/* * Copyright © 2016 Red Hat. * Copyright © 2016 Bas Nieuwenhuizen * * based in part on anv driver which is: * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef RADV_SHADER_H #define RADV_SHADER_H #include "radv_private.h" #include "nir/nir.h" struct radv_shader_module { struct nir_shader *nir; unsigned char sha1[20]; uint32_t size; char data[0]; }; struct radv_shader_variant { uint32_t ref_count; struct radeon_winsys_bo *bo; uint64_t bo_offset; struct ac_shader_config config; uint32_t code_size; struct ac_shader_variant_info info; unsigned rsrc1; unsigned rsrc2; char *disasm_string; /* debug only */ struct list_head slab_list; }; struct radv_shader_slab { struct list_head slabs; struct list_head shaders; struct radeon_winsys_bo *bo; uint64_t size; char *ptr; }; nir_shader * radv_shader_compile_to_nir(struct radv_device *device, struct radv_shader_module *module, const char *entrypoint_name, gl_shader_stage stage, const VkSpecializationInfo *spec_info); void * radv_alloc_shader_memory(struct radv_device *device, struct radv_shader_variant *shader); void radv_destroy_shader_slabs(struct radv_device *device); struct radv_shader_variant * radv_shader_variant_create(struct radv_device *device, struct nir_shader *shader, struct radv_pipeline_layout *layout, const struct ac_shader_variant_key *key, void ** code_out, unsigned *code_size_out); struct radv_shader_variant * radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir, void **code_out, unsigned *code_size_out, bool multiview); void radv_shader_variant_destroy(struct radv_device *device, struct radv_shader_variant *variant); uint32_t radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs, bool has_tess); const char * radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage); #endif