diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/README.BEOS | 136 | ||||
-rw-r--r-- | docs/dispatch.html | 4 | ||||
-rw-r--r-- | docs/install.html | 1 | ||||
-rw-r--r-- | docs/systems.html | 8 |
4 files changed, 4 insertions, 145 deletions
diff --git a/docs/README.BEOS b/docs/README.BEOS deleted file mode 100644 index efd84e888c..0000000000 --- a/docs/README.BEOS +++ /dev/null @@ -1,136 +0,0 @@ - - Mesa / BeOS Information - - - -* Introduction - -Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system. -This driver implements a clone of the BGLView class. This class, -derived from BView, allows OpenGL rendering into any BeOS window. His -driver was updated in Mesa 4.1 and again in version 6.1 by Philippe -Houdoin, who's maintaining this driver since. - -Any application which uses the BGLView should be able to use Mesa -instead of Be's OpenGL without changing any code. - -Since Be's OpenGL implementation (as of R5) is basically just the -SGI sample implementation, it's pretty slow. You'll see that Mesa -is considerably faster. - - -* Source Code - -The source code for the driver is in src/mesa/drivers/beos/ directory. -It's not 100% finished at this time but many GLUT-based demos are -working. No optimizations have been made at this time. - - -* Compiling - -Since Mesa 6.x, it can be build under BeOS with both the R5 builtin gcc version -or more recent gcc versions available for BeOS, like this gcc version 2.95.3 for BeOS -you can find at http://www.bebits.com/app/2157. -Anyway, keep in mind that to take full advantage of Mesa x86 optimizations, you better -want to use gcc 2.95.3 or sooner versions... - -To build Mesa-powered BeOS libGL.so version, open an Terminal window, -move to Mesa root folder and type this command: - -$ make beos - -Note that the "beos" argument is only needed the first time to setup build config. -Next times, typing "make" will be enough. - -When it finishes the Mesa based libGL.so library for -BeOS will be in the lib/ directory, along libglut.so library. -Several demo/test programs should have been build too under progs/* folders. -If it stop when building one of the progs/* programs, you may want to ignore it -and force make to move on next target by adding the -k make option: - -$ cd progs -$ make -k - -To install it as Be's default libGL.so replacement, put it in your -/boot/home/config/lib/ directory. All your GL/GLUT apps will use -the Mesa based then. - -By default, it build a non-debug version library. -The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target. -For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations -yet. - -To build a DEBUG version, type instead this : - -$ DEBUG=1 make - - -* Example Programs - -Look under progs/beos/ for some BGLView-based programs. -You should find under progs/samples and progs/redbook directories GLUT-based programs too. -They all should have been compiled along with the Mesa library. - - -* GLUT - -A beta version of GLUT 3.7 port for BeOS, made by Jake Hamby, can be found at -http://anobject.com/jehamby/Code/Glut-3.7-x86.zip. -This is the version currently included in Mesa source code, and -build in lib/libglut.so. - -A previous 3.5 version of this GLUT BeOS port used to be available at -http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip. - -They're special versions of GLUT for the BeOS platform. I don't -believe Mark Kilgard's normal GLUT distribution includes BeOS -support. - - -* Special Features - -Mesa's implementation of the BGLView class has an extra member -function: CopySubBufferMESA(). It basically works like SwapBuffers() -but it only copies a sub region from the back buffer to the front -buffer. This is a useful optimization for some applications. -If you use this method in your code be sure that you check at runtime -that you're actually using Mesa (with glGetString) so you don't -cause a fatal error when running with Be's OpenGL. - - -* Work Left To Do - -- BDirectWindow single buffering support is not implemented yet. -- Color index mode is not implemented yet. -- Reading pixels from the front buffer not implemented yet. -- There is also a BGLScreen class in BeOS for full-screen OpenGL rendering. - This should also be implemented for Mesa. -- Multiple renderers add-ons support, first step toward hardware acceleration - support. - -* Other contributors to this BeOS port - -Jake Hamby jhamby <at> anobject <dot> com -Marcin Konicki ahwayakchih <at> neoni <dot> net -Francois Revol revol <at> free <dot> fr -Nathan Whitehorn nathanw <at> uchicago <dot> edu - - -* Older BeOS Driver - -Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen -rendering interface, not BGLView. If you're interested in the older -driver you should get Mesa 2.6. - - -* BeOS and Glide - -Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0 -if interested. Ideally, the 3Dfx/Glide support should be updated to -work with the new Mesa 3.1 BGLView implementation. - -The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge, -as of February, 1999. - - ----------------------------------------------------------------------- diff --git a/docs/dispatch.html b/docs/dispatch.html index e5587c1a29..c3a33b90bf 100644 --- a/docs/dispatch.html +++ b/docs/dispatch.html @@ -198,9 +198,7 @@ few preprocessor defines.</p> <ul> <li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li> <li>If <tt>PTHREADS</tt> is defined, method #3 is used.</li> -<li>If any of <tt>PTHREADS</tt>, -<tt>WIN32_THREADS</tt>, or <tt>BEOS_THREADS</tt> -is defined, method #2 is used.</li> +<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li> <li>If none of the preceeding are defined, method #1 is used.</li> </ul> diff --git a/docs/install.html b/docs/install.html index 57e671b633..228100ec73 100644 --- a/docs/install.html +++ b/docs/install.html @@ -310,7 +310,6 @@ Documentation for other environments (some may be very out of date): <LI><A HREF="README.GGI">README.GGI</A> - GGI <LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver <LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin -<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS <LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver <LI><A HREF="README.DJ">README.DJ</A> - DJGPP <LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS diff --git a/docs/systems.html b/docs/systems.html index 5137b074e2..03db779a1a 100644 --- a/docs/systems.html +++ b/docs/systems.html @@ -16,14 +16,13 @@ X development environment to use Mesa. <p> The DRI hardware drivers for the X.org server and XFree86 provide -hardware accelerated rendering for chips from ATI, Intel, Matrox, 3dfx -and others on Linux and FreeBSD. +hardware accelerated rendering for chips from ATI, Intel, and NVIDIA +on Linux and FreeBSD. </p> <p> Drivers for other assorted platforms include: -the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows -9x/NT, and Direct3D. +the Apple Macintosh and Windows. </p> <p> @@ -51,7 +50,6 @@ They can be saved if someone steps up to help. <LI>3dfx/Glide <A HREF="README.3DFX">(README.3DFX)</A> <LI>GGI <A HREF="README.GGI">(README.GGI)</A> <LI>Amiga Amiwin <A HREF="README.AMIWIN">(README.AMIWIN)</A> -<LI>BeOS <A HREF="README.BEOS">(README.BEOS)</A> <LI>Direct3D driver <A HREF="README.D3D">(README.D3D)</A> <LI>DJGPP <A HREF="README.DJ">(README.DJ)</A> <LI>LynxOS <A HREF="README.LYNXOS">(README.LYNXOS)</A> |