1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
/*
* $XFree86: xc/programs/Xserver/miext/layer/layer.h,v 1.5 2002/10/03 22:50:21 keithp Exp $
*
* Copyright © 2001 Keith Packard, member of The XFree86 Project, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef _LAYER_H_
#define _LAYER_H_
#include <shadow.h>
#define LAYER_FB 0
#define LAYER_SHADOW 1
typedef struct _LayerKind *LayerKindPtr;
typedef struct _LayerWin *LayerWinPtr;
typedef struct _LayerList *LayerListPtr;
typedef struct _LayerGC *LayerGCPtr;
typedef struct _Layer *LayerPtr;
typedef struct _LayerScreen *LayerScreenPtr;
/*
* We'll try to work without a list of windows in each layer
* for now, this will make computing bounding boxes for each
* layer rather expensive, so that may need to change at some point.
*/
#define LAYER_SCREEN_PIXMAP ((PixmapPtr) 1)
typedef struct _Layer {
LayerPtr pNext; /* a list of all layers for this screen */
LayerKindPtr pKind; /* characteristics of this layer */
int refcnt; /* reference count, layer is freed when zero */
int windows; /* number of windows, free pixmap when zero */
int depth; /* window depth in this layer */
PixmapPtr pPixmap; /* pixmap for this layer (may be frame buffer) */
Bool freePixmap; /* whether to free this pixmap when done */
RegionRec region; /* valid set of pPixmap for drawing */
ShadowUpdateProc update; /* for shadow layers, update/window/closure values */
ShadowWindowProc window;
int randr;
void *closure;
} LayerRec;
/*
* Call this before wrapping stuff for acceleration, it
* gives layer pointers to the raw frame buffer functions
*/
Bool
LayerStartInit (ScreenPtr pScreen);
/*
* Initialize wrappers for each acceleration type and
* call this function, it will move the needed functions
* into a new LayerKind and replace them with the generic
* functions.
*/
int
LayerNewKind (ScreenPtr pScreen);
/*
* Finally, call this function and layer
* will wrap the screen functions and prepare for execution
*/
Bool
LayerFinishInit (ScreenPtr pScreen);
/*
* At any point after LayerStartInit, a new layer can be created.
*/
LayerPtr
LayerCreate (ScreenPtr pScreen,
int kind,
int depth,
PixmapPtr pPixmap,
ShadowUpdateProc update,
ShadowWindowProc window,
int randr,
void *closure);
/*
* Create a layer pixmap
*/
Bool
LayerCreatePixmap (ScreenPtr pScreen, LayerPtr pLayer);
/*
* Change a layer pixmap
*/
void
LayerSetPixmap (ScreenPtr pScreen, LayerPtr pLayer, PixmapPtr pPixmap);
/*
* Destroy a layer pixmap
*/
void
LayerDestroyPixmap (ScreenPtr pScreen, LayerPtr pLayer);
/*
* Change a layer kind
*/
void
LayerSetKind (ScreenPtr pScreen, LayerPtr pLayer, int kind);
/*
* Destroy a layer. The layer must not contain any windows.
*/
void
LayerDestroy (ScreenPtr pScreen, LayerPtr layer);
/*
* Add a window to a layer
*/
Bool
LayerWindowAdd (ScreenPtr pScreen, LayerPtr pLayer, WindowPtr pWin);
/*
* Remove a window from a layer
*/
void
LayerWindowRemove (ScreenPtr pScreen, LayerPtr pLayer, WindowPtr pWin);
#endif /* _LAYER_H_ */
|