/* * Copyright (c) 2014-2015 Etnaviv Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Wladimir J. van der Laan */ #include "etnaviv_emit.h" #include "etnaviv_blend.h" #include "etnaviv_compiler.h" #include "etnaviv_context.h" #include "etnaviv_rasterizer.h" #include "etnaviv_resource.h" #include "etnaviv_rs.h" #include "etnaviv_screen.h" #include "etnaviv_shader.h" #include "etnaviv_texture.h" #include "etnaviv_translate.h" #include "etnaviv_uniforms.h" #include "etnaviv_util.h" #include "etnaviv_zsa.h" #include "hw/common.xml.h" #include "hw/state.xml.h" #include "util/u_math.h" struct etna_coalesce { uint32_t start; uint32_t last_reg; uint32_t last_fixp; }; /* Queue a STALL command (queues 2 words) */ static inline void CMD_STALL(struct etna_cmd_stream *stream, uint32_t from, uint32_t to) { etna_cmd_stream_emit(stream, VIV_FE_STALL_HEADER_OP_STALL); etna_cmd_stream_emit(stream, VIV_FE_STALL_TOKEN_FROM(from) | VIV_FE_STALL_TOKEN_TO(to)); } void etna_stall(struct etna_cmd_stream *stream, uint32_t from, uint32_t to) { etna_cmd_stream_reserve(stream, 4); etna_emit_load_state(stream, VIVS_GL_SEMAPHORE_TOKEN >> 2, 1, 0); etna_cmd_stream_emit(stream, VIVS_GL_SEMAPHORE_TOKEN_FROM(from) | VIVS_GL_SEMAPHORE_TOKEN_TO(to)); if (from == SYNC_RECIPIENT_FE) { /* if the frontend is to be stalled, queue a STALL frontend command */ CMD_STALL(stream, from, to); } else { /* otherwise, load the STALL token state */ etna_emit_load_state(stream, VIVS_GL_STALL_TOKEN >> 2, 1, 0); etna_cmd_stream_emit(stream, VIVS_GL_STALL_TOKEN_FROM(from) | VIVS_GL_STALL_TOKEN_TO(to)); } } static void etna_coalesce_start(struct etna_cmd_stream *stream, struct etna_coalesce *coalesce) { coalesce->start = etna_cmd_stream_offset(stream); coalesce->last_reg = 0; coalesce->last_fixp = 0; } static void etna_coalesce_end(struct etna_cmd_stream *stream, struct etna_coalesce *coalesce) { uint32_t end = etna_cmd_stream_offset(stream); uint32_t size = end - coalesce->start; if (size) { uint32_t offset = coalesce->start - 1; uint32_t value = etna_cmd_stream_get(stream, offset); value |= VIV_FE_LOAD_STATE_HEADER_COUNT(size); etna_cmd_stream_set(stream, offset, value); } /* append needed padding */ if (end % 2 == 1) etna_cmd_stream_emit(stream, 0xdeadbeef); } static void check_coalsence(struct etna_cmd_stream *stream, struct etna_coalesce *coalesce, uint32_t reg, uint32_t fixp) { if (coalesce->last_reg != 0) { if (((coalesce->last_reg + 4) != reg) || (coalesce->last_fixp != fixp)) { etna_coalesce_end(stream, coalesce); etna_emit_load_state(stream, reg >> 2, 0, fixp); coalesce->start = etna_cmd_stream_offset(stream); } } else { etna_emit_load_state(stream, reg >> 2, 0, fixp); coalesce->start = etna_cmd_stream_offset(stream); } coalesce->last_reg = reg; coalesce->last_fixp = fixp; } static inline void etna_coalsence_emit(struct etna_cmd_stream *stream, struct etna_coalesce *coalesce, uint32_t reg, uint32_t value) { check_coalsence(stream, coalesce, reg, 0); etna_cmd_stream_emit(stream, value); } static inline void etna_coalsence_emit_fixp(struct etna_cmd_stream *stream, struct etna_coalesce *coalesce, uint32_t reg, uint32_t value) { check_coalsence(stream, coalesce, reg, 1); etna_cmd_stream_emit(stream, value); } static inline void etna_coalsence_emit_reloc(struct etna_cmd_stream *stream, struct etna_coalesce *coalesce, uint32_t reg, const struct etna_reloc *r) { if (r->bo) { check_coalsence(stream, coalesce, reg, 0); etna_cmd_stream_reloc(stream, r); } } #define EMIT_STATE(state_name, src_value) \ etna_coalsence_emit(stream, &coalesce, VIVS_##state_name, src_value) #define EMIT_STATE_FIXP(state_name, src_value) \ etna_coalsence_emit_fixp(stream, &coalesce, VIVS_##state_name, src_value) #define EMIT_STATE_RELOC(state_name, src_value) \ etna_coalsence_emit_reloc(stream, &coalesce, VIVS_##state_name, src_value) /* submit RS state, without any processing and no dependence on context * except TS if this is a source-to-destination blit. */ void etna_submit_rs_state(struct etna_context *ctx, const struct compiled_rs_state *cs) { struct etna_screen *screen = etna_screen(ctx->base.screen); struct etna_cmd_stream *stream = ctx->stream; struct etna_coalesce coalesce; if (screen->specs.pixel_pipes == 1) { etna_cmd_stream_reserve(stream, 22); etna_coalesce_start(stream, &coalesce); /* 0/1 */ EMIT_STATE(RS_CONFIG, cs->RS_CONFIG); /* 2 */ EMIT_STATE_RELOC(RS_SOURCE_ADDR, &cs->source[0]); /* 3 */ EMIT_STATE(RS_SOURCE_STRIDE, cs->RS_SOURCE_STRIDE); /* 4 */ EMIT_STATE_RELOC(RS_DEST_ADDR, &cs->dest[0]); /* 5 */ EMIT_STATE(RS_DEST_STRIDE, cs->RS_DEST_STRIDE); /* 6/7 */ EMIT_STATE(RS_WINDOW_SIZE, cs->RS_WINDOW_SIZE); /* 8/9 */ EMIT_STATE(RS_DITHER(0), cs->RS_DITHER[0]); /*10 */ EMIT_STATE(RS_DITHER(1), cs->RS_DITHER[1]); /*11 - pad */ /*12/13*/ EMIT_STATE(RS_CLEAR_CONTROL, cs->RS_CLEAR_CONTROL); /*14 */ EMIT_STATE(RS_FILL_VALUE(0), cs->RS_FILL_VALUE[0]); /*15 */ EMIT_STATE(RS_FILL_VALUE(1), cs->RS_FILL_VALUE[1]); /*16 */ EMIT_STATE(RS_FILL_VALUE(2), cs->RS_FILL_VALUE[2]); /*17 */ EMIT_STATE(RS_FILL_VALUE(3), cs->RS_FILL_VALUE[3]); /*18/19*/ EMIT_STATE(RS_EXTRA_CONFIG, cs->RS_EXTRA_CONFIG); /*20/21*/ EMIT_STATE(RS_KICKER, 0xbeebbeeb); etna_coalesce_end(stream, &coalesce); } else if (screen->specs.pixel_pipes == 2) { etna_cmd_stream_reserve(stream, 34); /* worst case - both pipes multi=1 */ etna_coalesce_start(stream, &coalesce); /* 0/1 */ EMIT_STATE(RS_CONFIG, cs->RS_CONFIG); /* 2/3 */ EMIT_STATE(RS_SOURCE_STRIDE, cs->RS_SOURCE_STRIDE); /* 4/5 */ EMIT_STATE(RS_DEST_STRIDE, cs->RS_DEST_STRIDE); /* 6/7 */ EMIT_STATE_RELOC(RS_PIPE_SOURCE_ADDR(0), &cs->source[0]); if (cs->RS_SOURCE_STRIDE & VIVS_RS_SOURCE_STRIDE_MULTI) { /*8 */ EMIT_STATE_RELOC(RS_PIPE_SOURCE_ADDR(1), &cs->source[1]); /*9 - pad */ } /*10/11*/ EMIT_STATE_RELOC(RS_PIPE_DEST_ADDR(0), &cs->dest[0]); if (cs->RS_DEST_STRIDE & VIVS_RS_DEST_STRIDE_MULTI) { /*12*/ EMIT_STATE_RELOC(RS_PIPE_DEST_ADDR(1), &cs->dest[1]); /*13 - pad */ } /*14/15*/ EMIT_STATE(RS_PIPE_OFFSET(0), cs->RS_PIPE_OFFSET[0]); /*16 */ EMIT_STATE(RS_PIPE_OFFSET(1), cs->RS_PIPE_OFFSET[1]); /*17 - pad */ /*18/19*/ EMIT_STATE(RS_WINDOW_SIZE, cs->RS_WINDOW_SIZE); /*20/21*/ EMIT_STATE(RS_DITHER(0), cs->RS_DITHER[0]); /*22 */ EMIT_STATE(RS_DITHER(1), cs->RS_DITHER[1]); /*23 - pad */ /*24/25*/ EMIT_STATE(RS_CLEAR_CONTROL, cs->RS_CLEAR_CONTROL); /*26 */ EMIT_STATE(RS_FILL_VALUE(0), cs->RS_FILL_VALUE[0]); /*27 */ EMIT_STATE(RS_FILL_VALUE(1), cs->RS_FILL_VALUE[1]); /*28 */ EMIT_STATE(RS_FILL_VALUE(2), cs->RS_FILL_VALUE[2]); /*29 */ EMIT_STATE(RS_FILL_VALUE(3), cs->RS_FILL_VALUE[3]); /*30/31*/ EMIT_STATE(RS_EXTRA_CONFIG, cs->RS_EXTRA_CONFIG); /*32/33*/ EMIT_STATE(RS_KICKER, 0xbeebbeeb); etna_coalesce_end(stream, &coalesce); } else { abort(); } } /* Create bit field that specifies which samplers are active and thus need to be * programmed * 32 bits is enough for 32 samplers. As far as I know this is the upper bound * supported on any Vivante hw * up to GC4000. */ static uint32_t active_samplers_bits(struct etna_context *ctx) { return ctx->active_sampler_views & ctx->active_samplers; } #define ETNA_3D_CONTEXT_SIZE (400) /* keep this number above "Total state updates (fixed)" from gen_weave_state tool */ static unsigned required_stream_size(struct etna_context *ctx) { unsigned size = ETNA_3D_CONTEXT_SIZE; /* stall + flush */ size += 2 + 4; /* vertex