From 91c6302734574e91424a7ccb52b6368b712366cc Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Sun, 20 Sep 2015 11:05:07 +0100 Subject: docs: add release notes for 10.6.8 Signed-off-by: Emil Velikov --- docs/relnotes/10.6.8.html | 135 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 docs/relnotes/10.6.8.html diff --git a/docs/relnotes/10.6.8.html b/docs/relnotes/10.6.8.html new file mode 100644 index 0000000000..b01626077d --- /dev/null +++ b/docs/relnotes/10.6.8.html @@ -0,0 +1,135 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 10.6.8 Release Notes / September 20, 2015

+ +

+Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release. +

+

+Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ +

Bug fixes

+ +

This list is likely incomplete.

+ +
    + +
  • Bug 90621 - Mesa fail to build from git
  • + +
  • Bug 91526 - World of Warcraft (on Wine) has UI corruption with nouveau
  • + +
  • Bug 91719 - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders
  • + +
+ + +

Changes

+ +

Alejandro PiƱeiro (1):

+
    +
  • i965/vec4: fill src_reg type using the constructor type parameter
  • +
+ +

Antia Puentes (1):

+
    +
  • i965/vec4: Fix saturation errors when coalescing registers
  • +
+ +

Emil Velikov (2):

+
    +
  • docs: add sha256 checksums for 10.6.7
  • +
  • cherry-ignore: add commit non applicable for 10.6
  • +
+ +

Hans de Goede (4):

+
    +
  • nv30: Fix creation of scanout buffers
  • +
  • nv30: Implement color resolve for msaa
  • +
  • nv30: Fix max width / height checks in nv30 sifm code
  • +
  • nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
  • +
+ +

Ian Romanick (2):

+
    +
  • mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
  • +
  • mesa: Don't allow wrong type setters for matrix uniforms
  • +
+ +

Ilia Mirkin (5):

+
    +
  • st/mesa: don't fall back to 16F when 32F is requested
  • +
  • nvc0: always emit a full shader colormask
  • +
  • nvc0: remove BGRA4 format support
  • +
  • st/mesa: avoid integer overflows with buffers >= 512MB
  • +
  • nv50, nvc0: fix max texture buffer size to 128M elements
  • +
+ +

Jason Ekstrand (1):

+
    +
  • i965/vec4: Don't reswizzle hardware registers
  • +
+ +

Jose Fonseca (1):

+
    +
  • gallivm: Workaround LLVM PR23628.
  • +
+ +

Kenneth Graunke (1):

+
    +
  • i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
  • +
+ +

Oded Gabbay (1):

+
    +
  • llvmpipe: convert double to long long instead of unsigned long long
  • +
+ +

Ray Strode (1):

+
    +
  • gbm: convert gbm bo format to fourcc format on dma-buf import
  • +
+ +

Ulrich Weigand (1):

+
    +
  • mesa: Fix texture compression on big-endian systems
  • +
+ +

Vinson Lee (1):

+
    +
  • gallivm: Do not use NoFramePointerElim with LLVM 3.7.
  • +
+ + +
+ + -- cgit v1.2.3