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2018-01-14ac: add i64_0 and i64_1 to llvm build contextTimothy Arceri2-0/+4
2018-01-14ac/nir: fix translation of nir_op_b2i for doublesTimothy Arceri1-3/+9
2018-01-13ac: fix build error in si_shaderMauro Rossi1-1/+1
2018-01-13radv/radeonsi/nir: lower 64bit flrpTimothy Arceri2-0/+2
2018-01-12broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.Eric Anholt1-1/+5
2018-01-12broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.Eric Anholt1-3/+3
2018-01-12broadcom/vc5: Also check the update flags for avoiding DCE.Eric Anholt1-1/+5
2018-01-12broadcom/vc5: Fix up channel swizzling for textures on 4.x.Eric Anholt1-2/+5
2018-01-12broadcom/vc5: Port the draw-time state emission to V3D 4.1.Eric Anholt7-27/+76
2018-01-12broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2-8/+8
2018-01-12broadcom/vc5: Update pixel center setup for V3D 4.x.Eric Anholt1-2/+12
2018-01-12broadcom/vc5: Print the buffer name in simulator overflow checks.Eric Anholt1-2/+4
2018-01-12broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt6-17/+13
2018-01-12broadcom/vc5: Update state setup for V3D 4.1.Eric Anholt7-14/+206
2018-01-12broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt7-6/+283
2018-01-12broadcom/vc5: Add the new TMU write addresses for V3D 4.x (and r5rep).Eric Anholt2-10/+37
2018-01-12broadcom/vc5: Move V3D 3.3 texturing to a separate file.Eric Anholt5-229/+267
2018-01-12broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.Eric Anholt5-34/+82
2018-01-12broadcom/vc5: Set up depth formats for V3D 4.x.Eric Anholt1-1/+12
2018-01-12broadcom/vc5: Always use the RGBA8 formats for RGBX8.Eric Anholt1-3/+7
2018-01-12broadcom/vc5: Move the formats table to per-V3D-version compile.Eric Anholt12-337/+451
2018-01-12broadcom/vc5: Add support for V3D 4.1 CLIF dumping.Eric Anholt5-17/+57
2018-01-12broadcom/vc5: Move the body of CLIF dumping to a per-version file.Eric Anholt6-155/+255
2018-01-12broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt9-81/+311
2018-01-12broadcom/vc5: Properly schedule the thread-end THRSW.Eric Anholt2-39/+137
2018-01-12broadcom/vc5: Implement GFXH-1684 workaround.Eric Anholt4-0/+20
2018-01-12broadcom/vc5: Port drawing commands to V3D 4.x.Eric Anholt9-20/+93
2018-01-12broadcom/vc5: Add a test for .ifb in ADD ops.Eric Anholt1-0/+1
2018-01-12broadcom/vc5: Add the new tesselation opcodes in V3D 4.1.Eric Anholt2-1/+5
2018-01-12broadcom/vc5: Use a physical-reg-only register class for LDVPM.Eric Anholt2-8/+21
2018-01-12broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.Eric Anholt9-51/+197
2018-01-12broadcom/vc5: Drop dead VC5_QPU_* defines from qpu_instr.c.Eric Anholt1-80/+0
2018-01-12broadcom/vc5: Add support for QPU pack/unpack/disasm of small immediates.Eric Anholt4-1/+94
2018-01-12broadcom/vc5: Enable the driver on V3D 4.1Eric Anholt1-1/+1
2018-01-12broadcom/vc5: Port the simulator to support V3D 4.1Eric Anholt9-125/+216
2018-01-12broadcom/vc5: Drop signal bit #defines.Eric Anholt2-8/+0
2018-01-12broadcom/vc5: Add support for V3Dv4 signal bits.Eric Anholt12-45/+322
2018-01-12broadcom/vc5: Fix pack/unpack of vfmul input unpack flags.Eric Anholt2-0/+40
2018-01-12broadcom/vc5: Port the RCL setup to V3D4.1.Eric Anholt7-58/+360
2018-01-12broadcom/vc5: Fix per-tile extra clear packet.Eric Anholt1-1/+1
2018-01-12broadcom/vc5: Move the TLB loads and stores to helper functions.Eric Anholt1-35/+50
2018-01-12broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.Eric Anholt7-10/+24
2018-01-12broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack.h headers.Eric Anholt3-1/+88
2018-01-12broadcom/cle: Fix error path of missing a "type" in the XML.Eric Anholt1-1/+2
2018-01-12broadcom/vc5: Add XML for V3D v4.1 (BCM7278)Eric Anholt3-1/+1054
2018-01-12ac: add 'const' qualifiers to the shader info passSamuel Pitoiset2-8/+11
2018-01-12ac: remove unused ac_nir_compiler_options from gather_info_input_decl()Samuel Pitoiset1-4/+2
2018-01-12nir: add a 'const' qualifier to nir_ssa_def_components_read()Samuel Pitoiset2-2/+2
2018-01-12loader/dri3: Avoid freeing renderbuffers in useThomas Hellstrom1-3/+3
2018-01-12anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0Samuel Iglesias Gonsálvez1-1/+3