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authorIan Romanick <idr@umwelt.(none)>2006-08-23 17:16:02 -0700
committerIan Romanick <idr@umwelt.(none)>2006-08-23 17:16:02 -0700
commit0623d3643fc28ebc514b2ca872c985d0cf0c753a (patch)
tree6e8716c00f6aa56203b04f051ec018d66978bba6 /GL
parent5d2caacff570dd68bb3fb05e776e02515b2a9da0 (diff)
Fix the sorting of the extension string. Add a few extensions that
are supported by the new code. A few of these were actually supported before but weren't advertised.
Diffstat (limited to 'GL')
-rw-r--r--GL/glx/glxscreens.c24
1 files changed, 20 insertions, 4 deletions
diff --git a/GL/glx/glxscreens.c b/GL/glx/glxscreens.c
index e388fceb1..865fcba70 100644
--- a/GL/glx/glxscreens.c
+++ b/GL/glx/glxscreens.c
@@ -48,8 +48,11 @@
const char GLServerVersion[] = "1.2";
static const char GLServerExtensions[] =
"GL_ARB_depth_texture "
+ "GL_ARB_draw_buffers "
"GL_ARB_imaging "
+ "GL_ARB_multisample "
"GL_ARB_multitexture "
+ "GL_ARB_occlusion_query "
"GL_ARB_point_parameters "
"GL_ARB_point_sprite "
"GL_ARB_shadow "
@@ -61,9 +64,9 @@ static const char GLServerExtensions[] =
"GL_ARB_texture_env_crossbar "
"GL_ARB_texture_env_dot3 "
"GL_ARB_texture_mirrored_repeat "
+ "GL_ARB_texture_non_power_of_two "
"GL_ARB_transpose_matrix "
"GL_ARB_window_pos "
- "GL_ARB_texture_non_power_of_two "
"GL_EXT_abgr "
"GL_EXT_bgra "
"GL_EXT_blend_color "
@@ -75,8 +78,10 @@ static const char GLServerExtensions[] =
"GL_EXT_copy_texture "
"GL_EXT_draw_range_elements "
"GL_EXT_fog_coord "
+ "GL_EXT_framebuffe_object "
"GL_EXT_multi_draw_arrays "
"GL_EXT_packed_pixels "
+ "GL_EXT_point_parameters "
"GL_EXT_polygon_offset "
"GL_EXT_rescale_normal "
"GL_EXT_secondary_color "
@@ -93,29 +98,40 @@ static const char GLServerExtensions[] =
"GL_EXT_texture_env_dot3 "
"GL_EXT_texture_lod "
"GL_EXT_texture_lod_bias "
+ "GL_EXT_texture_mirror_clamp "
"GL_EXT_texture_object "
"GL_EXT_texture_rectangle "
"GL_EXT_vertex_array "
- "GL_EXT_framebuffer_object "
"GL_APPLE_packed_pixels "
- "GL_ATI_texture_mirror_once "
+ "GL_ATI_draw_buffers "
"GL_ATI_texture_env_combine3 "
+ "GL_ATI_texture_mirror_once "
"GL_HP_occlusion_test "
"GL_IBM_texture_mirrored_repeat "
+ "GL_INGR_blend_func_separate "
"GL_MESA_pack_invert "
"GL_MESA_ycbcr_texture "
"GL_NV_blend_square "
+ "GL_NV_depth_clamp "
+ "GL_NV_fog_distance "
+ "GL_NV_light_max_exponent "
+ "GL_NV_multisample_filter_hint "
"GL_NV_point_sprite "
"GL_NV_texgen_reflection "
- "GL_NV_texture_rectangle "
"GL_NV_texture_env_combine4 "
+ "GL_NV_texture_expand_normal "
+ "GL_NV_texture_rectangle "
+ "GL_SGI_color_matrix "
"GL_SGIS_generate_mipmap "
+ "GL_SGIS_multisample "
+ "GL_SGIS_point_parameters "
"GL_SGIS_texture_border_clamp "
"GL_SGIS_texture_edge_clamp "
"GL_SGIS_texture_lod "
"GL_SGIX_depth_texture "
"GL_SGIX_shadow "
"GL_SGIX_shadow_ambient "
+ "GL_SUN_slice_accum "
;
/*