/* * Copyright (c) The Piglit project 2008 * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * @file * Test whether 1D textures correctly ignore the T coordinate wrap mode. * * Since 1D textures are genuine one-dimensional objects, the T coordinate * shouldn't affect them at all. However, R300 simulates them as flat * 2D textures, which caused incorrect sampling of border colors. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 256; config.window_height = 128; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const GLfloat TextureColor[3] = { 1.0, 0.5, 0.0 }; static GLboolean test(GLenum wrapt, int cellx, int celly) { int sx, sy; glPushMatrix(); glTranslatef(cellx*0.25, celly*0.5, 0.0); glScalef(0.25, 0.5, 1.0); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, wrapt); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 0); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(0, 1); glVertex2f(0, 1); glEnd(); glPopMatrix(); glReadBuffer(GL_BACK); /* Take more than one sample, just to be sure */ for(sy = 0; sy < 4; ++sy) { for(sx = 0; sx < 4; ++sx) { int x = (cellx*5 + sx + 1)*piglit_width/20; int y = (celly*5 + sy + 1)*piglit_height/10; if (!piglit_probe_pixel_rgb(x, y, TextureColor)) { fprintf(stderr, "Fail in cell %i,%i (texwrap = 0x%x)\n", cellx, celly, wrapt); return GL_FALSE; } } } return GL_TRUE; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); /* Draw eight tiles, each with a different tex wrap mode. * They should all look the same. */ pass &= test(GL_REPEAT, 0, 0); pass &= test(GL_CLAMP, 1, 0); pass &= test(GL_CLAMP_TO_EDGE, 2, 0); pass &= test(GL_CLAMP_TO_BORDER, 3, 0); pass &= test(GL_MIRRORED_REPEAT, 0, 1); if (piglit_is_extension_supported("GL_EXT_texture_mirror_clamp")) { pass &= test(GL_MIRROR_CLAMP_EXT, 1, 1); pass &= test(GL_MIRROR_CLAMP_TO_EDGE_EXT, 2, 1); pass &= test(GL_MIRROR_CLAMP_TO_BORDER_EXT, 3, 1); } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { (void) argc; (void) argv; glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 1, 0, GL_RGB, GL_FLOAT, TextureColor); glEnable(GL_TEXTURE_1D); piglit_ortho_projection(1.0, 1.0, GL_FALSE); if (!piglit_automatic) printf("You should see a flat orange color\n"); }