1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
|
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse
*/
#ifndef SI_PIPE_H
#define SI_PIPE_H
#include "si_shader.h"
#include "util/u_dynarray.h"
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#else
#define SI_BIG_ENDIAN 0
#endif
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
#define SI_BASE_VERTEX_UNKNOWN INT_MIN
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
#define SI_NUM_SMOOTH_AA_SAMPLES 8
#define SI_GS_PER_ES 128
/* Alignment for optimal CP DMA performance. */
#define SI_CPDMA_ALIGNMENT 32
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
#define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
#define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
#define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
* invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
/* gaps */
/* Framebuffer caches. */
#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
#define SI_MAX_BORDER_COLORS 4096
#define SIX_BITS 0x3F
struct si_compute;
struct hash_table;
struct u_suballocator;
struct si_screen {
struct r600_common_screen b;
unsigned gs_table_depth;
unsigned tess_offchip_block_dw_size;
bool has_distributed_tess;
bool has_draw_indirect_multi;
bool has_ds_bpermute;
bool has_msaa_sample_loc_bug;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
struct si_shader_part *tcs_epilogs;
struct si_shader_part *gs_prologs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
/* Shader cache in memory.
*
* Design & limitations:
* - The shader cache is per screen (= per process), never saved to
* disk, and skips redundant shader compilations from TGSI to bytecode.
* - It can only be used with one-variant-per-shader support, in which
* case only the main (typically middle) part of shaders is cached.
* - Only VS, TCS, TES, PS are cached, out of which only the hw VS
* variants of VS and TES are cached, so LS and ES aren't.
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
mtx_t shader_cache_mutex;
struct hash_table *shader_cache;
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
LLVMTargetMachineRef tm[4]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
LLVMTargetMachineRef tm_low_priority[4];
};
struct si_blend_color {
struct r600_atom atom;
struct pipe_blend_color state;
};
struct si_sampler_view {
struct pipe_sampler_view base;
/* [0..7] = image descriptor
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
const struct legacy_surf_level *base_level_info;
ubyte base_level;
ubyte block_width;
bool is_stencil_sampler;
bool dcc_incompatible;
};
#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
struct si_sampler_state {
#ifdef DEBUG
unsigned magic;
#endif
uint32_t val[4];
};
struct si_cs_shader_state {
struct si_compute *program;
struct si_compute *emitted_program;
unsigned offset;
bool initialized;
bool uses_scratch;
};
struct si_textures_info {
struct si_sampler_views views;
uint32_t needs_depth_decompress_mask;
uint32_t needs_color_decompress_mask;
};
struct si_images_info {
struct pipe_image_view views[SI_NUM_IMAGES];
uint32_t needs_color_decompress_mask;
unsigned enabled_mask;
};
struct si_framebuffer {
struct r600_atom atom;
struct pipe_framebuffer_state state;
unsigned colorbuf_enabled_4bit;
unsigned spi_shader_col_format;
unsigned spi_shader_col_format_alpha;
unsigned spi_shader_col_format_blend;
unsigned spi_shader_col_format_blend_alpha;
ubyte nr_samples:5; /* at most 16xAA */
ubyte log_samples:3; /* at most 4 = 16xAA */
ubyte compressed_cb_mask;
ubyte color_is_int8;
ubyte color_is_int10;
ubyte dirty_cbufs;
bool dirty_zsbuf;
bool any_dst_linear;
bool do_update_surf_dirtiness;
};
struct si_clip_state {
struct r600_atom atom;
struct pipe_clip_state state;
};
struct si_sample_locs {
struct r600_atom atom;
unsigned nr_samples;
};
struct si_sample_mask {
struct r600_atom atom;
uint16_t sample_mask;
};
/* A shader state consists of the shader selector, which is a constant state
* object shared by multiple contexts and shouldn't be modified, and
* the current shader variant selected for this context.
*/
struct si_shader_ctx_state {
struct si_shader_selector *cso;
struct si_shader *current;
};
#define SI_NUM_VGT_PARAM_KEY_BITS 12
#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
* Some fields are set by state-change calls, most are set by draw_vbo.
