/* * Copyright © 2007 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** * @file fdo14575.c * * Tests that the driver doesn't fail when deleting a mapped buffer object. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_MAIN( 128 /*window_width*/, 128 /*window_height*/, GLUT_SINGLE | GLUT_RGB) void piglit_init(int argc, char**argv) { GLfloat data = 1.0; GLfloat *v; GLuint buf; piglit_require_extension("GL_ARB_vertex_buffer_object"); glGenBuffersARB(1, &buf); /* First, do a normal buffer create/data/delete */ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buf); glBufferDataARB(GL_ARRAY_BUFFER_ARB, 4, &data, GL_STATIC_DRAW_ARB); glDeleteBuffersARB(1, &buf); assert(glGetError() == 0); /* Then, another normal path: create, map, write, unmap, delete */ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buf); glBufferDataARB(GL_ARRAY_BUFFER_ARB, 4, NULL, GL_STATIC_DRAW_ARB); v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); *v = data; glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); glDeleteBuffersARB(1, &buf); assert(glGetError() == 0); /* Then, do the failing path: create, map, delete */ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buf); glBufferDataARB(GL_ARRAY_BUFFER_ARB, 4, NULL, GL_STATIC_DRAW_ARB); v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); *v = data; glDeleteBuffersARB(1, &buf); assert(glGetError() == 0); piglit_report_result(PIGLIT_PASS); } enum piglit_result piglit_display(void) { /* Should never be reached */ return PIGLIT_FAIL; }