5, 1}, /* GL_LUMINANCE_ALPHA */ {0.5, 0.5, 0.5, 0.4}, /* GL_INTENSITY */ {0.5, 0.5, 0.5, 0.5}, /* GL_DEPTH_COMPONENT */ {0.75, 0.75, 0.75, 1.0} }; static const struct { GLenum format; const GLvoid *expected; } test_vectors[] = { { GL_RED, fcolor[0] }, { GL_RG, fcolor[1] }, /* Clamps the color values to [0, 1] */ { GL_RGB8, fcolor[2] }, { GL_RGB16, fcolor[2] }, /* Don't clamp color values to [0, 1] */ { GL_RGB16F, fcolor[2] }, { GL_RGB32F, fcolor[2] }, /* Clamps the color values to [0, 1] */ { GL_RGBA8, fcolor[3] }, { GL_RGBA16, fcolor[3] }, /* Don't clamp color values to [0, 1] */ { GL_RGBA16F, fcolor[3] }, { GL_RGBA32F, fcolor[3] }, { GL_COMPRESSED_RED, fcolor[0] }, { GL_COMPRESSED_RG, fcolor[1] }, { GL_COMPRESSED_RGB, fcolor[2] }, { GL_COMPRESSED_RGBA, fcolor[3] }, { GL_LUMINANCE, fcolor[4] }, { GL_LUMINANCE_ALPHA, fcolor[5] }, { GL_INTENSITY, fcolor[6] }, { GL_DEPTH_COMPONENT, fcolor[7] }, { GL_DEPTH_COMPONENT16, fcolor[7] }, { GL_DEPTH_COMPONENT24, fcolor[7] }, { GL_DEPTH_COMPONENT32F, fcolor[7] }, { GL_DEPTH24_STENCIL8, fcolor[7] }, { GL_DEPTH32F_STENCIL8, fcolor[7] }, }; static const struct { GLenum target; const char *name; unsigned gl_version; const char *extension; } target[] = { {GL_TEXTURE_1D, "1D", 11, NULL}, {GL_TEXTURE_2D, "2D", 11, NULL}, {GL_TEXTURE_3D, "3D", 12, NULL}, {GL_TEXTURE_CUBE_MAP, "CUBE", 13, "GL_ARB_texture_cube_map"}, {GL_TEXTURE_1D_ARRAY, "1D_ARRAY", 30, "GL_EXT_texture_array"}, {GL_TEXTURE_2D_ARRAY, "2D_ARRAY", 30, "GL_EXT_texture_array"}, {GL_TEXTURE_RECTANGLE, "RECT", 31, "GL_ARB_texture_rectangle"} }; static int test_target = -1; PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = IMAGE_SIZE*(ARRAY_SIZE(test_vectors)+1); config.window_height = IMAGE_SIZE; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL; PIGLIT_GL_TEST_CONFIG_END static const char array1D_shader_text[] = "#extension GL_EXT_texture_array: require\n" "uniform sampler1DArray s;\n" "void main()\n" "{\n" " gl_FragColor = texture1DArray(s, gl_TexCoord[0].xy);\n" "}\n" ; static const char array2D_shader_text[] = "#extension GL_EXT_texture_array: require\n" "uniform sampler2DArray s;\n" "void main()\n" "{\n" " gl_FragColor = texture2DArray(s, gl_TexCoord[0].xyz);\n" "}\n" ; static GLboolean is_compressed_format(GLenum format) { switch (format) { case GL_COMPRESSED_RED: case GL_COMPRESSED_RG: case GL_COMPRESSED_RGB: case GL_COMPRESSED_RGBA: return GL_TRUE; default: return GL_FALSE; } } static bool is_depth_format(GLenum format) { switch (format) { case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32F: case GL_DEPTH32F_STENCIL8: case GL_DEPTH24_STENCIL8: return true; default: return false; } } /** is the given texture internal format supported? */ static bool supported_format(GLenum format) { switch (format) { case GL_RGBA16F: case GL_RGBA32F: case GL_RGB16F: case GL_RGB32F: return piglit_is_extension_supported("GL_ARB_texture_float"); case GL_RED: case GL_RG: case GL_COMPRESSED_RED: case GL_COMPRESSED_RG: return piglit_is_extension_supported("GL_ARB_texture_rg"); case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: return piglit_is_extension_supported("GL_ARB_depth_texture"); case GL_DEPTH24_STENCIL8: return piglit_is_extension_supported("GL_EXT_packed_depth_stencil") && piglit_is_extension_supported("GL_ARB_depth_texture"); case GL_DEPTH_COMPONENT32F: case GL_DEPTH32F_STENCIL8: return piglit_is_extension_supported("GL_ARB_depth_buffer_float"); default: return true; } } /** is the texture format allowed for the texture target? */ static bool supported_target_format(GLenum target, GLenum format) { if (is_depth_format(format) && target == GL_TEXTURE_3D) { return false; } return true; } static bool supported_target(unsigned i) { /* Array targets are only supported if GLSL is available. */ if ((target[i].target == GL_TEXTURE_1D_ARRAY || target[i].target == GL_TEXTURE_2D_ARRAY) && (piglit_get_gl_version() < 20 && !piglit_is_extension_supported("GL_ARB_fragment_shader"))) return false; return piglit_get_gl_version() >= target[i].gl_version || (target[i].extension && piglit_is_extension_supported(target[i].extension)); } static GLenum get_format(GLenum format) { if (format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8) return GL_DEPTH_STENCIL; else if (is_depth_format(format)) return GL_DEPTH_COMPONENT; else return GL_RGBA; } static GLenum get_type(GLenum format) { switch (format) { case GL_DEPTH24_STENCIL8: return GL_UNSIGNED_INT_24_8; case GL_DEPTH32F_STENCIL8: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; default: return GL_FLOAT; } } static void draw_pixels(float scale) { GLfloat buf_fcolor[IMAGE_SIZE][IMAGE_SIZE][4]; int i, j; /* Image data setup */ for (i = 0; i < IMAGE_SIZE; i++) { for (j = 0; j < IMAGE_SIZE; j++) { buf_fcolor[i][j][0] = 0.5 * scale; buf_fcolor[i][j][1] = 0.2 * scale; buf_fcolor[i][j][2] = 0.8 * scale; buf_fcolor[i][j][3] = 0.4 * scale; } } glDrawPixels(IMAGE_SIZE, IMAGE_SIZE, GL_RGBA, GL_FLOAT, buf_fcolor); } static void draw_depth(float scale) { glClearDepth(0.75 * scale); glClear(GL_DEPTH_BUFFER_BIT); } static void draw(GLenum format, float scale) { if (is_depth_format(format)) draw_depth(scale); else draw_pixels(scale); } static GLboolean probe_rect(int x, int y, int w, int h, const float *expected, float scale) { float expected_scaled[4]; unsigned i; for (i = 0; i < 4; i++) { if (expected[i] == 1.0 || expected[i] == 0.0) expected_scaled[i] = expected[i]; else expected_scaled[i] = expected[i] * scale; } return piglit_probe_rect_rgba(x, y, w, h, expected_scaled); } /** * Convenience function to draw an axis-aligned rectangle with 3 dimensional * texture coordinates where the third coordinate is constant. */ static GLvoid draw_rect_tex_3d(float x, float y, float w, float h, float tx, float ty, float tz, float tw, float th) { float verts[4][2]; float tex[4][3]; verts[0][0] = x; verts[0][1] = y; tex[0][0] = tx; tex[0][1] = ty; tex[0][2] = tz; verts[1][0] = x + w; verts[1][1] = y; tex[1][0] = tx + tw; tex[1][1] = ty; tex[1][2] = tz; verts[2][0] = x; verts[2][1] = y + h; tex[2][0] = tx; tex[2][1] = ty + th; tex[2][2] = tz; verts[3][0] = x + w; verts[3][1] = y + h; tex[3][0] = tx + tw; tex[3][1] = ty + th; tex[3][2] = tz; glVertexPointer(2, GL_FLOAT, 0, verts); glTexCoordPointer(3, GL_FLOAT, 0, tex); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } /** * Convenience function to draw an axis-aligned rectangle textured with one face * of a cube map. */ static GLvoid draw_rect_tex_cube_face(float x, float y, float w, float h, int face) { float verts[4][2]; verts[0][0] = x; verts[0][1] = y; verts[1][0] = x + w; verts[1][1] = y; verts[2][0] = x + w; verts[2][1] = y + h; verts[3][0] = x; verts[3][1] = y + h; glVertexPointer(2, GL_FLOAT, 0, verts); glTexCoordPointer(3, GL_FLOAT, 0, cube_face_texcoords[face]); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } /** * Test a specific texture target and format combination. */ static GLboolean test_target_and_format(GLint x, GLint y, GLenum target, GLenum format, const GLfloat *expected) { GLboolean pass = GL_TRUE; GLuint k; GLuint prog = 0; printf("Texture target = %s, Internal format = %s", piglit_get_gl_enum_name(target), piglit_get_gl_enum_name(format)); if (!supported_format(format) || !supported_target_format(target, format)) { printf(" - skipped\n"); return GL_TRUE; /* not a failure */ } else { printf("\n"); } /* To avoid failures not related to this test case, * loosen up the tolerence for compressed texture * formats */ if (is_compressed_format(format)) piglit_set_tolerance_for_bits(5, 5, 5, 5); else piglit_set_tolerance_for_bits(8, 8, 8, 8); switch(target) { case GL_TEXTURE_1D: draw(format, 1.0); glCopyTexImage1D(GL_TEXTURE_1D, 0, format, 0, 0, IMAGE_SIZE, 0); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glEnable(target); piglit_draw_rect_tex(x, y, IMAGE_SIZE, IMAGE_SIZE, 0, 0, 1, 1); pass = piglit_probe_rect_rgba(x, y, IMAGE_SIZE, IMAGE_SIZE, expected) && pass; break; case GL_TEXTURE_2D: draw(format, 1.0); glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, IMAGE_SIZE, IMAGE_SIZE, 0); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glEnable(target); piglit_draw_rect_tex(x, y, IMAGE_SIZE, IMAGE_SIZE, 0, 0, 1, 1); pass = piglit_probe_rect_rgba(x, y, IMAGE_SIZE, IMAGE_SIZE, expected) && pass; break; case GL_TEXTURE_3D: glTexImage3D(GL_TEXTURE_3D, 0, format, IMAGE_SIZE, IMAGE_SIZE, 4, 0, GL_RGBA, get_type(format), NULL); for (k = 0; k < 4; k++) { draw(format, 1.0 - k*0.2); glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, k, 0, 0, IMAGE_SIZE, IMAGE_SIZE); } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glEnable(target); for (k = 0; k < 4; k++) { const float tz = (k + 0.5) * 0.25; draw_rect_tex_3d(x, y, IMAGE_SIZE, IMAGE_SIZE, 0, 0, tz, 1, 1); pass = probe_rect(x, y, IMAGE_SIZE, IMAGE_SIZE, expected, 1.0 - k*0.2) && pass; } break; case GL_TEXTURE_CUBE_MAP: for (k = 0; k < 6; k++) { draw(format, 1.0 - k*0.15); glCopyTexImage2D(cube_face_targets[k], 0, format, 0, 0, IMAGE_SIZE, IMAGE_SIZE, 0); } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glEnable(target); for (k = 0; k < 6; k++) { draw_rect_tex_cube_face(x, y, IMAGE_SIZE, IMAGE_SIZE, k); pass = probe_rect(x, y, IMAGE_SIZE, IMAGE_SIZE, expected, 1.0 - k*0.15) && pass; } break; case GL_TEXTURE_1D_ARRAY: glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, format, IMAGE_SIZE, 16, 0, get_format(format), get_type(format), NULL); for (k = 0; k < 4; k++) { draw(format, 1.0 - 0.2*k); glCopyTexSubImage2D(GL_TEXTURE_1D_ARRAY, 0, 0, 4*k, 0, 0, IMAGE_SIZE, 4); } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; prog = piglit_build_simple_program(NULL, array1D_shader_text); glUseProgram(prog); glDeleteProgram(prog); for (k = 0; k < 16; k++) { piglit_draw_rect_tex(x, y, IMAGE_SIZE, IMAGE_SIZE, 0, k, 1, 0); pass = probe_rect(x, y, IMAGE_SIZE, IMAGE_SIZE, expected, 1.0 - 0.2*(k/4)) && pass; } break; case GL_TEXTURE_2D_ARRAY: glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, format, IMAGE_SIZE, IMAGE_SIZE, 4, 0, get_format(format), get_type(format), NULL); for (k = 0; k < 4; k++) { draw(format, 1.0 - k*0.2); glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, k, 0, 0, IMAGE_SIZE, IMAGE_SIZE); } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; prog = piglit_build_simple_program(NULL, array2D_shader_text); glUseProgram(prog); glDeleteProgram(prog); for (k = 0; k < 4; k++) { draw_rect_tex_3d(x, y, IMAGE_SIZE, IMAGE_SIZE, 0, 0, k, 1, 1); pass = probe_rect(x, y, IMAGE_SIZE, IMAGE_SIZE, expected, 1.0 - k*0.2) && pass; } break; case GL_TEXTURE_RECTANGLE: draw(format, 1.0); glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, format, 0, 0, IMAGE_SIZE, IMAGE_SIZE, 0); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glEnable(target); piglit_draw_rect_tex(x, y, IMAGE_SIZE, IMAGE_SIZE, 0, 0, IMAGE_SIZE - 1, IMAGE_SIZE - 1); pass = piglit_probe_rect_rgba(x, y, IMAGE_SIZE, IMAGE_SIZE, expected) && pass; break; } /* If a GLSL program is in use, then the preceeding code should not * have called glEnable(target). In that case, this code should not * disable it. For some targets, like GL_TEXTURE_1D_ARRAY, * glDisable(target) will generate an error. */ if (prog == 0) glDisable(target); else glUseProgram(0); return pass; } static GLuint create_texture(GLenum target) { GLuint tex; glGenTextures(1, &tex); glBindTexture(target, tex); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE); return tex; } enum piglit_result piglit_display(void) { GLint format; GLuint tex; GLboolean pass = GL_TRUE; const GLfloat *expected; int i, j; glClear(GL_COLOR_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); /* Do glCopyPixels and draw a textured rectangle for each format * and each texture target */ for (j = 0; j < ARRAY_SIZE(target); j++) { if (test_target != -1 && test_target != j) continue; if (!supported_target(j)) continue; printf("Testing %s\n", piglit_get_gl_enum_name(target[j].target)); if (target[j].target == GL_TEXTURE_1D_ARRAY) { printf("NOTE: We use glCopyTexSubImage2D to set 4 texture layers at once.\n"); } tex = create_texture(target[j].target); for (i = 0; i < ARRAY_SIZE(test_vectors); i++) { GLint x = IMAGE_SIZE * (i + 1); GLint y = 0; expected = (const float*)test_vectors[i].expected; if (!test_target_and_format(x, y, target[j].target, test_vectors[i].format, expected)) { pass = GL_FALSE; } } /* Test that internalformats 1, 2, 3 and 4 are not accepted * as OpenGL 1.0 backwards-compatible aliases. * * The OpenGL 1.1 spec, section 3.8 ('Texturing') says the * the following about glCopyTexImage2D (and similar for * glCopyTexImage1D): * * Parameters level, internalformat, and border are specified * using the same values, with the same meanings, as the * equivalent arguments of TexImage2D, except that * internalformat may not be specified as 1, 2, 3, or 4. */ for (format = 1; format <= 4; ++format) { switch (target[j].target) { case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: glCopyTexImage1D(target[j].target, 0, format, 0, 0, IMAGE_SIZE, 0); pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass; break; case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_RECTANGLE: glCopyTexImage2D(target[j].target, 0, format, 0, 0, IMAGE_SIZE, IMAGE_SIZE, 0); pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass; break; case GL_TEXTURE_CUBE_MAP: for (i = 0; i < 6; i++) { glCopyTexImage2D(cube_face_targets[i], 0, format, 0, 0, IMAGE_SIZE, IMAGE_SIZE, 0); pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass; } break; case GL_TEXTURE_3D: /* There is no glCopyTexImage3D, and * glCopyTexSubImage3D does not take an * internalformat argument */ continue; } } glDeleteTextures(1, &tex); } if (!piglit_automatic) piglit_present_results(); return (pass ? PIGLIT_PASS : PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { if (argc == 2) { unsigned i; for (i = 0; i < ARRAY_SIZE(target); i++) { if (strcmp(target[i].name, argv[1]) == 0) { test_target = i; if (!supported_target(i)) { printf("Test requires OpenGL %1.1f", target[i].gl_version * 0.1); if (target[i].extension) printf(" or %s", target[i].extension); printf(".\n"); piglit_report_result(PIGLIT_SKIP); } break; } } } glClearColor(0.0, 0.0, 0.0, 1.0); piglit_ortho_projection(piglit_width, piglit_height, GL_TRUE); }