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|
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_string.h"
#include "util/u_math.h"
#include "svga_winsys.h"
#include "svga_public.h"
#include "svga_context.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_tgsi.h"
#include "svga_resource_texture.h"
#include "svga_resource.h"
#include "svga_debug.h"
#include "svga3d_shaderdefs.h"
#include "VGPU10ShaderTokens.h"
/* NOTE: this constant may get moved into a svga3d*.h header file */
#define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
#ifdef DEBUG
int SVGA_DEBUG = 0;
static const struct debug_named_value svga_debug_flags[] = {
{ "dma", DEBUG_DMA, NULL },
{ "tgsi", DEBUG_TGSI, NULL },
{ "pipe", DEBUG_PIPE, NULL },
{ "state", DEBUG_STATE, NULL },
{ "screen", DEBUG_SCREEN, NULL },
{ "tex", DEBUG_TEX, NULL },
{ "swtnl", DEBUG_SWTNL, NULL },
{ "const", DEBUG_CONSTS, NULL },
{ "viewport", DEBUG_VIEWPORT, NULL },
{ "views", DEBUG_VIEWS, NULL },
{ "perf", DEBUG_PERF, NULL },
{ "flush", DEBUG_FLUSH, NULL },
{ "sync", DEBUG_SYNC, NULL },
{ "cache", DEBUG_CACHE, NULL },
{ "streamout", DEBUG_STREAMOUT, NULL },
{ "query", DEBUG_QUERY, NULL },
{ "samplers", DEBUG_SAMPLERS, NULL },
DEBUG_NAMED_VALUE_END
};
#endif
static const char *
svga_get_vendor( struct pipe_screen *pscreen )
{
return "VMware, Inc.";
}
static const char *
svga_get_name( struct pipe_screen *pscreen )
{
const char *build = "", *llvm = "", *mutex = "";
static char name[100];
#ifdef DEBUG
/* Only return internal details in the DEBUG version:
*/
build = "build: DEBUG;";
mutex = "mutex: " PIPE_ATOMIC ";";
#elif defined(VMX86_STATS)
build = "build: OPT;";
#else
build = "build: RELEASE;";
#endif
#ifdef HAVE_LLVM
llvm = "LLVM;";
#endif
util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
return name;
}
/** Helper for querying float-valued device cap */
static float
get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
return result.f;
else
return defaultVal;
}
/** Helper for querying uint-valued device cap */
static unsigned
get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
return result.u;
else
return defaultVal;
}
/** Helper for querying boolean-valued device cap */
static boolean
get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
return result.b;
else
return defaultVal;
}
static float
svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
return svgascreen->maxLineWidth;
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return svgascreen->maxLineWidthAA;
case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return svgascreen->maxPointSize;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0;
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
case PIPE_CAPF_GUARD_BAND_BOTTOM:
return 0.0;
}
debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
return 0;
}
static int
svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
SVGA3dDevCapResult result;
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
/*
* "In virtually every OpenGL implementation and hardware,
* GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
* http://www.opengl.org/wiki/Blending
*/
return sws->have_vgpu10 ? 1 : 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_TGSI_TEXCOORD:
return 0;
case PIPE_CAP_MAX_RENDER_TARGETS:
return svgascreen->max_color_buffers;
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
case PIPE_CAP_QUERY_TIME_ELAPSED:
return 0;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return sws->have_vgpu10;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return 0;
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 0;
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
{
unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
levels = MIN2(util_logbase2(result.u) + 1, levels);
else
levels = 12 /* 2048x2048 */;
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
levels = MIN2(util_logbase2(result.u) + 1, levels);
else
levels = 12 /* 2048x2048 */;
return levels;
}
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
return 8; /* max 128x128x128 */
return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
/*
* No mechanism to query the host, and at least limited to 2048x2048 on
* certain hardware.
