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authorEric Anholt <eric@anholt.net>2011-02-21 13:37:00 -0800
committerEric Anholt <eric@anholt.net>2011-02-26 14:09:54 -0800
commit17169a1e5130b8a287f07eb43d41f0b51307cc57 (patch)
treef61fc187574e4e2200d3a47579a215abe233af86
parent2fae22a3f2914a6e79436bafe94d19100d7cf6bf (diff)
gl: Bind samplers just once at program compile time.
We never bound any other value to the sampler uniforms, so why bother resetting them all the time? [ 0] before firefox-talos-gfx 29.972 30.493 0.89% 3/3 [ 0] after firefox-talos-gfx 29.397 29.599 1.27% 3/3 Signed-off-by: Eric Anholt <eric@anholt.net>
-rw-r--r--src/cairo-gl-composite.c6
-rw-r--r--src/cairo-gl-private.h5
-rw-r--r--src/cairo-gl-shaders.c58
3 files changed, 35 insertions, 34 deletions
diff --git a/src/cairo-gl-composite.c b/src/cairo-gl-composite.c
index d5b3c5c89..c8f84a9b1 100644
--- a/src/cairo-gl-composite.c
+++ b/src/cairo-gl-composite.c
@@ -401,13 +401,9 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
_cairo_gl_shader_bind_float (ctx,
uniform_name,
operand->gradient.radius_0);
- /* fall through */
+ break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
case CAIRO_GL_OPERAND_TEXTURE:
- strcpy (custom_part, "_sampler");
- _cairo_gl_shader_bind_texture(ctx,
- uniform_name,
- tex_unit);
break;
}
}
diff --git a/src/cairo-gl-private.h b/src/cairo-gl-private.h
index 475f14aa5..73818b121 100644
--- a/src/cairo-gl-private.h
+++ b/src/cairo-gl-private.h
@@ -548,11 +548,6 @@ _cairo_gl_shader_bind_matrix4f (cairo_gl_context_t *ctx,
GLfloat* gl_m);
cairo_private void
-_cairo_gl_shader_bind_texture (cairo_gl_context_t *ctx,
- const char *name,
- GLuint tex_unit);
-
-cairo_private void
_cairo_gl_set_shader (cairo_gl_context_t *ctx,
cairo_gl_shader_t *shader);
diff --git a/src/cairo-gl-shaders.c b/src/cairo-gl-shaders.c
index a17491ede..39e4e30ec 100644
--- a/src/cairo-gl-shaders.c
+++ b/src/cairo-gl-shaders.c
@@ -99,12 +99,6 @@ typedef struct cairo_gl_shader_impl {
GLfloat* gl_m);
void
- (*bind_texture) (cairo_gl_context_t *ctx,
- cairo_gl_shader_t *shader,
- const char *name,
- cairo_gl_tex_t tex_unit);
-
- void
(*use) (cairo_gl_context_t *ctx,
cairo_gl_shader_t *shader);
} shader_impl_t;
@@ -291,16 +285,6 @@ bind_matrix4f_core_2_0 (cairo_gl_context_t *ctx,
}
static void
-bind_texture_core_2_0 (cairo_gl_context_t *ctx, cairo_gl_shader_t *shader,
- const char *name, cairo_gl_tex_t tex_unit)
-{
- cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
- GLint location = dispatch->GetUniformLocation (shader->program, name);
- assert (location != -1);
- dispatch->Uniform1i (location, tex_unit);
-}
-
-static void
use_program_core_2_0 (cairo_gl_context_t *ctx,
cairo_gl_shader_t *shader)
{
@@ -321,7 +305,6 @@ static const cairo_gl_shader_impl_t shader_impl_core_2_0 = {
bind_vec4_core_2_0,
bind_matrix_core_2_0,
bind_matrix4f_core_2_0,
- bind_texture_core_2_0,
use_program_core_2_0,
};
@@ -788,6 +771,38 @@ _cairo_gl_shader_compile (cairo_gl_context_t *ctx,
return status;
}
+/* We always bind the source to texture unit 0 if present, and mask to
+ * texture unit 1 if present, so we can just initialize these once at
+ * compile time.
+ */
+static void
+_cairo_gl_shader_set_samplers (cairo_gl_context_t *ctx,
+ cairo_gl_shader_t *shader)
+{
+ cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
+ GLint location;
+ GLint saved_program;
+
+ /* We have to save/restore the current program because we might be
+ * asked for a different program while a shader is bound. This shouldn't
+ * be a performance issue, since this is only called once per compile.
+ */
+ glGetIntegerv (GL_CURRENT_PROGRAM, &saved_program);
+ dispatch->UseProgram (shader->program);
+
+ location = dispatch->GetUniformLocation (shader->program, "source_sampler");
+ if (location != -1) {
+ dispatch->Uniform1i (location, CAIRO_GL_TEX_SOURCE);
+ }
+
+ location = dispatch->GetUniformLocation (shader->program, "mask_sampler");
+ if (location != -1) {
+ dispatch->Uniform1i (location, CAIRO_GL_TEX_MASK);
+ }
+
+ dispatch->UseProgram (saved_program);
+}
+
void
_cairo_gl_shader_bind_float (cairo_gl_context_t *ctx,
const char *name,
@@ -839,13 +854,6 @@ _cairo_gl_shader_bind_matrix4f (cairo_gl_context_t *ctx,
}
void
-_cairo_gl_shader_bind_texture (cairo_gl_context_t *ctx,
- const char *name, GLuint tex_unit)
-{
- ctx->shader_impl->bind_texture (ctx, ctx->current_shader, name, tex_unit);
-}
-
-void
_cairo_gl_set_shader (cairo_gl_context_t *ctx,
cairo_gl_shader_t *shader)
{
@@ -913,6 +921,8 @@ _cairo_gl_get_shader_by_type (cairo_gl_context_t *ctx,
return status;
}
+ _cairo_gl_shader_set_samplers (ctx, &entry->shader);
+
status = _cairo_cache_insert (&ctx->shaders, &entry->base);
if (unlikely (status)) {
_cairo_gl_shader_fini (ctx, &entry->shader);