/* * Copyright 2014 Ilia Mirkin * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file simple.c * * A very simple test of basic ClearTexImage and ClearTexSubImage * functionality. Clears 2 textures, and puts them up side-by-side for * display. * * The output should look like * * +-----+--+--+ * | | | | * | | | | * +-----+--+--+ * * With the boxes from left to right being green, blue, and yellow. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 13; config.window_width = 128; config.window_height = 64; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static GLuint texture[2]; static const float green[3] = {0.0, 1.0, 0.0}; static const float red[3] = {1.0, 0.0, 0.0}; static const float blue[3] = {0.0, 0.0, 1.0}; static const float yellow[3] = {1.0, 1.0, 0.0}; void piglit_init(int argc, char **argv) { int i; float *color = malloc(sizeof(float) * 64 * 64 * 3); piglit_require_extension("GL_ARB_clear_texture"); piglit_require_extension("GL_EXT_framebuffer_object"); /* Create color data for texture */ for (i = 0; i < 64 * 64; i++) { memcpy(&color[i*3], &red[0], sizeof(red)); } glGenTextures(2, texture); /* Initialize textures to all red. */ glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_FLOAT, color); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_FLOAT, color); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); free(color); } enum piglit_result piglit_display(void) { bool pass = true; if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* Clear the whole first texture with green */ glClearTexImage(texture[0], 0, GL_RGB, GL_FLOAT, green); pass &= piglit_check_gl_error(GL_NO_ERROR); /* Clear the left half of the second texture with blue */ glClearTexSubImage(texture[1], 0, 0, 0, 0, 32, 64, 1, GL_RGB, GL_FLOAT, blue); pass &= piglit_check_gl_error(GL_NO_ERROR); /* And the right half with yellow */ glClearTexSubImage(texture[1], 0, 32, 0, 0, 32, 64, 1, GL_RGB, GL_FLOAT, yellow); pass &= piglit_check_gl_error(GL_NO_ERROR); /* Render both textures to the screen */ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBindTexture(GL_TEXTURE_2D, texture[0]); piglit_draw_rect_tex(0, 0, 64, 64, 0, 0, 1, 1); glBindTexture(GL_TEXTURE_2D, texture[1]); piglit_draw_rect_tex(64, 0, 64, 64, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); /* Check for the 3 separate regions */ pass &= piglit_probe_rect_rgb(0, 0, 64, 64, green); pass &= piglit_probe_rect_rgb(64, 0, 32, 64, blue); pass &= piglit_probe_rect_rgb(96, 0, 32, 64, yellow); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }