Copyright (c) 2005 X.Org Foundation L.L.C. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Copyright (c) Applied Testing and Technology, Inc. 1995 All Rights Reserved. >># Project: VSW5 >># >># File: xts5/Xlib13/XGrabButton.m >># >># Description: >># Tests for XGrabButton() >># >># Modifications: >># $Log: grbbttn.m,v $ >># Revision 1.2 2005-11-03 08:42:39 jmichael >># clean up all vsw5 paths to use xts5 instead. >># >># Revision 1.1.1.2 2005/04/15 14:05:19 anderson >># Reimport of the base with the legal name in the copyright fixed. >># >># Revision 8.0 1998/12/23 23:33:36 mar >># Branch point for Release 5.0.2 >># >># Revision 7.0 1998/10/30 22:55:13 mar >># Branch point for Release 5.0.2b1 >># >># Revision 6.0 1998/03/02 05:25:00 tbr >># Branch point for Release 5.0.1 >># >># Revision 5.0 1998/01/26 03:21:32 tbr >># Branch point for Release 5.0.1b1 >># >># Revision 4.0 1995/12/15 09:08:15 tbr >># Branch point for Release 5.0.0 >># >># Revision 3.1 1995/12/15 01:09:17 andy >># Prepare for GA Release >># /* Portions of this software are based on Xlib and X Protocol Test Suite. We have used this material under the terms of its copyright, which grants free use, subject to the conditions below. Note however that those portions of this software that are based on the original Test Suite have been significantly revised and that all such revisions are copyright (c) 1995 Applied Testing and Technology, Inc. Insomuch as the proprietary revisions cannot be separated from the freely copyable material, the net result is that use of this software is governed by the ApTest copyright. Copyright (c) 1990, 1991 X Consortium Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of the X Consortium shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the X Consortium. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of UniSoft not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. UniSoft makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. */ >>TITLE XGrabButton Xlib13 void xname Display *display = Dsp; unsigned int button = Button1; unsigned int modifiers = 0; Window grab_window = defwin(Dsp); Bool owner_events = False; unsigned int event_mask = PointerMotionMask; int pointer_mode = GrabModeAsync; int keyboard_mode = GrabModeAsync; Window confine_to = None; Cursor cursor = None; >>SET end-function restoredevstate >>EXTERN /* * Returns True if the pointer is grabbed. This is not a general purpose * routine since it knows about the Grab Button args. * When the pointer is grabbed then pointer events are not reported to * non grabbing clients. */ static pgrabbed() { Window win; Display *client2; XEvent ev; if (confine_to != None) win = confine_to; else win = grab_window; client2 = opendisplay(); XSelectInput(client2, win, PointerMotionMask|EnterWindowMask); /* Flush events for client2 */ XSync(client2, True); /* * Ensure that pointer either enters or moves within win. */ warppointer(display, win, 1, 1); warppointer(display, win, 1, 2); XSync(client2, False); if (getevent(client2, &ev)) { /* * An event was reported - pointer isn't grabbed, do a sanity * check on the type of event. */ if (ev.type != MotionNotify && ev.type != EnterNotify) { delete("Unexpected event received in pgrabbed()"); delete(" event type %s", eventname(ev.type)); } return(False); } else { return(True); } } /* * Get the window that the pointer is currently in, if the pointer * is in a child of the given window. Otherwise it returns None. */ static Window getpointerwin(disp, win) Display *disp; Window win; { Window child; Window wtmp; int itmp; unsigned uitmp; Bool s; s = XQueryPointer(disp, win, &wtmp, &child, &itmp, &itmp , &itmp, &itmp , &uitmp); if (!s) delete("Could not get pointer window"); return(child); } #define ACTPOSX 3 #define ACTPOSY 6 /* * Warp to the grab_window and press the keys in modifiers and then press * the button in the 'button' arg. * (This activates the previously set up grab if the arg variables * have not been changed.) */ static activate() { warppointer(display, grab_window, ACTPOSX, ACTPOSY); if (modifiers) modpress(display, modifiers); buttonpress(display, button); } /* * Returns True if the pointer is frozen. */ static pfrozen() { XEvent ev; Window win; if (confine_to != None) { report("ERROR"); delete("pfrozen should not be used with a confine_to win"); return False; } XSync(display, True); /* Flush events */ win = defwin(display); XSelectInput(display, win, PointerMotionMask); warppointer(display, win, 1, 1); warppointer(display, win, 2, 2); if (XCheckMaskEvent(display, (long)PointerMotionMask, &ev)) return False; else return True; } /* * Returns True if the keyboard is frozen. */ static kfrozen() { XEvent ev; Window win; int minkc, maxkc; int res; XSync(display, True); /* Flush previous events */ XDisplayKeycodes(display, &minkc, &maxkc); if (minkc < 8) minkc = 8; /* For buggy servers */ /* * Try to provoke a keypress on win. */ win = defwin(display); XSelectInput(display, win, KeyPressMask); warppointer(display, win, 1, 1); keypress(display, minkc); if (XCheckMaskEvent(display, (long)KeyPressMask, &ev)) res = False; else res = True; keyrel(display, minkc); return(res); } >>ASSERTION Good B 3 A call to xname establishes a passive grab that is activated in the future by the specified .A button being logically pressed, the modifier keys given by .A modifiers being logically down, no other buttons or modifier keys being logically down and the pointer being contained in the .A grab_window . >>STRATEGY Call xname as touch test. If extensions available: Warp pointer into grab window. Simulate a button press of button. Verify that pointer is now grabbed. Release grab. Set up a grab with xname for a button. Warp pointer into grab window. Simulate press of another button. Simulate the button press. Verify that the pointer is not grabbed. Release grab. Set up a grab with xname for a button and modifier keys. Warp pointer to grab window. Simulate modifier key presses. Simulate the button press. Verify that the pointer is grabbed. Release grab. Set up a grab with xname for a button and modifier keys. Warp pointer to grab window. Simulate modifier key presses. Simulate extra modifier key presses. Simulate the button press. Verify that the pointer is not grabbed. Release grab. >>CODE