/* * Copyright (c) 2012-2015 Etnaviv Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "etnaviv_rasterizer.h" #include "etnaviv_context.h" #include "etnaviv_screen.h" #include "hw/common.xml.h" #include "etnaviv_translate.h" #include "util/u_math.h" #include "util/u_memory.h" void * etna_rasterizer_state_create(struct pipe_context *pctx, const struct pipe_rasterizer_state *so) { struct etna_rasterizer_state *cs; struct etna_context *ctx = etna_context(pctx); /* Disregard flatshading on GC880+, as a HW bug there seem to disable all * varying interpolation if it's enabled */ bool flatshade = ctx->screen->model < 880 ? so->flatshade : false; if (so->fill_front != so->fill_back) DBG("Different front and back fill mode not supported"); cs = CALLOC_STRUCT(etna_rasterizer_state); if (!cs) return NULL; cs->base = *so; cs->PA_CONFIG = (flatshade ? VIVS_PA_CONFIG_SHADE_MODEL_FLAT : VIVS_PA_CONFIG_SHADE_MODEL_SMOOTH) | translate_cull_face(so->cull_face, so->front_ccw) | translate_polygon_mode(so->fill_front) | COND(so->point_quad_rasterization, VIVS_PA_CONFIG_POINT_SPRITE_ENABLE) | COND(so->point_size_per_vertex, VIVS_PA_CONFIG_POINT_SIZE_ENABLE) | COND(VIV_FEATURE(ctx->screen, chipMinorFeatures1, WIDE_LINE), VIVS_PA_CONFIG_WIDE_LINE); cs->PA_LINE_WIDTH = fui(so->line_width / 2.0f); cs->PA_POINT_SIZE = fui(so->point_size / 2.0f); cs->SE_DEPTH_SCALE = fui(so->offset_scale); cs->SE_DEPTH_BIAS = fui(so->offset_units) / 65535.0f; cs->SE_CONFIG = COND(so->line_last_pixel, VIVS_SE_CONFIG_LAST_PIXEL_ENABLE); /* XXX anything else? */ /* XXX bottom_edge_rule */ cs->PA_SYSTEM_MODE = COND(so->half_pixel_center, VIVS_PA_SYSTEM_MODE_UNK0 | VIVS_PA_SYSTEM_MODE_UNK4); /* so->scissor overrides the scissor, defaulting to the whole framebuffer, * with the scissor state */ cs->scissor = so->scissor; /* point size per vertex adds a vertex shader output */ cs->point_size_per_vertex = so->point_size_per_vertex; assert(!so->clip_halfz); /* could be supported with shader magic, actually D3D z is default on older gc */ return cs; }