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authorAaron Plattner <aplattner@nvidia.com>2007-10-31 14:15:35 -0700
committerAaron Plattner <aplattner@nvidia.com>2007-11-04 16:11:28 -0800
commitf2e310132fbe1520c1b5f3da4faa2d2d47835e72 (patch)
treeb2c053ee4a4bdc54267caf59543c9adb0057fc5a /miext/shadow
parent3f1b6765aadf665ede8253464da19a5878f16e56 (diff)
Add CreatePixmap allocation hints.
These hints allow an acceleration architecture to optimize allocation of certain types of pixmaps, such as pixmaps that will serve as backing pixmaps for redirected windows.
Diffstat (limited to 'miext/shadow')
-rw-r--r--miext/shadow/shadow.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/miext/shadow/shadow.c b/miext/shadow/shadow.c
index f624216db..8aa192f62 100644
--- a/miext/shadow/shadow.c
+++ b/miext/shadow/shadow.c
@@ -240,7 +240,7 @@ shadowInit(ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window)
PixmapPtr pPixmap;
pPixmap = pScreen->CreatePixmap(pScreen, pScreen->width, pScreen->height,
- pScreen->rootDepth);
+ pScreen->rootDepth, 0);
if (!pPixmap)
return FALSE;