blob: 05fd29ed6bd7525b5e0533d7c8d014cb85b3f597 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
/* -*- Mode: C; c-basic-offset: 4; indent-tabs-mode: nil -*- */
/*
Copyright (C) 2009-2015 Red Hat, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DCC_ENCODERS_H_
#define DCC_ENCODERS_H_
#include <setjmp.h>
#include "common/marshaller.h"
#include "common/quic.h"
#include "red_channel.h"
#include "red_parse_qxl.h"
#include "spice_image_cache.h"
#include "glz_encoder_dictionary.h"
#include "glz_encoder.h"
#include "jpeg_encoder.h"
#ifdef USE_LZ4
#include "lz4_encoder.h"
#endif
#include "zlib_encoder.h"
typedef struct RedCompressBuf RedCompressBuf;
typedef struct GlzDrawableInstanceItem GlzDrawableInstanceItem;
typedef struct RedGlzDrawable RedGlzDrawable;
void dcc_encoders_init (DisplayChannelClient *dcc);
void dcc_encoders_free (DisplayChannelClient *dcc);
void dcc_free_glz_drawable_instance (DisplayChannelClient *dcc,
GlzDrawableInstanceItem *item);
void dcc_free_glz_drawable (DisplayChannelClient *dcc,
RedGlzDrawable *drawable);
int dcc_free_some_independent_glz_drawables (DisplayChannelClient *dcc);
void dcc_free_glz_drawables (DisplayChannelClient *dcc);
void dcc_free_glz_drawables_to_free (DisplayChannelClient* dcc);
void dcc_freeze_glz (DisplayChannelClient *dcc);
void marshaller_add_compressed (SpiceMarshaller *m,
RedCompressBuf *comp_buf,
size_t size);
RedCompressBuf* compress_buf_new (void);
void compress_buf_free (RedCompressBuf *buf);
#define RED_COMPRESS_BUF_SIZE (1024 * 64)
struct RedCompressBuf {
/* This buffer provide space for compression algorithms.
* Some algorithms access the buffer as an array of 32 bit words
* so is defined to make sure is always aligned that way.
*/
union {
uint8_t bytes[RED_COMPRESS_BUF_SIZE];
uint32_t words[RED_COMPRESS_BUF_SIZE / 4];
} buf;
RedCompressBuf *send_next;
};
typedef struct GlzSharedDictionary {
RingItem base;
GlzEncDictContext *dict;
uint32_t refs;
uint8_t id;
pthread_rwlock_t encode_lock;
int migrate_freeze;
RedClient *client; // channel clients of the same client share the dict
} GlzSharedDictionary;
typedef struct {
DisplayChannelClient *dcc;
RedCompressBuf *bufs_head;
RedCompressBuf *bufs_tail;
jmp_buf jmp_env;
union {
struct {
SpiceChunks *chunks;
int next;
int stride;
int reverse;
} lines_data;
struct {
RedCompressBuf* next;
int size_left;
} compressed_data; // for encoding data that was already compressed by another method
} u;
char message_buf[512];
} EncoderData;
typedef struct {
QuicUsrContext usr;
EncoderData data;
} QuicData;
typedef struct {
LzUsrContext usr;
EncoderData data;
} LzData;
typedef struct {
JpegEncoderUsrContext usr;
EncoderData data;
} JpegData;
#ifdef USE_LZ4
typedef struct {
Lz4EncoderUsrContext usr;
EncoderData data;
} Lz4Data;
#endif
typedef struct {
ZlibEncoderUsrContext usr;
EncoderData data;
} ZlibData;
typedef struct {
GlzEncoderUsrContext usr;
EncoderData data;
} GlzData;
#define MAX_GLZ_DRAWABLE_INSTANCES 2
/* for each qxl drawable, there may be several instances of lz drawables */
/* TODO - reuse this stuff for the top level. I just added a second level of multiplicity
* at the Drawable by keeping a ring, so:
* Drawable -> (ring of) RedGlzDrawable -> (up to 2) GlzDrawableInstanceItem
* and it should probably (but need to be sure...) be
* Drawable -> ring of GlzDrawableInstanceItem.
*/
struct GlzDrawableInstanceItem {
RingItem glz_link;
RingItem free_link;
GlzEncDictImageContext *context;
RedGlzDrawable *glz_drawable;
};
struct RedGlzDrawable {
RingItem link; // ordered by the time it was encoded
RingItem drawable_link;
RedDrawable *red_drawable;
Drawable *drawable;
uint32_t group_id;
GlzDrawableInstanceItem instances_pool[MAX_GLZ_DRAWABLE_INSTANCES];
Ring instances;
uint8_t instances_count;
DisplayChannelClient *dcc;
};
#define RED_RELEASE_BUNCH_SIZE 64
#endif /* DCC_ENCODERS_H_ */
|