*/
return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
12 /* 2048x2048 */);
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
return 1;
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return sws->have_vgpu10;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
return 0;
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return !sws->have_vgpu10;
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
return 1; /* The color outputs of vertex shaders are not clamped */
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 0; /* The driver can't clamp vertex colors */
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 0; /* The driver can't clamp fragment colors */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return 1; /* expected for GL_ARB_framebuffer_object */
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return sws->have_vgpu10 ? 330 : 120;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
case PIPE_CAP_SM3:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_FAKE_SW_MSAA:
return sws->have_vgpu10;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
return sws->have_vgpu10 ? 4 : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return 0;
case PIPE_CAP_TEXTURE_MULTISAMPLE:
return svgascreen->ms_samples ? 1 : 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return SVGA3D_DX_MAX_RESOURCE_SIZE;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 0;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return sws->have_vgpu10 ? 256 : 0;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return sws->have_vgpu10 ? 1024 : 0;
case PIPE_CAP_PRIMITIVE_RESTART:
return 1; /* may be a sw fallback, depending on restart index */
case PIPE_CAP_GENERATE_MIPMAP:
return sws->have_generate_mipmap_cmd;
/* Unsupported features */
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_MAX_VERTEX_STREAMS:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_NATIVE_FENCE_FD:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
return 1; /* need 4-byte alignment for all offsets and strides */
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_VENDOR_ID:
return 0x15ad; /* VMware Inc. */
case PIPE_CAP_DEVICE_ID:
return 0x0405; /* assume SVGA II */
case PIPE_CAP_ACCELERATED:
return 0; /* XXX: */
case PIPE_CAP_VIDEO_MEMORY:
/* XXX: Query the host ? */
return 1;
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
return sws->have_vgpu10;
case PIPE_CAP_CLEAR_TEXTURE:
return sws->have_vgpu10;
case PIPE_CAP_UMA:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
return 0;
}
debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
return 0;
}
static int
vgpu9_get_shader_param(struct pipe_screen *screen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
unsigned val;
assert(!sws->have_vgpu10);
switch (shader)
{
case PIPE_SHADER_FRAGMENT:
switch (param)
{
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
return get_uint_cap(sws,
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
512);
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 512;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return SVGA3D_MAX_NESTING_LEVEL;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return svgascreen->max_color_buffers;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 224 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
return MIN2(val, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/*
* Although PS 3.0 has some addressing abilities it can only represent
* loops that can be statically determined and unrolled. Given we can
* only handle a subset of the cases that the state tracker already
* does it is better to defer loop unrolling to the state tracker.
*/
return 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 0;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected fragment shader query %u\n", param);
return 0;
case PIPE_SHADER_VERTEX:
switch (param)
{
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
512);
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
/* XXX: until we have vertex texture support */
return 0;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return SVGA3D_MAX_NESTING_LEVEL;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 256 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
return MIN2(val, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return 1;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 0;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected vertex shader query %u\n", param);
return 0;
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_COMPUTE:
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
/* no support for geometry, tess or compute shaders at this time */
return 0;
default:
debug_printf("Unexpected shader type (%u) query\n", shader);
return 0;
}
return 0;
}
static int
vgpu10_get_shader_param(struct pipe_screen *screen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
assert(sws->have_vgpu10);
(void) sws; /* silence unused var warnings in non-debug builds */
/* Only VS, GS, FS supported */
if (shader != PIPE_SHADER_VERTEX &&
shader != PIPE_SHADER_GEOMETRY &&
shader != PIPE_SHADER_FRAGMENT) {
return 0;
}
/* NOTE: we do not query the device for any caps/limits at this time */
/* Generally the same limits for vertex, geometry and fragment shaders */
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 64 * 1024;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 64;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return VGPU10_MAX_FS_INPUTS;
else if (shader == PIPE_SHADER_GEOMETRY)
return VGPU10_MAX_GS_INPUTS;
else
return VGPU10_MAX_VS_INPUTS;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return VGPU10_MAX_FS_OUTPUTS;
else if (shader == PIPE_SHADER_GEOMETRY)
return VGPU10_MAX_GS_OUTPUTS;
else
return VGPU10_MAX_VS_OUTPUTS;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return svgascreen->max_const_buffers;
case PIPE_SHADER_CAP_MAX_TEMPS:
return VGPU10_MAX_TEMPS;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return TRUE; /* XXX verify */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
return TRUE;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return SVGA3D_DX_MAX_SAMPLERS;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
default:
debug_printf("Unexpected vgpu10 shader query %u\n", param);
return 0;
}
return 0;
}
static int
svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
if (sws->have_vgpu10) {
return vgpu10_get_shader_param(screen, shader, param);
}
else {
return vgpu9_get_shader_param(screen, shader, param);
}
}
/**
* Implement pipe_screen::is_format_supported().