unsigned int mask; int onemod; if (pgrabbed()) { /* Sanity check */ delete("Pointer seemed to be grabbed before doing test"); return; } XCALL; if (noext(1)) { untested("There is no reliable test method, but a touch test was performed"); return; } /* * --- Simple case no modifiers. */ activate(); if (pgrabbed()) { CHECK; } else { report("Pointer was not grabbed after button press"); FAIL; } relalldev(); /* * --- Press another button first and then press the grabbed button. * The pointer should not be grabbed. */ if (nbuttons() > 1) { button = Button1; XCALL; warppointer(display, grab_window, 2, 2); buttonpress(display, button+1); buttonpress(display, button); if (pgrabbed()) { report("Pointer was grabbed although another button was pressed"); FAIL; } else CHECK; relalldev(); } else { trace("Only one button supported"); CHECK; } /* * --- Set up a grab with modifiers. */ modifiers = wantmods(display, 2); grab_window = defwin(display); trace("Grabbing %s with mods %s", buttonname((int)button), keymaskname((unsigned long)modifiers)); XCALL; activate(); if (pgrabbed()) { CHECK; } else { report("Pointer was not grabbed for %s and %s", buttonname((int)button), keymaskname((unsigned long)modifiers)); FAIL; } relalldev(); /* * --- Set up a grab with modifiers, try to activate the grab with * too many modifiers held down. Grab should not become active. */ mask = wantmods(display, 2); for (onemod = 1; onemod; onemod <<= 1) { if (mask & onemod) break; } /* Only assumes one modifier */ modifiers = mask & ~onemod; grab_window = defwin(display); XCALL; warppointer(display, grab_window, 2, 2); /* Pressing an extra modifier */ modpress(display, mask); buttonpress(display, button); if (mask && pgrabbed()) { report("Pointer was grabbed when there were extra modifier keys down"); FAIL; } else { /* * If mask was zero this means that there are no modifiers KeyCodes * available. This is unlikely and really means that we cannot test * this part of the assertion. However in this case this part of * the assertion has no meaning so say it passes. */ CHECK; } CHECKPASS(4); >>ASSERTION Good B 3 When the conditions for activating the grab are otherwise satisfied and the pointer is already grabbed, then no active grab is established. >>STRATEGY If extensions are available: Create two windows that do not overlap. Call xname with one of the windows as the confine_to. Activate grab with a button press. Check that pointer is within that window. Call xname with confine_to as the other window. Press button in grab_window. Verify that pointer has not been warped to second confine_to window. else Report untested. >>CODE Window win1, win2; Window win; if (noext(1)) return; win1 = defwin(display); win2 = defwin(display); confine_to = win1; XCALL; activate(); if (getpointerwin(display, DRW(display)) == confine_to) CHECK; else { delete("Could not set up first grab"); return; } confine_to = win2; if (nbuttons() > 1) button = Button2; grab_window = defwin(display); XCALL; activate(); win = getpointerwin(display, DRW(display)); if (win == win1) CHECK; else if (win == win2) { report("A second grab became active while another was active"); FAIL; } else { /* Our test went unexpectedly wrong */ delete("Pointer in unexpected window"); } CHECKPASS(2); >>ASSERTION Good B 3 When the conditions for activating the grab are otherwise satisfied and the .A confine_to window is not viewable, then no active grab is established. >>STRATEGY If extensions are available: Create a confine_to window. Unmap the confine to window. Set up a passive grab. Move pointer to grab window. Attempt to activate grab by simulating a button press. Verify that grab is not activated. else Report untested. >>CODE if (noext(1)) return; confine_to = defwin(display); XUnmapWindow(display, confine_to); XCALL; activate(); /* * Since confine_to is not viewable then the pointer should still * be in grab_window. */ if (getpointerwin(display, DRW(display)) != grab_window) { report("Pointer was warped out of the grab_window"); FAIL; } confine_to = None; /* Unmapped so no use for pgrabbed() */ if (!pgrabbed()) CHECK; else { report("Pointer was grabbed when confine_to was not viewable"); FAIL; } CHECKPASS(1); >>ASSERTION Good B 3 When the conditions for activating the grab are otherwise satisfied and a passive grab on the same button/key combination exists for an ancestor of .A grab_window , then no active grab is established. >>STRATEGY If extensions are available: Call xname to place a passive grab. Create a child of the grab_window. Place a passive grab for the same key/button combination on the child. Move pointer into the child. Attempt to activate grab by simulating button press. Verify that pointer is not grabbed by the child window. else Report untested. >>CODE struct area area; Window parent; XEvent ev; if (noext(1)) return; modifiers = wantmods(display, 2); event_mask = PointerMotionMask; XCALL; parent = grab_window; setarea(&area, 10, 10, 20, 24); grab_window = crechild(display, grab_window, &area); XCALL; activate(); /* * Provoke an event by moving the pointer on the child window, since * this child grab should not have become active then no events should * be received on the child. * However the assertion does not apply to the parent, so the grab will * have become active on the parent -- therefore we expect the events * to show up on the parent. */ warppointer(display, grab_window, 1, 1); warppointer(display, grab_window, 8, 8); /* * Since no events are selected on the windows, any event must * be the result of a grab. */ if (XCheckWindowEvent(display, grab_window, (long)event_mask, &ev)) { report("Grab was activated on a window which had an ancestor with the same grab"); FAIL; } else CHECK; if (XCheckWindowEvent(display, parent, (long)event_mask, &ev)) CHECK; else { report("Grab was not activated on the parent"); FAIL; } CHECKPASS(2); >>ASSERTION Good B 3 When the conditions for activating the grab are satisfied, then the last-pointer-grab time is set to the time at which the button was pressed and a .S ButtonPress event is generated. >>STRATEGY If extensions are available: Call xname to place passive grab. Enable events on grab window. Move pointer into grab window. Activate grab with simulated device events. Verify that a ButtonPress event is