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~nh/mesa
ARB_enhanced_layouts
ARB_gpu_shader_int64
ARB_sparse_buffer
ac_surface
addrtool
arb_bindless_texture
arb_transform_feedback_overflow_query
arrays
buffer-suballoc
cubemaps
ddiv
debug-dma
descriptors
driconf
fences-threads-ddebug
first-image
ibs
images-radeonsi
khronos-update
ldexp
merged-shader-io-bitfields
nir
nir-v2
out-of-order
pbo-download
pbo-upload
pub-invalidate
query
query-buffer-object
r300-compiler
r300g-glsl
readpixels
shader-state
si_shader_mem
ssbo
tgsi-const-2d
tmp
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wip
nh's Mesa repository; mostly radeonsi related development
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src
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drivers
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vc5
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Author
Files
Lines
2018-01-12
broadcom/vc5: Fix up channel swizzling for textures on 4.x.
Eric Anholt
1
-2
/
+5
2018-01-12
broadcom/vc5: Port the draw-time state emission to V3D 4.1.
Eric Anholt
7
-27
/
+76
2018-01-12
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.
Eric Anholt
1
-5
/
+5
2018-01-12
broadcom/vc5: Update pixel center setup for V3D 4.x.
Eric Anholt
1
-2
/
+12
2018-01-12
broadcom/vc5: Print the buffer name in simulator overflow checks.
Eric Anholt
1
-2
/
+4
2018-01-12
broadcom/vc5: Update state setup for V3D 4.1.
Eric Anholt
7
-14
/
+206
2018-01-12
broadcom/vc5: Set up depth formats for V3D 4.x.
Eric Anholt
1
-1
/
+12
2018-01-12
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
Eric Anholt
1
-3
/
+7
2018-01-12
broadcom/vc5: Move the formats table to per-V3D-version compile.
Eric Anholt
12
-337
/
+451
2018-01-12
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
1
-3
/
+26
2018-01-12
broadcom/vc5: Port drawing commands to V3D 4.x.
Eric Anholt
9
-20
/
+93
2018-01-12
broadcom/vc5: Enable the driver on V3D 4.1
Eric Anholt
1
-1
/
+1
2018-01-12
broadcom/vc5: Port the simulator to support V3D 4.1
Eric Anholt
9
-125
/
+216
2018-01-12
broadcom/vc5: Port the RCL setup to V3D4.1.
Eric Anholt
7
-58
/
+360
2018-01-12
broadcom/vc5: Fix per-tile extra clear packet.
Eric Anholt
1
-1
/
+1
2018-01-12
broadcom/vc5: Move the TLB loads and stores to helper functions.
Eric Anholt
1
-35
/
+50
2018-01-12
broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
Eric Anholt
7
-10
/
+24
2018-01-11
meson: Use dependencies for nir
Dylan Baker
1
-3
/
+4
2018-01-03
braodcom/vc5: Fix internal type/bpp for RGB10_A2UI images.
Eric Anholt
1
-0
/
+1
2018-01-03
broadcom/vc5: Try to fix up compressed texture load/store.
Eric Anholt
1
-2
/
+15
2018-01-03
broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.
Eric Anholt
1
-1
/
+2
2018-01-03
broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.
Eric Anholt
1
-1
/
+3
2018-01-03
broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.
Eric Anholt
5
-57
/
+57
2018-01-03
broadcom/vc5: Turn the output image format into an enum.
Eric Anholt
1
-45
/
+45
2018-01-03
broadcom/vc5: Emit flat shade flags for varying components > 24.
Eric Anholt
1
-5
/
+32
2018-01-03
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
3
-17
/
+3
2018-01-03
braodcom/vc5: Rely on OVRTMUOUT always being set.
Eric Anholt
6
-41
/
+70
2018-01-03
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
2
-15
/
+8
2018-01-03
broadcom/vc5: Switch to setting the primitive list format in the RCL.
Eric Anholt
2
-5
/
+8
2018-01-03
broadcom/vc5: Switch to using the C++ interface for the simulator.
Eric Anholt
5
-8
/
+128
2017-12-19
broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.
Eric Anholt
1
-0
/
+3
2017-12-19
broadcom/vc5: Clean up the comment and code around level 0 UIF.
Eric Anholt
1
-14
/
+10
2017-12-19
broadcom/vc5: Simplify the tiling calculations.
Eric Anholt
1
-49
/
+11
2017-12-19
broadcom/vc5: Return the depth in all components of depth textures.
Eric Anholt
1
-6
/
+6
2017-12-19
broadcom/vc5: Enable decompressing RGTC for desktop GL support.
Eric Anholt
1
-1
/
+1
2017-12-19
broadcom/vc5: Use u_transfer_helper for MSAA mappings.
Eric Anholt
2
-98
/
+6
2017-12-19
broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.
Eric Anholt
3
-5
/
+94
2017-12-19
gallium: plumb context priority through to driver
Rob Clark
1
-0
/
+1
2017-12-04
meson: define driver dependencies
Dylan Baker
1
-0
/
+5
2017-11-22
broadcom/vc5: Fix BASE_LEVEL handling with txl.
Eric Anholt
1
-0
/
+4
2017-11-22
broadcom/vc5: Fix array texture layer count setup.
Eric Anholt
1
-1
/
+6
2017-11-22
broadcom/vc5: Don't increment primitive queries while they're paused.
Eric Anholt
1
-1
/
+3
2017-11-22
broadcom/vc5: Fix incorrect padding of TF outputs.
Eric Anholt
1
-0
/
+2
2017-11-22
broadcom/vc5: Fix UIF surface size setup for ARB_fbo's mismatched sizes.
Eric Anholt
1
-2
/
+23
2017-11-20
broadcom/vc5: Align 1D texture miplevels to 64b.
Eric Anholt
1
-0
/
+2
2017-11-20
broadcom/vc5: Clamp min lod to the last level.
Eric Anholt
1
-2
/
+3
2017-11-20
broadcom/vc5: Increase simulator memory for tex-miplevel-selection.
Eric Anholt
1
-1
/
+1
2017-11-19
broadcom/vc5: Fix up integer texture handling.
Eric Anholt
1
-27
/
+28
2017-11-19
broadcom/vc5: Fix simulator assertion failures about color RT clears.
Eric Anholt
1
-2
/
+19
2017-11-17
broadcom/vc5: Set up the padded height at surface creation time.
Eric Anholt
3
-16
/
+15
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