elements */ size += ctx->vertex_elements->num_elements + 1; /* uniforms - worst case (2 words per uniform load) */ size += ctx->vs->uniforms.const_count * 2; size += ctx->fs->uniforms.const_count * 2; /* shader */ size += ctx->shader_state.vs_inst_mem_size + 1; size += ctx->shader_state.ps_inst_mem_size + 1; /* DRAW_INDEXED_PRIMITIVES command */ size += 6; /* reserve for alignment etc. */ size += 64; return size; } /* Weave state before draw operation. This function merges all the compiled * state blocks under the context into one device register state. Parts of * this state that are changed since last call (dirty) will be uploaded as * state changes in the command buffer. */ void etna_emit_state(struct etna_context *ctx) { struct etna_cmd_stream *stream = ctx->stream; uint32_t active_samplers = active_samplers_bits(ctx); /* Pre-reserve the command buffer space which we are likely to need. * This must cover all the state emitted below, and the following * draw command. */ etna_cmd_stream_reserve(stream, required_stream_size(ctx)); uint32_t dirty = ctx->dirty; /* Pre-processing: see what caches we need to flush before making state changes. */ uint32_t to_flush = 0; if (unlikely(dirty & (ETNA_DIRTY_BLEND))) { /* Need flush COLOR when changing PE.COLOR_FORMAT.OVERWRITE. */ #if 0 /* TODO*/ if ((ctx->gpu3d.PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE) != (etna_blend_state(ctx->blend)->PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE)) #endif to_flush |= VIVS_GL_FLUSH_CACHE_COLOR; } if (unlikely(dirty & (ETNA_DIRTY_TEXTURE_CACHES))) to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE; if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) /* Framebuffer config changed? */ to_flush |= VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH; if (DBG_ENABLED(ETNA_DBG_CFLUSH_ALL)) to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE | VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH; if (to_flush) { etna_set_state(stream, VIVS_GL_FLUSH_CACHE, to_flush); etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE); } /* If MULTI_SAMPLE_CONFIG.MSAA_SAMPLES changed, clobber affected shader * state to make sure it is always rewritten. */ if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { if ((ctx->gpu3d.GL_MULTI_SAMPLE_CONFIG & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK) != (ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK)) { /* XXX what does the GPU set these states to on MSAA samples change? * Does it do the right thing? * (increase/decrease as necessary) or something else? Just set some * invalid value until we know for * sure. */ ctx->gpu3d.PS_INPUT_COUNT = 0xffffffff; ctx->gpu3d.PS_TEMP_REGISTER_CONTROL = 0xffffffff; } } /* Update vertex elements. This is different from any of the other states, in that * a) the number of vertex elements written matters: so write only active ones * b) the vertex element states must all be written: do not skip entries that stay the same */ if (dirty & (ETNA_DIRTY_VERTEX_ELEMENTS)) { /* Special case: vertex elements must always be sent in full if changed */ /*00600*/ etna_set_state_multi(stream, VIVS_FE_VERTEX_ELEMENT_CONFIG(0), ctx->vertex_elements->num_elements, ctx->vertex_elements->FE_VERTEX_ELEMENT_CONFIG); } /* The following code is originally generated by gen_merge_state.py, to * emit state in increasing order of address (this makes it possible to merge * consecutive register updates into one SET_STATE command) * * There have been some manual changes, where the weaving operation is not * simply bitwise or: * - scissor fixp * - num vertex elements * - scissor handling * - num samplers * - texture lod * - ETNA_DIRTY_TS * - removed ETNA_DIRTY_BASE_SETUP statements -- these are guaranteed to not * change anyway * - PS / framebuffer interaction for MSAA * - move update of GL_MULTI_SAMPLE_CONFIG first * - add unlikely()/likely() */ struct etna_coalesce coalesce; etna_coalesce_start(stream, &coalesce); /* begin only EMIT_STATE -- make sure no new etna_reserve calls are done here * directly * or indirectly */ /* multi sample config is set first, and outside of the normal sorting * order, as changing the multisample state clobbers PS.INPUT_COUNT (and * possibly PS.TEMP_REGISTER_CONTROL). */ if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_SAMPLE_MASK))) { uint32_t val = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(ctx->sample_mask); val |= ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG; /*03818*/ EMIT_STATE(GL_MULTI_SAMPLE_CONFIG, val); } if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER)) && ctx->index_buffer.ib.buffer) { /*00644*/ EMIT_STATE_RELOC(FE_INDEX_STREAM_BASE_ADDR, &ctx->index_buffer.FE_INDEX_STREAM_BASE_ADDR); /*00648*/ EMIT_STATE(FE_INDEX_STREAM_CONTROL, ctx->index_buffer.FE_INDEX_STREAM_CONTROL); } if (likely(dirty & (ETNA_DIRTY_VERTEX_BUFFERS))) { /*0064C*/ EMIT_STATE_RELOC(FE_VERTEX_STREAM_BASE_ADDR, &ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_BASE_ADDR); /*00650*/ EMIT_STATE(FE_VERTEX_STREAM_CONTROL, ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_CONTROL); } if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) { /*00674*/ EMIT_STATE(FE_PRIMITIVE_RESTART_INDEX, ctx->index_buffer.FE_PRIMITIVE_RESTART_INDEX); } if (likely(dirty & (ETNA_DIRTY_VERTEX_BUFFERS))) { for (int x = 1; x < ctx->vertex_buffer.count; ++x) { /*00680*/ EMIT_STATE_RELOC(FE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR); } for (int x = 1; x < ctx->vertex_buffer.count; ++x) { if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) { /*006A0*/ EMIT_STATE(FE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL); } } } if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { /*00800*/ EMIT_STATE(VS_END_PC, ctx->shader_state.VS_END_PC); } if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_RASTERIZER))) { bool point_size_per_vertex = etna_rasterizer_state(ctx->rasterizer)->point_size_per_vertex; /*00804*/ EMIT_STATE(VS_OUTPUT_COUNT, point_size_per_vertex ? ctx->shader_state.VS_OUTPUT_COUNT_PSIZE : ctx->shader_state.VS_OUTPUT_COUNT); } if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) { /*00808*/ EMIT_STATE(VS_INPUT_COUNT, ctx->shader_state.VS_INPUT_COUNT); /*0080C*/ EMIT_STATE(VS_TEMP_REGISTER_CONTROL, ctx->shader_state.VS_TEMP_REGISTER_CONTROL); } if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { for (int x = 0; x < 4; ++x) { /*00810*/ EMIT_STATE(VS_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]); } } if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) { for (int x = 0; x < 4; ++x) { /*00820*/ EMIT_STATE(VS_INPUT(x), ctx->shader_state.VS_INPUT[x]); } } if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { /*00830*/ EMIT_STATE(VS_LOAD_BALANCING, ctx->shader_state.VS_LOAD_BALANCING); /*00838*/ EMIT_STATE(VS_START_PC, ctx->shader_state.VS_START_PC); if (ctx->specs.has_shader_range_registers) { /*0085C*/ EMIT_STATE(VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16); } } if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) { /*00A00*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_X, ctx->viewport.PA_VIEWPORT_SCALE_X); /*00A04*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_Y, ctx->viewport.PA_VIEWPORT_SCALE_Y); /*00A08*/ EMIT_STATE(PA_VIEWPORT_SCALE_Z, ctx->viewport.PA_VIEWPORT_SCALE_Z); /*00A0C*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_X, ctx->viewport.PA_VIEWPORT_OFFSET_X); /*00A10*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_Y, ctx->viewport.PA_VIEWPORT_OFFSET_Y); /*00A14*/ EMIT_STATE(PA_VIEWPORT_OFFSET_Z, ctx->viewport.PA_VIEWPORT_OFFSET_Z); } if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) { struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer); /*00A18*/ EMIT_STATE(PA_LINE_WIDTH, rasterizer->PA_LINE_WIDTH); /*00A1C*/ EMIT_STATE(PA_POINT_SIZE, rasterizer->PA_POINT_SIZE); /*00A28*/ EMIT_STATE(PA_SYSTEM_MODE, rasterizer->PA_SYSTEM_MODE); } if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { /*00A30*/ EMIT_STATE(PA_ATTRIBUTE_ELEMENT_COUNT, ctx->shader_state.PA_ATTRIBUTE_ELEMENT_COUNT); } if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_SHADER))) { uint32_t val = etna_rasterizer_state(ctx->rasterizer)->PA_CONFIG; /*00A34*/ EMIT_STATE(PA_CONFIG, val & ctx->shader_state.PA_CONFIG); } if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) { struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer); /*00A38*/ EMIT_STATE(PA_WIDE_LINE_WIDTH0, rasterizer->PA_LINE_WIDTH); /*00A3C*/ EMIT_STATE(PA_WIDE_LINE_WIDTH1, rasterizer->PA_LINE_WIDTH); } if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { for (int x = 0; x < 10; ++x) { /*00A40*/ EMIT_STATE(PA_SHADER_ATTRIBUTES(x), ctx->shader_state.PA_SHADER_ATTRIBUTES[x]); } } if (unlikely(dirty & (ETNA_DIRTY_SCISSOR | ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_VIEWPORT))) { /* this is a bit of a mess: rasterizer.scissor determines whether to use * only the framebuffer scissor, or specific scissor state, and the * viewport clips too so the logic spans four CSOs */ struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer); uint32_t scissor_left = MAX2(ctx->framebuffer.SE_SCISSOR_LEFT, ctx->viewport.SE_SCISSOR_LEFT); uint32_t scissor_top = MAX2(ctx->framebuffer.SE_SCISSOR_TOP, ctx->viewport.SE_SCISSOR_TOP); uint32_t scissor_right = MIN2(ctx->framebuffer.SE_SCISSOR_RIGHT, ctx->viewport.SE_SCISSOR_RIGHT); uint32_t scissor_bottom = MIN2(ctx->framebuffer.SE_SCISSOR_BOTTOM, ctx->viewport.SE_SCISSOR_BOTTOM); if (rasterizer->scissor) { scissor_left = MAX2(ctx->scissor.SE_SCISSOR_LEFT, scissor_left); scissor_top = MAX2(ctx->scissor.SE_SCISSOR_TOP, scissor_top); scissor_right = MIN2(ctx->scissor.SE_SCISSOR_RIGHT, scissor_right); scissor_bottom = MIN2(ctx->scissor.SE_SCISSOR_BOTTOM, scissor_bottom); } /*00C00*/ EMIT_STATE_FIXP(SE_SCISSOR_LEFT, scissor_left); /*00C04*/ EMIT_STATE_FIXP(SE_SCISSOR_TOP, scissor_top); /*00C08*/ EMIT_STATE_FIXP(SE_SCISSOR_RIGHT, scissor_right); /*00C0C*/ EMIT_STATE_FIXP(SE_SCISSOR_BOTTOM, scissor_bottom); } if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) { struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer); /*00C10*/ EMIT_STATE(SE_DEPTH_SCALE, rasterizer->SE_DEPTH_SCALE); /*00C14*/ EMIT_STATE(SE_DEPTH_BIAS, rasterizer->SE_DEPTH_BIAS); /*00C18*/ EMIT_STATE(SE_CONFIG, rasterizer->SE_CONFIG); } if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { /*00E00*/ EMIT_STATE(RA_CONTROL, ctx->shader_state.RA_CONTROL); } if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { /*00E04*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E04, ctx->framebuffer.RA_MULTISAMPLE_UNK00E04); for (int x = 0; x < 4; ++x) { /*00E10*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E10(x), ctx->framebuffer.RA_MULTISAMPLE_UNK00E10[x]); } for (int x = 0; x < 16; ++x) { /*00E40*/ EMIT_STATE(RA_CENTROID_TABLE(x), ctx->framebuffer.RA_CENTROID_TABLE[x]); } } if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) { /*01000*/ EMIT_STATE(PS_END_PC, ctx->shader_state.PS_END_PC); /*01004*/ EMIT_STATE(PS_OUTPUT_REG, ctx->shader_state.PS_OUTPUT_REG); /*01008*/ EMIT_STATE(PS_INPUT_COUNT, ctx->framebuffer.msaa_mode ? ctx->shader_state.PS_INPUT_COUNT_MSAA : ctx->shader_state.PS_INPUT_COUNT); /*0100C*/ EMIT_STATE(PS_TEMP_REGISTER_CONTROL, ctx->framebuffer.msaa_mode ? ctx->shader_state.PS_TEMP_REGISTER_CONTROL_MSAA : ctx->shader_state.PS_TEMP_REGISTER_CONTROL); /*01010*/ EMIT_STATE(PS_CONTROL, ctx->shader_state.PS_CONTROL); /*01018*/ EMIT_STATE(PS_START_PC, ctx->shader_state.PS_START_PC); if (ctx->specs.has_shader_range_registers) { /*0101C*/ EMIT_STATE(PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) | 0x100); } } if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_FRAMEBUFFER))) { uint32_t val = etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG; /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG, val | ctx->framebuffer.PE_DEPTH_CONFIG); } if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) { /*01404*/ EMIT_STATE(PE_DEPTH_NEAR, ctx->viewport.PE_DEPTH_NEAR); /*01408*/ EMIT_STATE(PE_DEPTH_FAR, ctx->viewport.PE_DEPTH_FAR); } if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { /*0140C*/ EMIT_STATE(PE_DEPTH_NORMALIZE, ctx->framebuffer.PE_DEPTH_NORMALIZE); if (ctx->specs.pixel_pipes == 1) { /*01410*/ EMIT_STATE_RELOC(PE_DEPTH_ADDR, &ctx->framebuffer.PE_DEPTH_ADDR); } /*01414*/ EMIT_STATE(PE_DEPTH_STRIDE, ctx->framebuffer.PE_DEPTH_STRIDE); } if (unlikely(dirty & (ETNA_DIRTY_ZSA))) { uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_OP; /*01418*/ EMIT_STATE(PE_STENCIL_OP, val); } if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_STENCIL_REF))) { uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG; /*0141C*/ EMIT_STATE(PE_STENCIL_CONFIG, val | ctx->stencil_ref.PE_STENCIL_CONFIG); } if (unlikely(dirty & (ETNA_DIRTY_ZSA))) { uint32_t val = etna_zsa_state(ctx->zsa)->PE_ALPHA_OP; /*01420*/ EMIT_STATE(PE_ALPHA_OP, val); } if (unlikely(dirty & (ETNA_DIRTY_BLEND_COLOR))) { /*01424*/ EMIT_STATE(PE_ALPHA_BLEND_COLOR, ctx->blend_color.PE_ALPHA_BLEND_COLOR); } if (unlikely(dirty & (ETNA_DIRTY_BLEND))) { uint32_t val = etna_blend_state(ctx->blend)->PE_ALPHA_CONFIG; /*01428*/ EMIT_STATE(PE_ALPHA_CONFIG, val); } if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) { uint32_t val; /* Use the components and overwrite bits in framebuffer.PE_COLOR_FORMAT * as a mask to enable the bits from blend PE_COLOR_FORMAT */ val = ~(VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK | VIVS_PE_COLOR_FORMAT_OVERWRITE); val |= etna_blend_state(ctx->blend)->PE_COLOR_FORMAT; val &= ctx->framebuffer.PE_COLOR_FORMAT; /*0142C*/ EMIT_STATE(PE_COLOR_FORMAT, val); } if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { if (ctx->specs.pixel_pipes == 1) { /*01430*/ EMIT_STATE_RELOC(PE_COLOR_ADDR, &ctx->framebuffer.PE_COLOR_ADDR); /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE); /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL); } else if (ctx->specs.pixel_pipes == 2) { /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE); /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL); /*01460*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(0), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[0]); /*01464*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(1), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[1]); /*01480*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(0), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[0]); /*01484*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(1), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[1]); } else { abort(); } } if (unlikely(dirty & (ETNA_DIRTY_STENCIL_REF))) { /*014A0*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT, ctx->stencil_ref.PE_STENCIL_CONFIG_EXT); } if (unlikely(dirty & (ETNA_DIRTY_BLEND))) { struct etna_blend_state *blend = etna_blend_state(ctx->blend); /*014A4*/ EMIT_STATE(PE_LOGIC_OP, blend->PE_LOGIC_OP); for (int x = 0; x < 2; ++x) { /*014A8*/ EMIT_STATE(PE_DITHER(x), blend->PE_DITHER[x]); } } if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_TS))) { /*01654*/ EMIT_STATE(TS_MEM_CONFIG, ctx->framebuffer.TS_MEM_CONFIG); /*01658*/ EMIT_STATE_RELOC(TS_COLOR_STATUS_BASE, &ctx->framebuffer.TS_COLOR_STATUS_BASE); /*0165C*/ EMIT_STATE_RELOC(TS_COLOR_SURFACE_BASE, &ctx->framebuffer.TS_COLOR_SURFACE_BASE); /*01660*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE, ctx->framebuffer.TS_COLOR_CLEAR_VALUE); /*01664*/ EMIT_STATE_RELOC(TS_DEPTH_STATUS_BASE, &ctx->framebuffer.TS_DEPTH_STATUS_BASE); /*01668*/ EMIT_STATE_RELOC(TS_DEPTH_SURFACE_BASE, &ctx->framebuffer.TS_DEPTH_SURFACE_BASE); /*0166C*/ EMIT_STATE(TS_DEPTH_CLEAR_VALUE, ctx->framebuffer.TS_DEPTH_CLEAR_VALUE); } if (unlikely(dirty & (ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_SAMPLERS))) { for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { uint32_t val = 0; /* 0 == sampler inactive */ /* set active samplers to their configuration value (determined by both * the sampler state and sampler view) */ if ((1 << x) & active_samplers) { struct etna_sampler_state *ss = etna_sampler_state(ctx->sampler[x]); struct etna_sampler_view *sv = etna_sampler_view(ctx->sampler_view[x]); val = (ss->TE_SAMPLER_CONFIG0 & sv->TE_SAMPLER_CONFIG0_MASK) | sv->TE_SAMPLER_CONFIG0; } /*02000*/ EMIT_STATE(TE_SAMPLER_CONFIG0(x), val); } } if (unlikely(dirty & (ETNA_DIRTY_SAMPLER_VIEWS))) { struct etna_sampler_view *sv; for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { if ((1 << x) & active_samplers) { sv = etna_sampler_view(ctx->sampler_view[x]); /*02040*/ EMIT_STATE(TE_SAMPLER_SIZE(x), sv->TE_SAMPLER_SIZE); } } for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { if ((1 << x) & active_samplers) { sv = etna_sampler_view(ctx->sampler_view[x]); /*02080*/ EMIT_STATE(TE_SAMPLER_LOG_SIZE(x), sv->TE_SAMPLER_LOG_SIZE); } } } if (unlikely(dirty & (ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_SAMPLERS))) { struct etna_sampler_state *ss; struct etna_sampler_view *sv; for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { if ((1 << x) & active_samplers) { ss = etna_sampler_state(ctx->sampler[x]); sv = etna_sampler_view(ctx->sampler_view[x]); /* min and max lod is determined both by the sampler and the view */ /*020C0*/ EMIT_STATE(TE_SAMPLER_LOD_CONFIG(x), ss->TE_SAMPLER_LOD_CONFIG | VIVS_TE_SAMPLER_LOD_CONFIG_MAX(MIN2(ss->max_lod, sv->max_lod)) | VIVS_TE_SAMPLER_LOD_CONFIG_MIN(MAX2(ss->min_lod, sv->min_lod))); } } for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { if ((1 << x) & active_samplers) { ss = etna_sampler_state(ctx->sampler[x]); sv = etna_sampler_view(ctx->sampler_view[x]); /*021C0*/ EMIT_STATE(TE_SAMPLER_CONFIG1(x), ss->TE_SAMPLER_CONFIG1 | sv->TE_SAMPLER_CONFIG1); } } } if (unlikely(dirty & (ETNA_DIRTY_SAMPLER_VIEWS))) { for (int y = 0; y < VIVS_TE_SAMPLER_LOD_ADDR__LEN; ++y) { for (int x = 0; x < VIVS_TE_SAMPLER__LEN; ++x) { if ((1 << x) & active_samplers) { struct etna_sampler_view *sv = etna_sampler_view(ctx->sampler_view[x]); /*02400*/ EMIT_STATE_RELOC(TE_SAMPLER_LOD_ADDR(x, y),&sv->TE_SAMPLER_LOD_ADDR[y]); } } } } if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { /*0381C*/ EMIT_STATE(GL_VARYING_TOTAL_COMPONENTS, ctx->shader_state.GL_VARYING_TOTAL_COMPONENTS); /*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS); for (int x = 0; x < 