[require] GLSL >= 1.10 [vertex shader] /* Verify that a vertex shader that writes a non-fixed-function varying is * compatible with fixed-function fragment processing. * * See also bugzilla #29623. */ varying float v; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0); v = 0.0; } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgb 15 15 0.0 1.0 0.0