generated. else Report untested. >>CODE XEvent ev; XButtonPressedEvent good; XWindowAttributes atts; int n; if (noext(1)) return; XCALL; XSelectInput(display, grab_window, ALLEVENTS); warppointer(display, grab_window, ACTPOSX, ACTPOSY); XSync(display, True); /* Discard any events */ buttonpress(display, button); XGetWindowAttributes(display, grab_window, &atts); n = getevent(display, &ev); if (n) CHECK; else { report("No events received"); FAIL; return; } defsetevent(good, display, ButtonPress); good.window = grab_window; good.root = DRW(display); good.subwindow = None; good.time = ((XButtonPressedEvent*)&ev)->time; good.x = ACTPOSX; good.y = ACTPOSY; good.x_root = good.x + atts.x + atts.border_width; good.y_root = good.y + atts.y + atts.border_width; good.state = modifiers; good.button = button; good.same_screen = True; if (checkevent((XEvent*)&good, &ev) == 0) CHECK; else FAIL; CHECKPASS(2); >>ASSERTION Good B 3 When the grab subsequently becomes active and later the logical state of the pointer has all buttons released, then the active grab is terminated automatically. >># independent of the state of the logical modifier keys. >>STRATEGY If extensions are available: Place passive grab with xname. Activate grab with simulated device events. Simulate pressing some modifier keys. Release the button. Verify that the grab has been released. else Report untested. >>CODE unsigned int mods; if (noext(1)) return; XCALL; activate(); mods = wantmods(display, 3); modpress(display, mods); buttonrel(display, button); if (pgrabbed()) { report("Grab was not released, when button was released and modifier"); report(" keys were down"); FAIL; } else PASS; >>ASSERTION Good B 3 A call to xname overrides all previous passive grabs by the same client on the same button/key combinations on the same window. >>STRATEGY If extensions are available: Place a passive grab with no confine_to window. Place a passive grab as before but with a confine_to window. Move pointer to grab_window and activate grab. Verify that pointer is warped to the confine_to window and thus the second grab overrode the first. else Report untested. >>CODE if (noext(1)) return; XCALL; /* Try to override first grab */ confine_to = defwin(display); XCALL; activate(); if (getpointerwin(display, DRW(display)) == confine_to) PASS; else { report("A second passive grab did not override the first"); FAIL; } >>ASSERTION Good B 3 A .A modifiers argument of .S AnyModifier is equivalent to issuing the grab request for all possible modifier combinations including no modifiers. >>STRATEGY If extensions are available: Place passive grab with a modifiers of AnyModifier. Press a bunch of modifier keys. Press button to activate grab. Verify that grab is activated. Release button and keys. Press button (no modifiers). Verify that grab is active. else Perform touch test. Report untested. >>CODE unsigned int mods; modifiers = AnyModifier; XCALL; if (noext(1)) { untested("There is no reliable test method, but a touch test was performed"); return; } mods = wantmods(display, 4); modpress(display, mods); /* * modifiers was AnyModifier, several modifier keys are held down. */ activate(); if (pgrabbed()) CHECK; else { report("Grab not activated for AnyModifier"); report(" Modifiers used %s", keymaskname((unsigned long)mods)); FAIL; } /* Release all buttons and modifiers */ relalldev(); if (pgrabbed()) { delete("Could not release grab for second part of test"); return; } else CHECK; buttonpress(display, button); if (pgrabbed()) CHECK; else { report("Grab with AnyModifier was not activated by a button press with"); report(" no modifiers"); FAIL; } CHECKPASS(3); >>ASSERTION Good B 3 It is not required that all modifiers specified have currently assigned KeyCodes. >>STRATEGY If extensions are available: Get a modifier mask. Remove the keycode for the modifier from the map. Call xname to set up a passive grab with that modifier. Reset the keycode in the modifier map. Verify that the grab can be activated with the newly set modifier. else Report untested. >>CODE XModifierKeymap *mmap; XModifierKeymap *newmap; int i; if (noext(1)) return; modifiers = wantmods(display, 1); if (modifiers == 0) { untested("No available modifier keys"); return; } else CHECK; mmap = XGetModifierMapping(display); if (mmap == NULL) { delete("Could not get modifier map"); return; } else CHECK; /* * Remove all the modifiers mappings. */ newmap = XNewModifiermap(mmap->max_keypermod); for (i = 0; i < newmap->max_keypermod*8; i++) newmap->modifiermap[i] = NoSymbol; if (XSetModifierMapping(display, newmap) == MappingSuccess) CHECK; else { delete("Could not remove modifier mapping"); return; } /* * Now we have a modifier that has no keycode - set up a passive grab. */ XCALL; /* * Reset the modifier map, and try to activate the grab. */ if (XSetModifierMapping(display, mmap) == MappingSuccess) CHECK; else { delete("Could not reset modifier mapping"); return; } activate(); if (pgrabbed()) CHECK; else { report("Passive grab not set when the modifier did not have a current keycode"); FAIL; } CHECKPASS(5); >>ASSERTION Good B 3 A .A button argument of .S AnyButton is equivalent to issuing the grab request for all possible buttons. >>STRATEGY If extensions are available: Set up a passive grab using AnyButton. Move pointer to grab window. Simulate a button press. Verify that pointer is grabbed. Repeat for other buttons. else Touch test using AnyButton. Report untested. >>CODE extern struct valname S_button[]; extern int NS_button; int i; button = AnyButton; XCALL; if (noext(1)) { untested("There is no reliable test method, but a touch test was performed"); return; } else CHECK; warppointer(display, grab_window, 10, 10); for (i = 0; i < NS_button; i++) { buttonpress(display, (unsigned int)S_button[i].val); if (pgrabbed()) CHECK; else { report("Passive grab of AnyButton, not grabbed for %s", S_button[i].name); FAIL; } /* * Release this grab and try next button. */ relbuttons(); if (pgrabbed()) { delete("Could not release grab for next part of test"); return; } else CHECK; } CHECKPASS(1+2*NS_button); >>ASSERTION Good B 3 It is not required that the specified button currently be assigned to a physical button. >>STRATEGY If extensions are available: Remove a button from the button map. Set a