[require] GLSL >= 1.20 [vertex shader] void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } [fragment shader] void main() { const bvec2 v_true = bvec2(true, true); const bvec2 v_some = bvec2(true, false); const bvec2 v_none = bvec2(false, false); const bool true1 = any(v_true); const bool true2 = any(v_some); const bool false1 = any(v_none); gl_FragColor = vec4(float(true1), float(true2), float(false1), 1.0); } [test] draw rect -1 -1 2 2 probe all rgb 1.0 1.0 0.0