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-rw-r--r--tests/spec/arb_es2_compatibility/CMakeLists.txt1
-rw-r--r--tests/spec/arb_es2_compatibility/arb_es2_compatibility-getshaderprecisionformat.c127
2 files changed, 128 insertions, 0 deletions
diff --git a/tests/spec/arb_es2_compatibility/CMakeLists.txt b/tests/spec/arb_es2_compatibility/CMakeLists.txt
index 420faa2c2..e319a63fc 100644
--- a/tests/spec/arb_es2_compatibility/CMakeLists.txt
+++ b/tests/spec/arb_es2_compatibility/CMakeLists.txt
@@ -26,3 +26,4 @@ add_executable (arb_es2_compatibility-drawbuffers arb_es2_compatibility-drawbuff
add_executable (arb_es2_compatibility-maxvectors arb_es2_compatibility-maxvectors.c)
add_executable (arb_es2_compatibility-releaseshadercompiler arb_es2_compatibility-releaseshadercompiler.c)
add_executable (arb_es2_compatibility-shadercompiler arb_es2_compatibility-shadercompiler.c)
+add_executable (arb_es2_compatibility-getshaderprecisionformat arb_es2_compatibility-getshaderprecisionformat.c)
diff --git a/tests/spec/arb_es2_compatibility/arb_es2_compatibility-getshaderprecisionformat.c b/tests/spec/arb_es2_compatibility/arb_es2_compatibility-getshaderprecisionformat.c
new file mode 100644
index 000000000..547102cb0
--- /dev/null
+++ b/tests/spec/arb_es2_compatibility/arb_es2_compatibility-getshaderprecisionformat.c
@@ -0,0 +1,127 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file arb_es2_compatibility-getshaderprecisionformat.c
+ * Validate data returned by glGetShaderPrecisionFormat
+ *
+ * Tests all of the shader targets and all of the precision modes.
+ *
+ * \warning
+ * This test will need to be modified for OpenGL ES 2.0. The mode
+ * \c GL_HIGH_FLOAT is only available with \c GL_FRAGMENT_SHADER
+ * if \c GL_OES_fragment_precision_high is supported.
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 10, piglit_height = 10;
+int piglit_window_mode = GLUT_RGB;
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLboolean pass = GL_TRUE;
+ GLint status;
+ unsigned i;
+ unsigned j;
+ static const GLenum shaderTypes[] = {
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER
+ };
+ static const struct {
+ GLenum type;
+ GLint range[2];
+ GLint precision;
+ } precision[] = {
+ { GL_LOW_FLOAT, { 1, 1 }, 8 },
+ { GL_MEDIUM_FLOAT, { 14, 14 }, 10 },
+ { GL_HIGH_FLOAT, { 62, 62 }, 16 },
+ { GL_LOW_INT, { 8, 8 }, 0 },
+ { GL_MEDIUM_INT, { 10, 10 }, 0 },
+ { GL_HIGH_INT, { 16, 16 }, 0 }
+ };
+
+ if (!GLEW_VERSION_2_0) {
+ printf("Requires OpenGL 2.0\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ if (!GLEW_ARB_ES2_compatibility) {
+ printf("Requires ARB_ES2_compatibility\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ for (i = 0; i < ARRAY_SIZE(shaderTypes); i++) {
+ for (j = 0; j < ARRAY_SIZE(precision); j++) {
+ GLint r[2];
+ GLint p;
+
+ r[0] = 0;
+ r[1] = 0;
+ p = 0;
+
+ glGetShaderPrecisionFormat(GL_VERTEX_SHADER,
+ precision[j].type,
+ r, & p);
+ status = glGetError();
+ if (status != GL_NO_ERROR) {
+ printf("glGetShaderPrecisionFormat(0x%04x, "
+ "0x%04x) "
+ "got GL error of 0x%04x\n",
+ shaderTypes[i],
+ precision[j].type,
+ status);
+ pass = GL_FALSE;
+ }
+
+ if (r[0] < precision[j].range[0]
+ || r[1] < precision[j].range[1]
+ || p < precision[j].precision) {
+ printf("glGetShaderPrecisionFormat(0x%04x, "
+ "0x%04x) "
+ "returned invalid values:\n"
+ " range = { %d, %d }\n"
+ " precision = %d\n"
+ "expected at least:\n"
+ " range = { %d, %d }\n"
+ " precision = %d\n",
+ shaderTypes[i],
+ precision[j].type,
+ r[0], r[1],
+ p,
+ precision[j].range[0],
+ precision[j].range[1],
+ precision[j].precision);
+ pass = GL_FALSE;
+ }
+ }
+ }
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}