*/
union si_vgt_param_key {
struct {
unsigned prim:4;
unsigned uses_instancing:1;
unsigned multi_instances_smaller_than_primgroup:1;
unsigned primitive_restart:1;
unsigned count_from_stream_output:1;
unsigned line_stipple_enabled:1;
unsigned uses_tess:1;
unsigned tess_uses_prim_id:1;
unsigned uses_gs:1;
unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
} u;
uint32_t index;
};
struct si_bindless_descriptor
{
struct pb_slab_entry entry;
struct r600_resource *buffer;
unsigned offset;
uint32_t desc_list[16];
bool dirty;
};
struct si_texture_handle
{
struct si_bindless_descriptor *desc;
struct pipe_sampler_view *view;
struct si_sampler_state sstate;
};
struct si_image_handle
{
struct si_bindless_descriptor *desc;
struct pipe_image_view view;
};
struct si_context {
struct r600_common_context b;
struct blitter_context *blitter;
void *custom_dsa_flush;
void *custom_blend_resolve;
void *custom_blend_fmask_decompress;
void *custom_blend_eliminate_fastclear;
void *custom_blend_dcc_decompress;
struct si_screen *screen;
LLVMTargetMachineRef tm; /* only non-threaded compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
struct r600_resource *wait_mem_scratch;
unsigned wait_mem_number;
struct radeon_winsys_cs *ce_ib;
struct radeon_winsys_cs *ce_preamble_ib;
struct r600_resource *ce_ram_saved_buffer;
struct u_suballocator *ce_suballocator;
unsigned ce_ram_saved_offset;
uint16_t total_ce_ram_allocated;
bool ce_need_synchronization:1;
bool gfx_flush_in_progress:1;
bool compute_is_busy:1;
/* Atoms (direct states). */
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* PM4 states (precomputed immutable states) */
unsigned dirty_states;
union si_state queued;
union si_state emitted;
/* Atom declarations. */
struct r600_atom prefetch_L2;
struct si_framebuffer framebuffer;
struct si_sample_locs msaa_sample_locs;
struct r600_atom db_render_state;
struct r600_atom msaa_config;
struct si_sample_mask sample_mask;
struct r600_atom cb_render_state;
unsigned last_cb_target_mask;
struct si_blend_color blend_color;
struct r600_atom clip_regs;
struct si_clip_state clip_state;
struct si_shader_data shader_userdata;
struct si_stencil_ref stencil_ref;
struct r600_atom spi_map;
/* Precomputed states. */
struct si_pm4_state *init_config;
struct si_pm4_state *init_config_gs_rings;
bool init_config_has_vgt_flush;
struct si_pm4_state *vgt_shader_config[4];
/* shaders */
struct si_shader_ctx_state ps_shader;
struct si_shader_ctx_state gs_shader;
struct si_shader_ctx_state vs_shader;
struct si_shader_ctx_state tcs_shader;
struct si_shader_ctx_state tes_shader;
struct si_cs_shader_state cs_shader_state;
/* shader information */
struct si_vertex_elements *vertex_elements;
unsigned sprite_coord_enable;
bool flatshade;
bool do_update_shaders;
/* shader descriptors */
struct si_descriptors vertex_buffers;
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
unsigned shader_pointers_dirty;
unsigned shader_needs_decompress_mask;
struct si_buffer_resources rw_buffers;
struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
struct si_textures_info samplers[SI_NUM_SHADERS];
struct si_images_info images[SI_NUM_SHADERS];
/* other shader resources */
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
struct pipe_resource *tf_ring;
struct pipe_resource *tess_offchip_ring;
union pipe_color_union *border_color_table; /* in CPU memory, any endian */
struct r600_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
unsigned border_color_count;
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
bool vertex_buffer_pointer_dirty;
struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
/* MSAA config state. */
int ps_iter_samples;
bool smoothing_enabled;
/* DB render state. */
unsigned ps_db_shader_control;
unsigned dbcb_copy_sample;
bool dbcb_depth_copy_enabled:1;
bool dbcb_stencil_copy_enabled:1;
bool db_flush_depth_inplace:1;
bool db_flush_stencil_inplace:1;
bool db_depth_clear:1;
bool db_depth_disable_expclear:1;
bool db_stencil_clear:1;
bool db_stencil_disable_expclear:1;
bool occlusion_queries_disabled:1;
bool generate_mipmap_for_depth:1;
/* Emitted draw state. */
bool gs_tri_strip_adj_fix:1;
int last_index_size;
int last_base_vertex;
int last_start_instance;
int last_drawid;
int last_sh_base_reg;
int last_primitive_restart_en;
int last_restart_index;
int last_gs_out_prim;
int last_prim;
int last_multi_vgt_param;
int last_rast_prim;
unsigned last_sc_line_stipple;
unsigned current_vs_state;
unsigned last_vs_state;
enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
/* Scratch buffer */
struct r600_atom scratch_state;
struct r600_resource *scratch_buffer;
