/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" /** * @file bitmap.c * * Tests that conditional rendering appropriately affects glBitmap(). * * From the NV_conditional_render spec: * * "If the result (SAMPLES_PASSED) of the query is zero, all * rendering commands between BeginConditionalRenderNV and the * corresponding EndConditionalRenderNV are discarded. In this * case, Begin, End, all vertex array commands performing an * implicit Begin and End, DrawPixels (section 3.6), Bitmap * (section 3.7), Clear (section 4.2.3), Accum (section 4.2.4), * CopyPixels (section 4.3.3), EvalMesh1, and EvalMesh2 (section * 5.1) have no effect." */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { bool pass = true; float green[4] = {0.0, 1.0, 0.0, 0.0}; void *buf; GLuint q; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); /* Massively overallocate the bitmap, and set it to all on */ buf = malloc(piglit_width * piglit_height); memset(buf, 0xff, piglit_width * piglit_height); glGenQueries(1, &q); /* Generate query pass: draw top half of screen. */ glColor4f(0.0, 1.0, 0.0, 0.0); glBeginQuery(GL_SAMPLES_PASSED, q); piglit_draw_rect(-1, 0, 2, 1); glEndQuery(GL_SAMPLES_PASSED); /* Conditional render that should draw the whole screen. */ glBeginConditionalRenderNV(q, GL_QUERY_WAIT_NV); glRasterPos2i(-1, -1); glBitmap(piglit_width, piglit_height, 0, 0, 0, 0, buf); glEndConditionalRenderNV(); /* Generate query fail */ glBeginQuery(GL_SAMPLES_PASSED, q); glEndQuery(GL_SAMPLES_PASSED); /* Conditional render that should not draw full screen. */ glBeginConditionalRenderNV(q, GL_QUERY_WAIT_NV); glColor4f(1.0, 0.0, 0.0, 0.0); glRasterPos2i(-1, -1); glBitmap(piglit_width, piglit_height, 0, 0, 0, 0, buf); glEndConditionalRenderNV(); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); glDeleteQueries(1, &q); free(buf); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(20); piglit_require_extension("GL_NV_conditional_render"); }