/* Copyright (C) 2009 Red Hat, Inc. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, see . */ #ifndef GLZ_ENCODER_DICT_H_ #define GLZ_ENCODER_DICT_H_ #include /* Interface for maintaining lz dictionary that is shared among several encoders. The interface for accessing the dictionary for encoding purposes is located in glz-encoder-priv.h */ typedef void GlzEncDictContext; typedef void GlzEncDictImageContext; typedef void GlzUsrImageContext; typedef struct GlzEncoderUsrContext GlzEncoderUsrContext; /* NOTE: DISPLAY_MIGRATE_DATA_VERSION should change in case GlzEncDictRestoreData changes*/ typedef struct GlzEncDictRestoreData { uint32_t size; uint32_t max_encoders; uint64_t last_image_id; } GlzEncDictRestoreData; /* size : maximal number of pixels occupying the window max_encoders: maximal number of encoders that use the dictionary usr : callbacks */ GlzEncDictContext *glz_enc_dictionary_create(uint32_t size, uint32_t max_encoders, GlzEncoderUsrContext *usr); void glz_enc_dictionary_destroy(GlzEncDictContext *opaque_dict, GlzEncoderUsrContext *usr); /* returns the window capacity in pixels */ uint32_t glz_enc_dictionary_get_size(GlzEncDictContext *); /* returns the current state of the dictionary. NOTE - you should use it only when no encoder uses the dictionary. */ void glz_enc_dictionary_get_restore_data(GlzEncDictContext *opaque_dict, GlzEncDictRestoreData *out_data, GlzEncoderUsrContext *usr); /* creates a dictionary and initialized it by use the given info */ GlzEncDictContext *glz_enc_dictionary_restore(GlzEncDictRestoreData *restore_data, GlzEncoderUsrContext *usr); /* NOTE - you should use this routine only when no encoder uses the dictionary. */ void glz_enc_dictionary_reset(GlzEncDictContext *opaque_dict, GlzEncoderUsrContext *usr); /* image: the context returned by the encoder when the image was encoded. NOTE - you should use this routine only when no encoder uses the dictionary.*/ void glz_enc_dictionary_remove_image(GlzEncDictContext *opaque_dict, GlzEncDictImageContext *image, GlzEncoderUsrContext *usr); #endif // GLZ_ENCODER_DICT_H_