* \param bindings bitmask of PIPE_BIND_x flags
*/
static boolean
svga_is_format_supported( struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned bindings)
{
struct svga_screen *ss = svga_screen(screen);
SVGA3dSurfaceFormat svga_format;
SVGA3dSurfaceFormatCaps caps;
SVGA3dSurfaceFormatCaps mask;
assert(bindings);
if (sample_count > 1) {
/* In ms_samples, if bit N is set it means that we support
* multisample with N+1 samples per pixel.
*/
if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
return FALSE;
}
}
svga_format = svga_translate_format(ss, format, bindings);
if (svga_format == SVGA3D_FORMAT_INVALID) {
return FALSE;
}
/* we don't support sRGB rendering into display targets */
if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
return FALSE;
}
/*
* For VGPU10 vertex formats, skip querying host capabilities
*/
if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
SVGA3dSurfaceFormat svga_format;
unsigned flags;
svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
return svga_format != SVGA3D_FORMAT_INVALID;
}
/*
* Override host capabilities, so that we end up with the same
* visuals for all virtual hardware implementations.
*/
if (bindings & PIPE_BIND_DISPLAY_TARGET) {
switch (svga_format) {
case SVGA3D_A8R8G8B8:
case SVGA3D_X8R8G8B8:
case SVGA3D_R5G6B5:
break;
/* VGPU10 formats */
case SVGA3D_B8G8R8A8_UNORM:
case SVGA3D_B8G8R8X8_UNORM:
case SVGA3D_B5G6R5_UNORM:
break;
/* Often unsupported/problematic. This means we end up with the same
* visuals for all virtual hardware implementations.
*/
case SVGA3D_A4R4G4B4:
case SVGA3D_A1R5G5B5:
return FALSE;
default:
return FALSE;
}
}
/*
* Query the host capabilities.
*/
svga_get_format_cap(ss, svga_format, &caps);
if (bindings & PIPE_BIND_RENDER_TARGET) {
/* Check that the color surface is blendable, unless it's an
* integer format.
*/
if (!svga_format_is_integer(svga_format) &&
(caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
return FALSE;
}
}
mask.value = 0;
if (bindings & PIPE_BIND_RENDER_TARGET) {
mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
}
if (bindings & PIPE_BIND_DEPTH_STENCIL) {
mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
}
if (bindings & PIPE_BIND_SAMPLER_VIEW) {
mask.value |= SVGA3DFORMAT_OP_TEXTURE;
}
if (target == PIPE_TEXTURE_CUBE) {
mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
}
else if (target == PIPE_TEXTURE_3D) {
mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
}
return (caps.value & mask.value) == mask.value;
}
static void
svga_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
sws->fence_reference(sws, ptr, fence);
}
static boolean
svga_fence_finish(struct pipe_screen *screen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
boolean retVal;
SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
if (!timeout) {
retVal = sws->fence_signalled(sws, fence, 0) == 0;
}
else {
SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
__FUNCTION__, fence);
retVal = sws->fence_finish(sws, fence, 0) == 0;
}
SVGA_STATS_TIME_POP(sws);
return retVal;
}
static int
svga_get_driver_query_info(struct pipe_screen *screen,
unsigned index,
struct pipe_driver_query_info *info)
{
#define QUERY(NAME, ENUM, UNITS) \
{NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
static const struct pipe_driver_query_info queries[] = {
/* per-frame counters */
QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
PIPE_DRIVER_QUERY_TYPE_BYTES),
QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
PIPE_DRIVER_QUERY_TYPE_BYTES),
QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
/* running total counters */
QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
PIPE_DRIVER_QUERY_TYPE_BYTES),
QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
PIPE_DRIVER_QUERY_TYPE_UINT64),
};
#undef QUERY
if (!info)
return ARRAY_SIZE(queries);
if (index >= ARRAY_SIZE(queries))
return 0;
*info = queries[index];
return 1;
}
static void
svga_destroy_screen( struct pipe_screen *screen )
{
struct svga_screen *svgascreen = svga_screen(screen);
svga_screen_cache_cleanup(svgascreen);
mtx_destroy(&svgascreen->swc_mutex);
mtx_destroy(&svgascreen->tex_mutex);
svgascreen->sws->destroy(svgascreen->sws);
FREE(svgascreen);
}
/**
* Create a new svga_screen object
*/
struct pipe_screen *
svga_screen_create(struct svga_winsys_screen *sws)
{
struct svga_screen *svgascreen;
struct pipe_screen *screen;
#ifdef DEBUG
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
#endif
svgascreen = CALLOC_STRUCT(svga_screen);
if (!svgascreen)
goto error1;
svgascreen->debug.force_level_surface_view =
debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
svgascreen->debug.force_surface_view =
debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
svgascreen->debug.force_sampler_view =
debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
svgascreen->debug.no_surface_view =
debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
svgascreen->debug.no_sampler_view =
debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
svgascreen->debug.no_cache_index_buffers =
debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
screen = &svgascreen->screen;
screen->destroy = svga_destroy_screen;
screen->get_name = svga_get_name;
screen->get_vendor = svga_get_vendor;
screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
screen->get_param = svga_get_param;
screen->get_shader_param = svga_get_shader_param;
screen->get_paramf = svga_get_paramf;
screen->get_timestamp = NULL;
screen->is_format_supported = svga_is_format_supported;
screen->context_create = svga_context_create;
screen->fence_reference = svga_fence_reference;
screen->fence_finish = svga_fence_finish;
screen->get_driver_query_info = svga_get_driver_query_info;
svgascreen->sws = sws;
svga_init_screen_resource_functions(svgascreen);
if (sws->get_hw_version) {
svgascreen->hw_version = sws->get_hw_version(sws);
} else {
svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
}
if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
/* too old for 3D acceleration */
debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
svgascreen->hw_version);
goto error2;
}
/*
* The D16, D24X8, and D24S8 formats always do an implicit shadow compare
* when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
* we prefer the later when available.
*
* This mimics hardware vendors extensions for D3D depth sampling. See also
* http://aras-p.info/texts/D3D9GPUHacks.html
*/
{
boolean has_df16, has_df24, has_d24s8_int;
SVGA3dSurfaceFormatCaps caps;
SVGA3dSurfaceFormatCaps mask;
mask.value = 0;
mask.zStencil = 1;
mask.texture = 1;
svgascreen->depth.z16 = SVGA3D_Z_D16;
svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
has_df16 = (caps.value & mask.value) == mask.value;
svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
has_df24 = (caps.value & mask.value) == mask.value;
svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
has_d24s8_int = (caps.value & mask.value) == mask.value;
/* XXX: We might want some other logic here.
* Like if we only have d24s8_int we should
* emulate the other formats with that.
*/
if (has_df16) {
svgascreen->depth.z16 = SVGA3D_Z_DF16;
}
if (has_df24) {
svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
}
if (has_d24s8_int) {
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
}
}
/* Query device caps
*/
if (sws->have_vgpu10) {
svgascreen->haveProvokingVertex
= get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
svgascreen->haveLineSmooth = TRUE;
svgascreen->maxPointSize = 80.0F;
svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
/* Multisample samples per pixel */
if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
svgascreen->ms_samples =
get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
}
/* Maximum number of constant buffers */
svgascreen->max_const_buffers =
get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
}
else {
/* VGPU9 */
unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
SVGA3DVSVERSION_NONE);
unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
SVGA3DPSVERSION_NONE);
/* we require Shader model 3.0 or later */
if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
goto error2;
}
svgascreen->haveProvokingVertex = FALSE;
svgascreen->haveLineSmooth =
get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
svgascreen->maxPointSize =
get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
/* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
/* The SVGA3D device always supports 4 targets at this time, regardless
* of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
*/
svgascreen->max_color_buffers = 4;
/* Only support one constant buffer
*/
svgascreen->max_const_buffers = 1;
/* No multisampling */
svgascreen->ms_samples = 0;
}
/* common VGPU9 / VGPU10 caps */
svgascreen->haveLineStipple =
get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
svgascreen->maxLineWidth =
get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
svgascreen->maxLineWidthAA =
get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
if (0) {
debug_printf("svga: haveProvokingVertex %u\n",
svgascreen->haveProvokingVertex);
debug_printf("svga: haveLineStip %u "
"haveLineSmooth %u maxLineWidth %f\n",
svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
svgascreen->maxLineWidth);
debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
}
(void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
(void) mtx_init(&svgascreen->swc_mutex, mtx_plain);
svga_screen_cache_init(svgascreen);
return screen;
error2:
FREE(svgascreen);
error1:
return NULL;
}
struct svga_winsys_screen *
svga_winsys_screen(struct pipe_screen *screen)
{
return svga_screen(screen)->sws;
}
#ifdef DEBUG
struct svga_screen *
svga_screen(struct pipe_screen *screen)
{
assert(screen);
assert(screen->destroy == svga_destroy_screen);
return (struct svga_screen *)screen;
}
#endif
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