1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_string.h"
#include "util/u_debug.h"
#include "util/os_time.h"
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include "freedreno_screen.h"
#include "freedreno_resource.h"
#include "freedreno_fence.h"
#include "freedreno_query.h"
#include "freedreno_util.h"
#include "a2xx/fd2_screen.h"
#include "a3xx/fd3_screen.h"
#include "a4xx/fd4_screen.h"
#include "a5xx/fd5_screen.h"
#include "ir3/ir3_nir.h"
/* XXX this should go away */
#include "state_tracker/drm_driver.h"
static const struct debug_named_value debug_options[] = {
{"msgs", FD_DBG_MSGS, "Print debug messages"},
{"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
{"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
{"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
{"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
{"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
{"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
{"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
{"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
{"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
{"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
{"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
{"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
{"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
{"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
int fd_mesa_debug = 0;
bool fd_binning_enabled = true;
static bool glsl120 = false;
static const char *
fd_screen_get_name(struct pipe_screen *pscreen)
{
static char buffer[128];
util_snprintf(buffer, sizeof(buffer), "FD%03d",
fd_screen(pscreen)->device_id);
return buffer;
}
static const char *
fd_screen_get_vendor(struct pipe_screen *pscreen)
{
return "freedreno";
}
static const char *
fd_screen_get_device_vendor(struct pipe_screen *pscreen)
{
return "Qualcomm";
}
static uint64_t
fd_screen_get_timestamp(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
if (screen->has_timestamp) {
uint64_t n;
fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
debug_assert(screen->max_freq > 0);
return n * 1000000000 / screen->max_freq;
} else {
int64_t cpu_time = os_time_get() * 1000;
return cpu_time + screen->cpu_gpu_time_delta;
}
}
static void
fd_screen_destroy(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
if (screen->pipe)
fd_pipe_del(screen->pipe);
if (screen->dev)
fd_device_del(screen->dev);
fd_bc_fini(&screen->batch_cache);
slab_destroy_parent(&screen->transfer_pool);
mtx_destroy(&screen->lock);
ralloc_free(screen->compiler);
free(screen);
}
/*
TODO either move caps to a2xx/a3xx specific code, or maybe have some
tables for things that differ if the delta is not too much..
*/
static int
fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
struct fd_screen *screen = fd_screen(pscreen);
/* this is probably not totally correct.. but it's a start: */
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_INVALIDATE_BUFFER:
return 1;
case PIPE_CAP_VERTEXID_NOBASE:
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return is_a4xx(screen) ? 0 : 1;
case PIPE_CAP_COMPUTE:
return has_compute(screen);
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
return 0;
case PIPE_CAP_SM3:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CLIP_HALFZ:
return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
case PIPE_CAP_DEPTH_CLIP_DISABLE:
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
return is_a5xx(screen);
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
return 0;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
if (is_a3xx(screen)) return 16;
if (is_a4xx(screen)) return 32;
if (is_a5xx(screen)) return 32;
return 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
/* We could possibly emulate more by pretending 2d/rect textures and
* splitting high bits of index into 2nd dimension..
*/
if (is_a3xx(screen)) return 8192;
if (is_a4xx(screen)) return 16384;
if (is_a5xx(screen)) return 16384;
return 0;
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_TEXTURE_QUERY_LOD:
return is_a4xx(screen) || is_a5xx(screen);
case PIPE_CAP_START_INSTANCE:
/* Note that a5xx can do this, it just can't (at least with
* current firmware) do draw_indirect with base_instance.
* Since draw_indirect is needed sooner (gles31 and gl40 vs
* gl42), hide base_instance on a5xx. :-/
*/
return is_a4xx(screen);
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 64;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
if (glsl120)
return 120;
return is_ir3(screen) ? 140 : 120;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
if (is_a5xx(screen))
return 4;
return 0;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
if (is_a4xx(screen) || is_a5xx(screen))
return 4;
return 0;
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_TGSI_TXQS:
/* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_BINDLESS_TEXTURE:
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
case PIPE_CAP_QUERY_SO_OVERFLOW:
case PIPE_CAP_MEMOBJ:
case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
case PIPE_CAP_TILE_RASTER_ORDER:
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
return 0;
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
return screen->priority_mask;
case PIPE_CAP_DRAW_INDIRECT:
if (is_a4xx(screen) || is_a5xx(screen))
return 1;
return 0;
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
if (is_a4xx(screen) || is_a5xx(screen))
return 1;
return 0;
case PIPE_CAP_LOAD_CONSTBUF:
/* name is confusing, but this turns on std430 packing */
if (is_ir3(screen))
return 1;
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
/* manage the variants for these ourself, to avoid breaking precompile: */
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
if (is_ir3(screen))
return 1;
return 0;
/* Stream output. */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
if (is_ir3(screen))
return PIPE_MAX_SO_BUFFERS;
return 0;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
if (is_ir3(screen))
return 1;
return 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
if (is_ir3(screen))
return 16 * 4; /* should only be shader out limit? */
return 0;
/* Geometry shader output, unsupported. */
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 0;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 11;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return screen->max_rts;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return is_a3xx(screen) ? 1 : 0;
/* Queries. */
case PIPE_CAP_QUERY_BUFFER_OBJECT:
return 0;
case PIPE_CAP_OCCLUSION_QUERY:
return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
/* only a4xx, requires new enough kernel so we know max_freq: */
return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_VENDOR_ID:
return 0x5143;
case PIPE_CAP_DEVICE_ID:
return 0xFFFFFFFF;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY:
DBG("FINISHME: The value returned is incorrect\n");
return 10;
case PIPE_CAP_UMA:
return 1;
case PIPE_CAP_NATIVE_FENCE_FD:
return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
}
debug_printf("unknown param %d\n", param);
return 0;
}
static float
fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
/* NOTE: actual value is 127.0f, but this is working around a deqp
* bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
* uses too small of a render target size, and gets confused when
* the lines start going offscreen.