passive grab with that button. Replace the button in the map. Simulate pressing button in window. Verify that grab is activated. else Report untested. >>CODE unsigned char pmap[100]; int savebutton; int n; if (noext(1)) return; n = XGetPointerMapping(display, pmap, (int)sizeof(pmap)); savebutton = pmap[0]; pmap[0] = 0; /* Disable button1 */ if (XSetPointerMapping(display, pmap, n) == MappingSuccess) CHECK; else { delete("Could not change pointer mapping"); return; } button = Button1; XCALL; pmap[0] = savebutton; if (XSetPointerMapping(display, pmap, n) == MappingSuccess) CHECK; else { delete("Could not restore pointer mapping"); return; } activate(); if (pgrabbed()) CHECK; else { report("Could not set grab when button was not assigned a physical button"); FAIL; } CHECKPASS(3); >>ASSERTION Good B 3 When .A owner_events is .S False and the grab is now active, then all generated pointer events that are selected by the .A event_mask are reported with respect to the .A grab_window . >>STRATEGY If extensions are available: Set owner_events to False. Set event_mask to select for PointerMotion. Set passive grab. Activate grab by simulated button press. Create a window. Select events on the window. Warp pointer into window. Verify MotionNotify reported to grab_window. else Report untested. >>CODE Window win; XEvent ev; XMotionEvent *mp; if (noext(1)) return; owner_events = False; event_mask = PointerMotionMask; XCALL; activate(); /* Flush any events so far */ XSync(display, True); win = defwin(display); XSelectInput(display, win, PointerMotionMask); warppointer(display, win, 1, 2); warppointer(display, win, 2, 3); if (getevent(display, &ev) == 0) { report("No events received"); FAIL; } else CHECK; if (ev.type != MotionNotify) { report("Got event %s, expecting MotionNotify", eventname(ev.type)); FAIL; } else CHECK; mp = (XMotionEvent*)&ev; if (mp->window == grab_window) CHECK; else if (mp->window == win) { report("Event was reported on the window the pointer was in"); FAIL; } else { report("Event was not reported on the grab_window"); FAIL; } CHECKPASS(3); >>ASSERTION Good B 3 When .A owner_events is .S True , the grab is now active and a pointer event is generated that would normally be reported to the client, then it is reported on the window that it would normally be reported on. >>STRATEGY If extensions are available: Set owner_events to True. Set passive grab. Activate grab by simulated button press. Create a window. Select events on the window. Warp pointer into window. Verify events are reported on window. else Report untested. >>CODE Window win; XEvent ev; XMotionEvent *mp; if (noext(1)) return; owner_events = True; event_mask = PointerMotionMask; XCALL; activate(); /* Flush any events so far */ XSync(display, True); win = defwin(display); XSelectInput(display, win, PointerMotionMask); warppointer(display, win, 1, 2); warppointer(display, win, 1, 6); if (getevent(display, &ev) == 0) { report("No events received"); FAIL; } else CHECK; if (ev.type != MotionNotify) { report("Got event %s, expecting MotionNotify", eventname(ev.type)); FAIL; } else CHECK; mp = (XMotionEvent*)&ev; if (mp->window == win) CHECK; else if (mp->window == grab_window) { report("Event was reported on the grab_window"); FAIL; } else { report("Event was not reported on the normal window"); FAIL; } CHECKPASS(3); >>ASSERTION Good B 3 When .A owner_events is .S True , the grab is now active, a pointer event is generated that would not normally be reported to the client and it is selected by .A event_mask , then it is reported on the .A grab_window . >>STRATEGY If extensions are available: Set owner_events to True. Set passive grab. Activate grab by simulated button press. Create a window. Warp pointer into window and simulate a button press/release. Verify events are reported to grab_window. else Report untested. >>CODE Window win; XEvent ev; XMotionEvent *mp; if (noext(1)) return; owner_events = True; event_mask = PointerMotionMask; XCALL; activate(); /* Flush any events so far */ XSync(display, True); win = defwin(display); warppointer(display, win, 1, 2); warppointer(display, win, 4, 12); if (getevent(display, &ev) == 0) { report("No events received"); FAIL; } else CHECK; if (!fail && ev.type != MotionNotify) { report("Got event %s, expecting MotionNotify", eventname(ev.type)); FAIL; } else CHECK; mp = (XMotionEvent*)&ev; if (!fail) { if (mp->window == grab_window) CHECK; else if (mp->window == win) { report("Event was reported on the window the pointer was in"); FAIL; } else { report("Event was not reported on the grab_window"); FAIL; } } CHECKPASS(3); >>ASSERTION Good B 3 When .A pointer_mode is .S GrabModeAsync and the grab is now active, then pointer event processing continues normally. >>STRATEGY If extensions are available: Set pointer_mode to GrabModeAsync. Set passive grab. Press button in grab_window to activate grab. Verify that pointer is not frozen. else Report untested. >>CODE if (noext(1)) return; pointer_mode = GrabModeAsync; XCALL; activate(); if (!pfrozen()) CHECK; else { report("Pointer was frozen with GrabModeAsync"); FAIL; } CHECKPASS(1); >>#REMOVED >>ASSERTION Good B 3 >>#COMMENT: >># This assertion was removed April 1992 because MIT reviewed the assertion >># again, and decided it did not make sense (bug report 0236). We agree. >># Dave Cater, 27/4/92 >>#REMOVED When >>#REMOVED .A pointer_mode >>#REMOVED is >>#REMOVED .S GrabModeAsync , >>#REMOVED the grab is now active >>#REMOVED and the pointer is currently frozen by this client, then >>#REMOVED the processing of events for the pointer is resumed. >>#REMOVED >>STRATEGY >>#REMOVED If extensions are available: >>#REMOVED Freeze pointer by grabbing keyboard. >>#REMOVED Check pointer is frozen. >>#REMOVED Set pointer_mode to GrabModeAsync. >>#REMOVED Set and activate grab. >>#REMOVED Verify that pointer is not frozen. >>#REMOVED else >>#REMOVED Report untested. >>#REMOVED >>CODE >>#REMOVED >>#REMOVED if (noext(1)) >>#REMOVED return; >>#REMOVED >>#REMOVED /* Freeze pointer by grabbing keyboard */ >>#REMOVED XGrabKeyboard(display, grab_window, False, GrabModeSync, GrabModeAsync, CurrentTime); >>#REMOVED if (pfrozen()) >>#REMOVED CHECK; >>#REMOVED else { >>#REMOVED delete("Could not freeze pointer prior to test"); >>#REMOVED