unsigned scratch_waves;
unsigned spi_tmpring_size;
struct r600_resource *compute_scratch_buffer;
/* Emitted derived tessellation state. */
/* Local shader (VS), or HS if LS-HS are merged. */
struct si_shader *last_ls;
struct si_shader_selector *last_tcs;
int last_num_tcs_input_cp;
int last_tes_sh_base;
bool last_tess_uses_primid;
unsigned last_num_patches;
/* Debug state. */
bool is_debug;
struct radeon_saved_cs last_gfx;
struct r600_resource *last_trace_buf;
struct r600_resource *trace_buf;
unsigned trace_id;
uint64_t dmesg_timestamp;
unsigned apitrace_call_number;
/* Other state */
bool need_check_render_feedback;
bool decompression_enabled;
/* Precomputed IA_MULTI_VGT_PARAM */
union si_vgt_param_key ia_multi_vgt_param_key;
unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
/* Slab allocator for bindless descriptors. */
struct pb_slabs bindless_descriptor_slabs;
/* Bindless descriptors. */
struct util_dynarray bindless_descriptors;
bool bindless_descriptors_dirty;
/* Allocated bindless handles */
struct hash_table *tex_handles;
struct hash_table *img_handles;
/* Resident bindless handles */
struct util_dynarray resident_tex_handles;
struct util_dynarray resident_img_handles;
/* Resident bindless handles which need decompression */
struct util_dynarray resident_tex_needs_color_decompress;
struct util_dynarray resident_img_needs_color_decompress;
struct util_dynarray resident_tex_needs_depth_decompress;
/* Bindless state */
bool uses_bindless_samplers;
bool uses_bindless_images;
};
/* cik_sdma.c */
void cik_init_sdma_functions(struct si_context *sctx);
/* si_blit.c */
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_graphics_textures(struct si_context *sctx);
void si_decompress_compute_textures(struct si_context *sctx);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
/* si_cp_dma.c */
#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
#define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
#define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
#define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
SI_CPDMA_SKIP_SYNC_AFTER | \
SI_CPDMA_SKIP_SYNC_BEFORE | \
SI_CPDMA_SKIP_GFX_SYNC | \
SI_CPDMA_SKIP_BO_LIST_UPDATE)
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
unsigned user_flags);
void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
uint64_t offset, unsigned size);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct r600_common_context *ctx,
struct radeon_saved_cs *saved, enum ring_type ring);
bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
/* si_dma.c */
void si_init_dma_functions(struct si_context *sctx);
/* si_hw_context.c */
void si_context_gfx_flush(void *context, unsigned flags,
struct pipe_fence_handle **fence);
void si_begin_new_cs(struct si_context *ctx);
void si_need_cs_space(struct si_context *ctx);
/* si_compute.c */
void si_init_compute_functions(struct si_context *sctx);
/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);
/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
/*
* common helpers
*/
static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
}
static inline void
si_set_atom_dirty(struct si_context *sctx,
struct r600_atom *atom, bool dirty)
{
unsigned bit = 1 << atom->id;
if (dirty)
sctx->dirty_atoms |= bit;
else
sctx->dirty_atoms &= ~bit;
}
static inline bool
si_is_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
unsigned bit = 1 << atom->id;
return sctx->dirty_atoms & bit;
}
static inline void
si_mark_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
si_set_atom_dirty(sctx, atom, true);
}
static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return &sctx->gs_shader;
if (sctx->tes_shader.cso)
return &sctx->tes_shader;
return &sctx->vs_shader;
}
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
{
struct si_shader_ctx_state *vs = si_get_vs(sctx);
return vs->cso ? &vs->cso->info : NULL;
}
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return sctx->gs_shader.cso->gs_copy_shader;
struct si_shader_ctx_state *vs = si_get_vs(sctx);
return vs->current ? vs->current : NULL;
}
static inline unsigned
si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
{
unsigned alignment, tcc_cache_line_size;
/* If the upload size is less than the cache line size (e.g. 16, 32),
* the whole thing will fit into a cache line if we align it to its size.
* The idea is that multiple small uploads can share a cache line.
* If the upload size is greater, align it to the cache line size.
*/
alignment = util_next_power_of_two(upload_size);
tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
return MIN2(alignment, tcc_cache_line_size);
}
#endif
|