2; ++x) { /*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x), ctx->shader_state.GL_VARYING_COMPONENT_USE[x]); } } etna_coalesce_end(stream, &coalesce); /* end only EMIT_STATE */ /* Insert a FE/PE stall as changing the shader instructions (and maybe * the uniforms) can corrupt the previous in-progress draw operation. * Observed with amoeba on GC2000 during the right-to-left rendering * of PI, and can cause GPU hangs immediately after. * I summise that this is because the "new" locations at 0xc000 are not * properly protected against updates as other states seem to be. Hence, * we detect the "new" vertex shader instruction offset to apply this. */ if (ctx->dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF) && ctx->specs.vs_offset > 0x4000) etna_stall(ctx->stream, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE); /* We need to update the uniform cache only if one of the following bits are * set in ctx->dirty: * - ETNA_DIRTY_SHADER * - ETNA_DIRTY_CONSTBUF * - uniforms_dirty_bits * * In case of ETNA_DIRTY_SHADER we need load all uniforms from the cache. In * all * other cases we can load on the changed uniforms. */ static const uint32_t uniform_dirty_bits = ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF; if (dirty & (uniform_dirty_bits | ctx->fs->uniforms_dirty_bits)) etna_uniforms_write( ctx, ctx->vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX], ctx->shader_state.VS_UNIFORMS, &ctx->shader_state.vs_uniforms_size); if (dirty & (uniform_dirty_bits | ctx->vs->uniforms_dirty_bits)) etna_uniforms_write( ctx, ctx->fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT], ctx->shader_state.PS_UNIFORMS, &ctx->shader_state.ps_uniforms_size); /**** Large dynamically-sized state ****/ if (dirty & (ETNA_DIRTY_SHADER)) { /* Special case: a new shader was loaded; simply re-load all uniforms and * shader code at once */ /*04000 or 0C000*/ etna_set_state_multi(stream, ctx->specs.vs_offset, ctx->shader_state.vs_inst_mem_size, ctx->shader_state.VS_INST_MEM); /*06000 or 0D000*/ etna_set_state_multi(stream, ctx->specs.ps_offset, ctx->shader_state.ps_inst_mem_size, ctx->shader_state.PS_INST_MEM); /*05000*/ etna_set_state_multi(stream, VIVS_VS_UNIFORMS(0), ctx->shader_state.vs_uniforms_size, ctx->shader_state.VS_UNIFORMS); /*07000*/ etna_set_state_multi(stream, VIVS_PS_UNIFORMS(0), ctx->shader_state.ps_uniforms_size, ctx->shader_state.PS_UNIFORMS); /* Copy uniforms to gpu3d, so that incremental updates to uniforms are * possible as long as the * same shader remains bound */ ctx->gpu3d.vs_uniforms_size = ctx->shader_state.vs_uniforms_size; ctx->gpu3d.ps_uniforms_size = ctx->shader_state.ps_uniforms_size; memcpy(ctx->gpu3d.VS_UNIFORMS, ctx->shader_state.VS_UNIFORMS, ctx->shader_state.vs_uniforms_size * 4); memcpy(ctx->gpu3d.PS_UNIFORMS, ctx->shader_state.PS_UNIFORMS, ctx->shader_state.ps_uniforms_size * 4); } else { etna_coalesce_start(stream, &coalesce); for (int x = 0; x < ctx->vs->uniforms.const_count; ++x) { if (ctx->gpu3d.VS_UNIFORMS[x] != ctx->shader_state.VS_UNIFORMS[x]) { /*05000*/ EMIT_STATE(VS_UNIFORMS(x), ctx->shader_state.VS_UNIFORMS[x]); ctx->gpu3d.VS_UNIFORMS[x] = ctx->shader_state.VS_UNIFORMS[x]; } } etna_coalesce_end(stream, &coalesce); etna_coalesce_start(stream, &coalesce); for (int x = 0; x < ctx->fs->uniforms.const_count; ++x) { if (ctx->gpu3d.PS_UNIFORMS[x] != ctx->shader_state.PS_UNIFORMS[x]) { /*07000*/ EMIT_STATE(PS_UNIFORMS(x), ctx->shader_state.PS_UNIFORMS[x]); ctx->gpu3d.PS_UNIFORMS[x] = ctx->shader_state.PS_UNIFORMS[x]; } } etna_coalesce_end(stream, &coalesce); } /**** End of state update ****/ #undef EMIT_STATE #undef EMIT_STATE_FIXP #undef EMIT_STATE_RELOC ctx->dirty = 0; }