return; >>#REMOVED } >>#REMOVED >>#REMOVED pointer_mode = GrabModeAsync; >>#REMOVED XCALL; >>#REMOVED >>#REMOVED activate(); >>#REMOVED >>#REMOVED if (pfrozen()) { >>#REMOVED report("Pointer remained frozen after a grab with GrabModeAsync"); >>#REMOVED FAIL; >>#REMOVED } else >>#REMOVED CHECK; >>#REMOVED >>#REMOVED CHECKPASS(2); >>ASSERTION Good B 3 When .A pointer_mode is .S GrabModeSync and the grab is now active, then the state of the pointer, as seen by client applications, appears to freeze, and no further pointer events are generated until the grabbing client calls .F XAllowEvents or until the grab is released. >>STRATEGY If extensions are available: Set pointer_mode to GrabModeSync. Set grab with xname and activate. Verify that pointer is frozen. Allow events with XAllowEvents(). Verify that pointer is not frozen. Release the grab and restore the device state. Set grab with xname and activate. Verify that pointer is frozen. Release grab. Verify that pointer is not frozen. else Report untested. >>CODE if (noext(1)) return; pointer_mode = GrabModeSync; XCALL; activate(); if (pfrozen()) CHECK; else { report("Pointer not frozen when pointer mode was GrabModeSync after first activate"); FAIL; } XAllowEvents(display, AsyncPointer, CurrentTime); XSync(display,False); if (pfrozen()) { report("Pointer was still frozen after XAllowEvents()"); FAIL; } else CHECK; relalldev(); XUngrabPointer(display, CurrentTime); XUngrabButton(display, AnyButton, AnyModifier, grab_window); pointer_mode = GrabModeSync; XCALL; activate(); if (pfrozen()) CHECK; else { report("Pointer not frozen when pointer mode was GrabModeSync after second activate"); FAIL; } XUngrabPointer(display, CurrentTime); XSync(display,False); if (pfrozen()) { report("Pointer was still frozen after grab released"); FAIL; } else CHECK; XUngrabButton(display, AnyButton, AnyModifier, grab_window); CHECKPASS(4); >>ASSERTION Good B 3 When the pointer is frozen, then the actual pointer changes are not lost and are processed after the grab is released or the client calls .F XAllowEvents . >>STRATEGY If extensions are available: Set pointer_mode to GrabModeSync. Set grab with xname and activate. Check that no pointer events are generated. Release grab. Verify that events are now received. Release the grab and restore the device state. Set grab with xname and activate. Check that no pointer events are generated. Allow events with XAllowEvents(). Verify that events are now received. else Report untested. >>CODE XEvent ev; if (noext(1)) return; XSelectInput(display, grab_window, event_mask); pointer_mode = GrabModeSync; XCALL; activate(); XSync(display, True); /* Flush events */ warppointer(display, grab_window, ACTPOSX+3, ACTPOSY+4); if (XCheckMaskEvent(display, (long)event_mask, &ev)) { delete("Pointer event was received while pointer was frozen"); trace("ev.type = %s", eventname(ev.type)); return; } else CHECK; XUngrabPointer(display, CurrentTime); XSync(display, False); if (XCheckMaskEvent(display, (long)event_mask, &ev)) { if( ev.type == MotionNotify) { CHECK; } else { report("Unexpected event (%s)was received", eventname(ev.type)); FAIL; } } else { if(pgrabbed()) report("Grab was not released."); else report("Pointer event was not saved while pointer was frozen"); FAIL; } relalldev(); XUngrabButton(display, AnyButton, AnyModifier, grab_window); pointer_mode = GrabModeSync; XCALL; activate(); XSync(display, True); warppointer(display, grab_window, ACTPOSX+3, ACTPOSY+4); if (XCheckMaskEvent(display, (long)event_mask, &ev)) { delete("Pointer event was received while pointer was frozen"); trace("ev.type = %s", eventname(ev.type)); return; } else CHECK; XAllowEvents(display, AsyncPointer, CurrentTime); XSync(display, False); if (XCheckMaskEvent(display, (long)event_mask, &ev)) { if( ev.type == MotionNotify) { CHECK; } else { report("Unexpected event (%s) was received", eventname(ev.type)); FAIL; } } else { report("Pointer event was not saved while pointer was frozen"); report(" or grab was not released by a call to XAllowEvents()"); FAIL; } XUngrabButton(display, AnyButton, AnyModifier, grab_window); CHECKPASS(4); >>ASSERTION Good B 3 When .A keyboard_mode is .S GrabModeAsync , then keyboard event processing is unaffected by activation of the grab. >>STRATEGY If extensions are available: Set keyboard_mode to GrabModeAsync. Set grab with xname and activate. Verify that keyboard is not frozen. else Report untested. >>CODE if (noext(1)) return; keyboard_mode = GrabModeAsync; XCALL; activate(); if (kfrozen()) { report("Keyboard was frozen when keyboard_mode was GrabModeAsync"); FAIL; } else CHECK; CHECKPASS(1); >>ASSERTION Good B 3 When .A keyboard_mode is .S GrabModeSync and the grab is now active, then the state of the keyboard, as seen by client applications, appears to freeze, and no further keyboard events are generated until the grabbing client calls .S XAllowEvents or until the grab is released. >>STRATEGY If extensions are available: Set keyboard_mode to GrabModeSync. Set grab with xname and activate. Verify that keyboard is frozen. Allow events with XAllowEvents(). Verify that keyboard is not frozen. Release the grab and restore the device state. Set grab with xname and activate. Verify that keyboard is frozen. Release grab. Verify that keyboard is not frozen. else Report untested. >>CODE if (noext(1)) return; keyboard_mode = GrabModeSync; XCALL; activate(); if (kfrozen()) CHECK; else { report("Keyboard was not frozen when keyboard_mode was GrabModeSync"); FAIL; } XAllowEvents(display, AsyncKeyboard, CurrentTime); XSync(display, False); if(kfrozen()) { report("Keyboard still frozen after XAllowEvents()"); FAIL; } else CHECK; relbuttons(); XUngrabPointer(display, CurrentTime); XUngrabButton(display, AnyButton, AnyModifier, grab_window); keyboard_mode = GrabModeSync; XCALL; activate(); if (kfrozen()) CHECK; else { report("Keyboard was not frozen when keyboard_mode was GrabModeSync"); FAIL; } buttonrel(display, button); if (kfrozen()) { report("Keyboard not thawed after a button grab released"); FAIL; } else CHECK; XUngrabButton(display, AnyButton, AnyModifier, grab_window); CHECKPASS(4); >>ASSERTION Good B 3 When the pointer is frozen, then the >># Shouldn't this be 'When the keyboard is frozen,...' actual keyboard changes are