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authorRafael Antognolli <rafael.antognolli@intel.com>2018-01-24 16:24:17 -0800
committerRafael Antognolli <rafael.antognolli@intel.com>2018-01-25 16:47:57 -0800
commit7d39629d4df692c0215f83e8e9c41cc1bc2ff0c3 (patch)
treeda6c399f15648634219a20f341b52f2873f63008
parentf395d45f752288fde9b9dd1acd014b3546d2de6f (diff)
i965/gen10: Re-enable push constants.cnl/isp
The GPU hang caused by push constants is apparently fixed, so let's enable them again. Fixes: 85789831b487c08eb4817fb902efc2e6b614d9ac Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
-rw-r--r--src/intel/compiler/brw_fs.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index faf3a52c26..b98d9f9c8e 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -2096,15 +2096,6 @@ fs_visitor::assign_constant_locations()
if (subgroup_id_index >= 0)
max_push_components--; /* Save a slot for the thread ID */
- /* FIXME: We currently have some GPU hangs that happen apparently when using
- * push constants. Since we have no solution for such hangs yet, just
- * go ahead and use pull constants for now.
- */
- if (devinfo->gen == 10 && compiler->supports_pull_constants) {
- compiler->shader_perf_log(log_data, "Disabling push constants.");
- max_push_components = 0;
- }
-
/* We push small arrays, but no bigger than 16 floats. This is big enough
* for a vec4 but hopefully not large enough to push out other stuff. We
* should probably use a better heuristic at some point.