*
* See: https://code.google.com/p/android/issues/detail?id=206513
*/
if (fd_mesa_debug & FD_DBG_DEQP)
return 48.0f;
return 127.0f;
case PIPE_CAPF_MAX_POINT_WIDTH:
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 4092.0f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0f;
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
case PIPE_CAPF_GUARD_BAND_BOTTOM:
return 0.0f;
}
debug_printf("unknown paramf %d\n", param);
return 0;
}
static int
fd_screen_get_shader_param(struct pipe_screen *pscreen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct fd_screen *screen = fd_screen(pscreen);
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
break;
case PIPE_SHADER_COMPUTE:
if (has_compute(screen))
break;
return 0;
case PIPE_SHADER_GEOMETRY:
/* maye we could emulate.. */
return 0;
default:
DBG("unknown shader type %d", shader);
return 0;
}
/* this is probably not totally correct.. but it's a start: */
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 8; /* XXX */
case PIPE_SHADER_CAP_MAX_INPUTS:
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 64; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
/* NOTE: seems to be limit for a3xx is actually 512 but
* split between VS and FS. Use lower limit of 256 to
* avoid getting into impossible situations:
*/
return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return is_ir3(screen) ? 16 : 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
/* Technically this should be the same as for TEMP/CONST, since
* everything is just normal registers. This is just temporary
* hack until load_input/store_output handle arrays in a similar
* way as load_var/store_var..
*/
return 0;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
/* a2xx compiler doesn't handle indirect: */
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
if (glsl120)
return 0;
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_INT64_ATOMICS:
return 0;
case PIPE_SHADER_CAP_FP16:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
if (is_ir3(screen))
return PIPE_SHADER_IR_NIR;
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
if (is_ir3(screen)) {
return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
} else {
return (1 << PIPE_SHADER_IR_TGSI);
}
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
if (is_a5xx(screen)) {
/* a5xx (and a4xx for that matter) has one state-block
* for compute-shader SSBO's and another that is shared
* by VS/HS/DS/GS/FS.. so to simplify things for now
* just advertise SSBOs for FS and CS. We could possibly
* do what blob does, and partition the space for
* VS/HS/DS/GS/FS. The blob advertises:
*
* GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
* GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
* GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
*
* I think that way we could avoid having to patch shaders
* for actual SSBO indexes by using a static partitioning.
*
* Note same state block is used for images and buffers,
* but images also need texture state for read access
* (isam/isam.3d)
*/
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_COMPUTE:
return 24;
default:
return 0;
}
}
return 0;
}
debug_printf("unknown shader param %d\n", param);
return 0;
}
/* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
* into per-generation backend?
*/
static int
fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
enum pipe_compute_cap param, void *ret)
{
struct fd_screen *screen = fd_screen(pscreen);
const char * const ir = "ir3";
if (!has_compute(screen))
return 0;
switch (param) {
case PIPE_COMPUTE_CAP_ADDRESS_BITS:
if (ret) {
uint32_t *address_bits = ret;
address_bits[0] = 32;
if (is_a5xx(screen))
address_bits[0] = 64;
}
return 1 * sizeof(uint32_t);
case PIPE_COMPUTE_CAP_IR_TARGET:
if (ret)
sprintf(ret, ir);
return strlen(ir) * sizeof(char);
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
if (ret) {
uint64_t *grid_dimension = ret;
grid_dimension[0] = 3;
}
return 1 * sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
if (ret) {
uint64_t *grid_size = ret;
grid_size[0] = 65535;
grid_size[1] = 65535;
grid_size[2] = 65535;
}
return 3 * sizeof(uint64_t) ;
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
if (ret) {
uint64_t *block_size = ret;
block_size[0] = 1024;
block_size[1] = 1024;
block_size[2] = 64;
}
return 3 * sizeof(uint64_t) ;
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
if (ret) {
uint64_t *max_threads_per_block = ret;
*max_threads_per_block = 1024;
}
return sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
if (ret) {
uint64_t *local_size = ret;
*local_size = 32768;
}
return sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
break;
case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
if (ret) {
uint64_t *max = ret;
*max = 32768;
}
return sizeof(uint64_t);
case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
break;
}
return 0;
}
static const void *
fd_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir, unsigned shader)
{
struct fd_screen *screen = fd_screen(pscreen);
if (is_ir3(screen))
return ir3_get_compiler_options(screen->compiler);
return NULL;
}
boolean
fd_screen_bo_get_handle(struct pipe_screen *pscreen,
struct fd_bo *bo,
unsigned stride,
struct winsys_handle *whandle)
{
whandle->stride = stride;
if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
return fd_bo_get_name(bo, &whandle->handle) == 0;
} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
whandle->handle = fd_bo_handle(bo);
return TRUE;
} else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
whandle->handle = fd_bo_dmabuf(bo);
return TRUE;
} else {
return FALSE;
}
}
struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle)
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_bo *bo;
if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
bo = fd_bo_from_name(screen->dev, whandle->handle);
} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
} else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
} else {
DBG("Attempt to import unsupported handle type %d", whandle->type);
return NULL;
}
if (!bo) {
DBG("ref name 0x%08x failed", whandle->handle);
return NULL;
}
return bo;
}
struct pipe_screen *
fd_screen_create(struct fd_device *dev)
{
struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
struct pipe_screen *pscreen;
uint64_t val;
fd_mesa_debug = debug_get_option_fd_mesa_debug();
if (fd_mesa_debug & FD_DBG_NOBIN)
fd_binning_enabled = false;
glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
if (!screen)
return NULL;
pscreen = &screen->base;
screen->dev = dev;
screen->refcnt = 1;
// maybe this should be in context?
screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
if (!screen->pipe) {
DBG("could not create 3d pipe");
goto fail;
}
if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
DBG("could not get GMEM size");
goto fail;
}
screen->gmemsize_bytes = val;
if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
DBG("could not get device-id");
goto fail;
}
screen->device_id = val;
if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
DBG("could not get gpu freq");
/* this limits what performance related queries are
* supported but is not fatal
*/
screen->max_freq = 0;
} else {
screen->max_freq = val;
if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
screen->has_timestamp = true;
}
if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
DBG("could not get gpu-id");
goto fail;
}
screen->gpu_id = val;
if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
DBG("could not get chip-id");
/* older kernels may not have this property: */
unsigned core = screen->gpu_id / 100;
unsigned major = (screen->gpu_id % 100) / 10;
unsigned minor = screen->gpu_id % 10;
unsigned patch = 0; /* assume the worst */
val = (patch & 0xff) | ((minor & 0xff) << 8) |
((major & 0xff) << 16) | ((core & 0xff) << 24);
}
screen->chip_id = val;
if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
DBG("could not get # of rings");
screen->priority_mask = 0;
} else {
/* # of rings equates to number of unique priority values: */
screen->priority_mask = (1 << val) - 1;
}
DBG("Pipe Info:");
DBG(" GPU-id: %d", screen->gpu_id);
DBG(" Chip-id: 0x%08x", screen->chip_id);
DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
/* explicitly checking for GPU revisions that are known to work. This
* may be overly conservative for a3xx, where spoofing the gpu_id with
* the blob driver seems to generate identical cmdstream dumps. But
* on a2xx, there seem to be small differences between the GPU revs
* so it is probably better to actually test first on real hardware
* before enabling:
*
* If you have a different adreno version, feel free to add it to one
* of the cases below and see what happens. And if it works, please
* send a patch ;-)
*/
switch (screen->gpu_id) {
case 220:
fd2_screen_init(pscreen);
break;
case 305:
case 307:
case 320:
case 330:
fd3_screen_init(pscreen);
break;
case 420:
case 430:
fd4_screen_init(pscreen);
break;
case 530:
fd5_screen_init(pscreen);
break;
default:
debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
goto fail;
}
if (screen->gpu_id >= 500) {
screen->gmem_alignw = 64;
screen->gmem_alignh = 32;
screen->num_vsc_pipes = 16;
} else {
screen->gmem_alignw = 32;
screen->gmem_alignh = 32;
screen->num_vsc_pipes = 8;
}
/* NOTE: don't enable reordering on a2xx, since completely untested.
* Also, don't enable if we have too old of a kernel to support
* growable cmdstream buffers, since memory requirement for cmdstream
* buffers would be too much otherwise.
*/
if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
fd_bc_init(&screen->batch_cache);
(void) mtx_init(&screen->lock, mtx_plain);
pscreen->destroy = fd_screen_destroy;
pscreen->get_param = fd_screen_get_param;
pscreen->get_paramf = fd_screen_get_paramf;
pscreen->get_shader_param = fd_screen_get_shader_param;
pscreen->get_compute_param = fd_get_compute_param;
pscreen->get_compiler_options = fd_get_compiler_options;
fd_resource_screen_init(pscreen);
fd_query_screen_init(pscreen);
pscreen->get_name = fd_screen_get_name;
pscreen->get_vendor = fd_screen_get_vendor;
pscreen->get_device_vendor = fd_screen_get_device_vendor;
pscreen->get_timestamp = fd_screen_get_timestamp;
pscreen->fence_reference = fd_fence_ref;
pscreen->fence_finish = fd_fence_finish;
pscreen->fence_get_fd = fd_fence_get_fd;
slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
return pscreen;
fail:
fd_screen_destroy(pscreen);
return NULL;
}
|