not lost and are processed after the grab is released or the client calls .F XAllowEvents . >>STRATEGY If extensions are available: Enable key press events. Set keyboard_mode to GrabModeSync. Set grab with xname and activate. Press key. Check that no pointer events are generated. Allow events with XAllowEvents(). Verify that events are now received. Release the grab and restore the device state. Set grab with xname and activate. Press key. Check that no pointer events are generated. Release grab. Verify that events are now received. else Report untested. >>CODE int minkc, maxkc; XEvent ev; if (noext(1)) return; XSelectInput(display, grab_window, KeyPressMask); keyboard_mode = GrabModeSync; XCALL; activate(); XSync(display, True); /* Flush events */ XDisplayKeycodes(display, &minkc, &maxkc); keypress(display, minkc); keyrel(display, minkc); if (XCheckMaskEvent(display, (long)KeyPressMask, &ev)) { delete("KeyPress event was received while pointer was frozen"); return; } else CHECK; XUngrabPointer(display, CurrentTime); XSync(display,False); if (XCheckMaskEvent(display, (long)KeyPressMask, &ev)) CHECK; else { if(pgrabbed()) { report("Grab was not released"); } else { report("KeyPress event was not saved while keyboard was frozen"); } FAIL; } relalldev(); XUngrabButton(display, AnyButton, AnyModifier, grab_window); pointer_mode = GrabModeSync; XCALL; activate(); XSync(display, True); keypress(display, minkc); keyrel(display, minkc); if (XCheckMaskEvent(display, (long)KeyPressMask, &ev)) { delete("KeyPress event was received while pointer was frozen"); return; } else CHECK; XAllowEvents(display, AsyncKeyboard, CurrentTime); XSync(display, False); if (XCheckMaskEvent(display, (long)KeyPressMask, &ev)) CHECK; else { if(pgrabbed()) { report("Grab was not released"); } else { report("KeyPress event was not saved while keyboard was frozen"); } FAIL; } CHECKPASS(4); >>ASSERTION Good B 3 When .A cursor is a valid cursor and the grab is now active, then it is displayed regardless of which window the pointer is in. >>STRATEGY If extensions available: Make a tree of windows rooted at grab_window, all with default cursor. Make a non-overlapping sibling of grab_window, the cursor window. Set that window's cursor to be a good, non default, cursor. Call xname with cursor = the good cursor. Activate grab by simulating button press. Warp pointer to all windows in the tree, root and cursor window, and validate that current cursor is equal to that of cursor window using extension. else: Perform touch test. >>EXTERN static char *WindowTree[]= { ".", "child1 . (10,10) 30x30", "child2 . (50,50) 30x30", "grandchild child2 (2,2) 20x20", }; static int NWindowTree = NELEM(WindowTree); >>CODE Cursor goodcur; Window parent,curwin; Window windows[7]; /* root + 5 above + None stopper */ Window root; Window *wp; struct buildtree *tree; char *wname; if (!noext(1)) { goodcur = makecur(display); wp = windows; *wp++ = root = DRW(display); *wp++ = parent = grab_window; tree = buildtree(display, parent, WindowTree, NWindowTree); *wp++ = btntow(tree, "child1"); *wp++ = btntow(tree, "child2"); *wp++ = btntow(tree, "grandchild"); *wp++ = curwin = defwin(display); *wp = None; XDefineCursor(display, curwin, goodcur); (void)warppointer(display, curwin, 2, 2); if (spriteiswin(display, parent)) { delete("Require XT_FONTCURSOR_GOOD to be other than default."); return; } else CHECK; cursor = goodcur; XCALL; activate(); for(wp=windows; *wp != None; wp++) { /* around 6 times */ (void)warppointer(display, *wp, 0,0); /* use 0,0 as window making stuff keeps away from there on * root. All of our tree windows are not at 0,0 either */ if (spriteiswin(display, curwin)) /* true at least once! */ CHECK; else { report("Window %s did not have specified cursor as displayed cursor.", (wname=btwton(tree,*wp)) ? wname : ( *wp == root ? "ROOT" : "" )); FAIL; } } CHECKPASS(1+6); } else { cursor = makecur(display); XCALL; CHECK; CHECKUNTESTED(1); } >>ASSERTION Good B 3 When .A cursor is .S None and the grab is now active, then the normal cursor is displayed for the .A grab_window and its subwindows and the .A grab_window cursor is displayed for all other windows. >>STRATEGY If extensions available: Make a tree of windows rooted at grab_window (parent), all with default cursor. Set grab_window to be one of its own children (child2), which has its own child (grandchild). Set grab_window's cursor to be a good, non default, cursor. Set grab_window's child's (grandchild) cursor to be yet another good, non default, cursor. Call xname with cursor = None. Activate grab by simulating button press. Warp pointer to all windows in the tree, plus root, and validate that current cursor is equal to that of grab_window & grandchild, respectively, when in the corresponding windows, but equal to that of grab_window otherwise, using extension. else Report untested. >>CODE Cursor goodcur1, goodcur2; Window parent,gchild; Window windows[6]; /* root + 4 above + None stopper */ Window root; Window *wp; struct buildtree *tree; char *wname; if (noext(0)) return; goodcur1 = makecur(display); goodcur2 = makecur2(display); if (isdeleted()) { report("Could not make cursors. Check that XT_FONTCURSOR_GOOD"); report("and XT_FONTCURSOR_GOOD+2 both are good glyphs in cursor font."); return; } wp = windows; *wp++ = root = DRW(display); *wp++ = parent = grab_window; tree = buildtree(display, parent, WindowTree, NWindowTree); *wp++ = btntow(tree, "child1"); *wp++ = grab_window = btntow(tree, "child2"); *wp++ = gchild = btntow(tree, "grandchild"); *wp = None; XDefineCursor(display, grab_window, goodcur1); XDefineCursor(display, gchild, goodcur2); (void)warppointer(display, gchild, 2, 2); if (spriteiswin(display, grab_window)) { delete("Require glyphs XT_FONTCURSOR_GOOD and XT_FONTCURSOR_GOOD+2 to differ in cursor font."); return; } else CHECK; cursor = None; XCALL; activate(); for(wp=windows; *wp != None; wp++) { /* around 5 times */ (void)warppointer(display, *wp, 0,0); /* use 0,0 as window making stuff keeps away from there on * root. All of our tree windows are not at 0,0 either */ if (!