From d18f00e160d3c2799630b758cfde42c381557d24 Mon Sep 17 00:00:00 2001 From: Andres Gomez Date: Fri, 22 Dec 2017 22:39:47 +0200 Subject: docs: add release notes for 17.2.8 Signed-off-by: Andres Gomez (cherry picked from commit 3482790712e92d660706952f9ff282d904415941) --- docs/relnotes/17.2.8.html | 111 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 docs/relnotes/17.2.8.html (limited to 'docs') diff --git a/docs/relnotes/17.2.8.html b/docs/relnotes/17.2.8.html new file mode 100644 index 0000000000..a209b352e3 --- /dev/null +++ b/docs/relnotes/17.2.8.html @@ -0,0 +1,111 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 17.2.8 Release Notes / December 22, 2017

+ +

+Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release. +

+

+Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ + +

Bug fixes

+ +
    + +
  • Bug 102710 - vkCmdBlitImage with arrayLayers > 1 fails
  • + +
  • Bug 103007 - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
  • + +
  • Bug 103544 - Graphical glitches r600 in game this war of mine linux native
  • + +
  • Bug 103579 - Vertex shader causes compiler to crash in SPIRV-to-NIR
  • + +
+ + +

Changes

+ +

Andres Gomez (6):

+
    +
  • cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.
  • +
  • cherry-ignore: added 17.3 nominations.
  • +
  • cherry-ignore: radv: port merge tess info from anv
  • +
  • cherry-ignore: main: Clear shader program data whenever ProgramBinary is called
  • +
  • cherry-ignore: r600: set DX10_CLAMP for compute shader too
  • +
  • Update version to 17.2.8
  • +
+ +

Bas Nieuwenhuizen (2):

+
    +
  • spirv: Fix loading an entire block at once.
  • +
  • radv: Fix multi-layer blits.
  • +
+ +

Brian Paul (2):

+
    +
  • xlib: call _mesa_warning() instead of fprintf()
  • +
  • gallium/aux: include nr_samples in util_resource_size() computation
  • +
+ +

Emil Velikov (1):

+
    +
  • docs: add sha256 checksums for 17.2.7
  • +
+ +

Iago Toral Quiroga (1):

+
    +
  • i965/vec4: use a temp register to compute offsets for pull loads
  • +
+ +

Leo Liu (1):

+
    +
  • radeon/vce: move destroy command before feedback command
  • +
+ +

Matt Turner (2):

+
    +
  • util: Assume little endian in the absence of platform-specific handling
  • +
  • util: Add a SHA1 unit test program
  • +
+ +

Roland Scheidegger (2):

+
    +
  • r600: use min_dx10/max_dx10 instead of min/max
  • +
  • r600: use DX10_CLAMP bit in shader setup
  • +
+ + +
+ + -- cgit v1.2.3