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authorKenneth Graunke <kenneth@whitecape.org>2017-06-03 12:26:29 -0700
committerKenneth Graunke <kenneth@whitecape.org>2017-06-05 23:32:40 -0700
commit9cd69022d5603fc21dc583f51cf12ccefaa6272f (patch)
tree918154d0471567f8f2ed8bf5cb9aee20b99aec53 /docs
parent2890a711587e03f906530919056275b599f5f03e (diff)
i965: Change INTEL_DEBUG=vec4 to INTEL_SCALAR_VS for consistency.
We moved to INTEL_SCALAR_* when we added more than a single stage, but never went back and converted the VS to work that way. Be consistent. Also update the documentation to actually mention these debug variables. Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'docs')
-rw-r--r--docs/envvars.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index a970a6668a..9e2f816364 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -200,10 +200,10 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>tes - dump shader assembly for tessellation evaluation shaders</li>
<li>tex - emit messages about textures.</li>
<li>urb - emit messages about URB setup</li>
- <li>vec4 - force vec4 mode in vertex shader</li>
<li>vert - emit messages about vertex assembly</li>
<li>vs - dump shader assembly for vertex shaders</li>
</ul>
+<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
accuracy over performance in trig functions.</li>
</ul>