(wname = btwton(tree,*wp))) wname = (*wp == root) ? "ROOT" : ""; if (*wp == grab_window || *wp == gchild) { if (spriteiswin(display, *wp)) CHECK; else { report("Window %s did not have cursor as its normal cursor", wname); report("\twhen in grab_window or descendent."); FAIL; } } else { if (spriteiswin(display, grab_window)) CHECK; else { report("Window %s did not have cursor as grab_window's cursor", wname); report("\twhen not in grab_window or descendent."); FAIL; } } } CHECKPASS(1+5); >>ASSERTION Good B 3 When .A confine_to is specified and the grab is now active, then the pointer is confined to that window. >>STRATEGY If extensions are available: Create a confine_to window. Set up grab with xname. Active grab. Verify that pointer is within confine_to window. else Report untested. >>CODE if (noext(1)) return; confine_to = defwin(display); XCALL; activate(); if (getpointerwin(display, DRW(display)) == confine_to) CHECK; else { report("Pointer was not within the confine_to window"); FAIL; } CHECKPASS(1); >>ASSERTION Good B 3 When the pointer is not initially contained in the .A confine_to window, then it is warped automatically to the closest edge just before the grab activates and enter and leave events are generated. >>STRATEGY If extensions are available: Create confine_to window. Enable events on the grab_window and the confine_to windows. Set owner_events to True. Set and activate button grab. Verify that a leave event is generated on the window the pointer was in. Verify that an enter event is generated on the confine_to window. else Report untested. >>CODE XEvent ev; XCrossingEvent *cp; XEnterWindowEvent entergood; XLeaveWindowEvent leavegood; if (noext(1)) return; confine_to = defwin(display); XSelectInput(display, confine_to, EnterWindowMask|LeaveWindowMask); XSelectInput(display, grab_window, EnterWindowMask|LeaveWindowMask); owner_events = True; XCALL; warppointer(display, grab_window, ACTPOSX, ACTPOSY); XSync(display, True); /* Discard events so far */ buttonpress(display, button); defsetevent(entergood, display, EnterNotify); entergood.window = confine_to; entergood.root = DRW(display); entergood.subwindow = None; entergood.time = 0; entergood.mode = NotifyNormal; entergood.detail = NotifyNonlinear; entergood.same_screen = True; entergood.focus = False; entergood.state = Button1Mask; defsetevent(leavegood, display, LeaveNotify); leavegood.window = grab_window; leavegood.root = DRW(display); leavegood.subwindow = None; leavegood.time = 0; leavegood.mode = NotifyNormal; leavegood.detail = NotifyNonlinear; leavegood.same_screen = True; leavegood.focus = False; leavegood.state = Button1Mask; /* Event of the pointer leaving the grab_window */ if (getevent(display, &ev) == 0 || ev.type != LeaveNotify) { report("No leave notify event for grab_window received"); FAIL; } else CHECK; cp = (XCrossingEvent*)&ev; /* Set the fields that we can't conveniently check */ leavegood.time = cp->time; leavegood.x = cp->x; leavegood.y = cp->y; leavegood.x_root = cp->x_root; leavegood.y_root = cp->y_root; leavegood.focus = cp->focus; if (checkevent((XEvent*)&leavegood, &ev)) FAIL; else CHECK; /* Now the Enter into the confine_to window */ if (getevent(display, &ev) == 0 || ev.type != EnterNotify) { report("No enter notify event for confine_to received"); FAIL; } else CHECK; cp = (XCrossingEvent*)&ev; /* Set the fields that we can't conveniently check */ entergood.time = cp->time; entergood.x = cp->x; entergood.y = cp->y; entergood.x_root = cp->x_root; entergood.y_root = cp->y_root; entergood.focus = cp->focus; if (checkevent((XEvent*)&entergood, &ev)) FAIL; else CHECK; CHECKPASS(4); >>ASSERTION Good B 3 When the .A confine_to window is subsequently reconfigured and the grab is now active, then the pointer is warped automatically to keep it within the window. >>STRATEGY If extensions are available: Create confine_to window. Set up and activate button grab, Move confine_to so that it does not overlap with it's previous position. Verify that the pointer has been warped to the new position. else Report untested. >>CODE struct area area; if (noext(1)) return; warppointer(display, DRW(display), 0, 0); /* * This time make confine_to a child of grab_window, also make it small * so that moving it will force the pointer to move. */ setarea(&area, 1, 1, 2, 2); confine_to = crechild(display, grab_window, &area); XCALL; activate(); XMoveWindow(display, confine_to, 20, 20); if (isdeleted()) return; if (getpointerwin(display, grab_window) == confine_to) CHECK; else { report("Pointer was not kept within confine_to when confine_to was moved"); FAIL; } CHECKPASS(1); >>ASSERTION Good D 3 If multiple screens are supported: It is valid for the .A confine_to window to be on a different screen to the .A grab_window . >>STRATEGY If only one screen UNSUPPORTED. If extensions are available: Create grab_window on default screen. Create confine_to window on alternate screen. Set up and activate grab. Verify that pointer is warped to other screen. else Touch test with grab_window and confine_to on different screens. >>CODE Window root; Window wtmp; int itmp; unsigned uitmp; Bool s; if (config.alt_screen < 0) { unsupported("Only one screen supported"); return; } confine_to = defdraw(display, VI_ALT_WIN); XCALL; if (noext(1)) { untested("There is no reliable test method, but a touch test was performed"); return; } activate(); /* * Query Pointer returns false if the pointer is not the same screen as * the given window. Check with both windows, mainly as a sanity check * against them being on the same screen. */ s = XQueryPointer(display, confine_to, &root, &wtmp, &itmp, &itmp, &itmp, &itmp , &uitmp); if (s) CHECK; else { report("Pointer was not warped to confine_to window on other screen"); FAIL; } s = XQueryPointer(display, grab_window, &root, &wtmp, &itmp, &itmp, &itmp, &itmp , &uitmp); if (s) { report("Pointer was not warped to confine_to window on other screen"); FAIL; } else CHECK; CHECKPASS(2); >>ASSERTION Good B 3 When the button/key combination is pressed and the grab becomes active, then the last-pointer-grab time is set to the time the button was pressed. >>STRATEGY If extensions available: Call xname to set up passive grab. Press button. Get the ButtonPress event. Save the time field in the event. Release grab by releasing button. Attempt to grab pointer using the saved time - 1. Verify that pointer is not grabbed. Attempt to grab pointer using the saved time. Verify that pointer