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author | Karl Schultz <kschultz@freedesktop.org> | 2003-09-18 19:10:53 +0000 |
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committer | Karl Schultz <kschultz@freedesktop.org> | 2003-09-18 19:10:53 +0000 |
commit | e4b40a7cf154eddc59f1b11821a7664b0b95e7cf (patch) | |
tree | 011ebd4e0cfef4edfff1277184a0f4fabc8ae0c3 /docs/README.WIN32 | |
parent | 85be17868cf5c613b6c7c61a5d09c490be653d6e (diff) |
Updated for new Windows build system.
Diffstat (limited to 'docs/README.WIN32')
-rw-r--r-- | docs/README.WIN32 | 79 |
1 files changed, 33 insertions, 46 deletions
diff --git a/docs/README.WIN32 b/docs/README.WIN32 index d38caaefad..fe9a67f6cd 100644 --- a/docs/README.WIN32 +++ b/docs/README.WIN32 @@ -1,65 +1,52 @@ File: docs/README.WIN32 -Last updated: Nov 08, 2002 - Karl Schultz - kschultz@users.sourceforge.net +Last updated: Sep 18, 2003 - Karl Schultz - kschultz@users.sourceforge.net Quick Start Unzip both ZIP files (MesaLib and MesaDemos) into the same directory. -This is important because the current makefiles in MesaLib assume that -the directories in MesaDemos are present. +The libs and demos build separately, so if you do not care about the +demos, you do not have to unzip that zip file. But if you do, it does +need to be unzipped into the same directory as the lib zip file because +the demos depend on the libs. -If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory -of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for -an optimized build. Note that you may have to run ...VC98/BIN/VCVARS32.BAT -to set up the appropriate compiler environment variables. +The build system has been changed to use Microsoft Visual Studio project +workspaces and projects. Makefiles are no longer shipped or supported, but +can be generated from the projects using Visual Studio. Details and Notes -- Building Mesa as noted above should visit and build the following: - src/mesa MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib - src/glu MesaGLU.dll, MesaGLU.lib - src/glut glut32.dll, glut32.lib - progs/demos a handful of demo executables. - progs/redbook examples from the OpenGL Programming Guide - progs/samples more examples from SGI +- To build the Mesa libraries, open the Mesa.dsw workspace file + in the top directory. You can build each project one-by-one, + or build the glut project to build everything except osmesa, + which needs to be built separately. The build process will + create a lib directory in the top directory and will put the + following files there: + OPENGL32.LIB, GLU32.LIB, GLUT32.LIB, OSMESA32.LIB + OPENGL32.DLL, GLU32.DLL, GLUT32.DLL, OSMESA32.DLL - After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). - For example, you can copy the DLL files to the demos directory if you - just want to run the demos. The build process places the DLL and LIB files - in the ./lib directory. The makefile creates this directory if it does - not already exist. - -- The make targets 'clean' and 'clobber' will remove objects and libraries. - But the files in ./lib are never cleaned. - -- The make target 'install' will take its best shot at copying DLL files, - LIB files, and headers to the right places. I strongly suggest that - you examine the makefiles to make sure that 'install' doesn't do anything - that you can't live with. - -- The makefiles are designed to work with Microsoft's NMAKE, and do, - unfortunately, have some Microsoft-specific things in them. If you - would like to use gcc or some other build tools like the Cygnus tools, - then you will have to hack the makefiles to make them work with your - tools. I'm sorry about this; I wasn't motivated to make this any - different, but if you end up modifying the makefiles for your tools, - you can send me the changes and I can apply the changes to the - source tree. - -- There are no Microsoft Visual Studio project files. However, these - should be very easy to create. One can use the compiler and linker - options found in the makefiles to make quick progress in creating - projects. + Be careful about accidentially overwriting files of the same name in + the SYSTEM32 directory. + +- Build the demos by opening the appropriate *.dsw file in the + progs directory tree. For example, to build the demos, use + progs/demos/Windows/demos.dsw. The Windows directory contains + the workspace and all the projects for each demo program. Each + project places the executable in the same directory as its source + code, which is required for some demos. + +- The demo projects also copy the Mesa library DLL files from the lib + directory into the same directory as the demo executables, so that + the demos use the Mesa libs you just built. - The DLL files are built so that the external entry points use the stdcall calling convention. - Static LIB files are not built. The LIB files that are built with - the current makefiles are the linker import files associated with - the DLL files. If static LIB's are desired, it should not be too - difficult to modify the makefiles to generate them. + are the linker import files associated with the DLL files. - The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. @@ -77,9 +64,9 @@ Details and Notes - There is DirectDraw support in the Windows driver, updated by Daniel Slater. You'll need to uncomment the #define DDRAW line - in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries - in src/Makefile.win. On some systems, you will acheive significantly - higher framerates with DirectDraw. + in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries. + On some systems, you will acheive significantly higher framerates + with DirectDraw. - Some of the more specialized code like FX drivers, stereo, and parallel support isn't compiled or tested. I left much of this |