is grabbed. >>CODE XEvent ev; Time savtime; if (noext(1)) return; XCALL; activate(); if (getevent(display, &ev) == 0) { delete("Could not get button event"); return; } else CHECK; if (ev.type != ButtonPress) { delete("Did not get ButtonPressEvent"); return; } else CHECK; savtime = ((XButtonPressedEvent*)&ev)->time; relbuttons(); if (pgrabbed()) { delete("Could not release grab"); return; } else CHECK; XGrabPointer(display, grab_window, False, 0, GrabModeAsync, GrabModeAsync, None, None, savtime-1); if (pgrabbed()) { report("Pointer was grabbed when time was earlier than the"); report(" pointer-last-grab time"); FAIL; } else CHECK; XGrabPointer(display, grab_window, False, 0, GrabModeAsync, GrabModeAsync, None, None, savtime); if (pgrabbed()) CHECK; else { report("Pointer was not grabbed when time was equal to the"); report(" pointer-last-grab time"); FAIL; } CHECKPASS(5); >>ASSERTION Good B 3 A call to xname has no effect on an active grab. >>STRATEGY If extensions available: Create window. Grab pointer on this window. Set up passive grab on another window. Verify that pointer is still grabbed on first window. >>CODE Window win; XMotionEvent *mep; XEvent ev; if (noext(1)) return; win = defwin(display); XGrabPointer(display, win, False, PointerMotionMask, GrabModeAsync, GrabModeAsync, None, None, CurrentTime); /* This sets the grab on grab_window */ XCALL; warppointer(display, grab_window, 1, 1); warppointer(display, grab_window, 3, 3); if (getevent(display, &ev) < 1) { delete("Could not get motion event"); return; } else CHECK; mep = (XMotionEvent*)&ev; if (mep->window == win) CHECK; else if (!fail) { report("A call to %s had an effect on an active grab", TestName); report(" A new grab window was set"); FAIL; } CHECKPASS(2); >>ASSERTION Good B 3 When the .A grab_window or .A confine_to window becomes not viewable during an active pointer grab, then the grab is released. >>STRATEGY If extensions are available: Create grab and confine_to windows. Set up passive grab with xname. Activate grab with a button press. Unmap grab_window. Verify that pointer is not grabbed. Re-map grab_window. Activate grab with a button press. Unmap confine_to window. Verify that pointer is not grabbed. else Report untested. >>CODE Display *client2; Window win; XEvent ev; if (noext(1)) return; warppointer(display, DRW(display), 0, 0); client2 = opendisplay(); win = defwin(display); XSelectInput(client2, win, PointerMotionMask|EnterWindowMask); XSync(client2, True); confine_to = defwin(display); XCALL; activate(); XUnmapWindow(display, grab_window); /* * Warp into win and force all events to be received. * If the grab has been released then this will generate * an event for client2. */ warppointer(display, win, 0, 0); XSync(client2, False); if (XCheckWindowEvent(client2, win, (long)PointerMotionMask|EnterWindowMask, &ev)) CHECK; else { report("Grab was not released when grab_window was unmapped"); FAIL; } /* Clear any extra events */ XSync(client2, True); /* Now repeat for confine_to window. */ XMapWindow(display, grab_window); activate(); XUnmapWindow(display, confine_to); /* Warp to win and check for events on client2 */ warppointer(display, win, 0, 0); XSync(client2, False); if (XCheckWindowEvent(client2, win, (long)PointerMotionMask|EnterWindowMask, &ev)) CHECK; else { report("Grab was not released when confine_to window was unmapped"); FAIL; } CHECKPASS(2); >>ASSERTION Good B 3 When window reconfiguration causes the .A confine_to window to lie completely outside the boundaries of the root window during an active pointer grab, then the grab is released. >>STRATEGY If extensions are available: Create grab and confine_to windows. Set up and activate grab. Move confine_to window off the root window. Verify that grab is released. else Report untested. >>CODE Display *client2; Window win; XEvent ev; if (noext(1)) return; warppointer(display, DRW(display), 0, 0); client2 = opendisplay(); confine_to = defwin(display); win = defwin(display); XSelectInput(client2, win, PointerMotionMask|EnterWindowMask); XSync(client2, True); XCALL; activate(); XMoveWindow(display, confine_to, -9000, -9000); warppointer(display, win, 0, 0); XSync(client2, False); if (isdeleted()) return; if (XCheckWindowEvent(client2, win, (long)PointerMotionMask|EnterWindowMask, &ev)) CHECK; else { report("Grab was not released when the confine_to window was placed beyond root window"); FAIL; } CHECKPASS(1); >>ASSERTION Bad A .ER Access grab >>STRATEGY Grab a button. Create new client, client1. Attempt to grab same button with client1. Verify that a BadAccess error occurs. >>CODE BadAccess Display *client1; XGrabButton(display, button, modifiers, grab_window, owner_events, event_mask, pointer_mode, keyboard_mode, confine_to, cursor); if ((client1 = opendisplay()) == 0) { delete("Could not open display"); return; } display = client1; XCALL; if (geterr() == BadAccess) PASS; else FAIL; >>ASSERTION Bad A .ER BadCursor >>ASSERTION Bad A .ER BadValue event_mask mask ButtonPressMask ButtonReleaseMask EnterWindowMask LeaveWindowMask PointerMotionMask PointerMotionHintMask Button1MotionMask Button2MotionMask Button3MotionMask Button4MotionMask Button5MotionMask ButtonMotionMask KeymapStateMask >>ASSERTION Bad A .ER BadValue modifiers mask ShiftMask LockMask ControlMask Mod1Mask Mod2Mask Mod3Mask Mod4Mask Mod5Mask AnyModifier >>ASSERTION Bad A .ER BadValue pointer_mode GrabModeSync GrabModeAsync >>ASSERTION Bad A .ER BadValue keyboard_mode GrabModeSync GrabModeAsync >>ASSERTION Bad A .ER BadValue owner_events True False >>ASSERTION Bad A >># It would be much preferable to use the automatic code. >># .ER BadWindow When the .A grab_window argument does not name a valid Window, then a .S BadWindow error occurs. >>STRATEGY Set grab_window to invalid window. Call xname. Verify that a BadWindow error occurs. >>CODE BadWindow seterrdef(); grab_window = badwin(display); XCALL; if (geterr() == BadWindow) PASS; else FAIL; >>ASSERTION Bad A When the .A confine_to argument does not name a valid Window or .S None , then a .S BadWindow error occurs. >>STRATEGY Set confine_to to invalid window. Call xname. Verify that a BadWindow error occurs. >>CODE BadWindow seterrdef(); confine_to = badwin(display); XCALL; if (geterr() == BadWindow) PASS; else FAIL;