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path: root/src/gallium/drivers/nouveau/nv50/nv50_screen.c
AgeCommit message (Expand)AuthorFilesLines
2015-08-14nv50: add depth bounds test supportIlia Mirkin1-1/+1
2015-08-14gallium: add an interface for EXT_depth_bounds_testMarek Olšák1-0/+1
2015-08-14gallium: add support for GLES texture float extensions (v3)Marek Olšák1-0/+2
2015-07-21nouveau: use bool instead of booleanSamuel Pitoiset1-8/+8
2015-07-20nv50: limit the maximum number of samplers to 16Samuel Pitoiset1-1/+1
2015-07-16gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák1-0/+1
2015-06-05tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák1-0/+1
2015-05-12gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák1-0/+1
2015-03-16gallium: add FMA and DFMA opcodes (v3)Marek Olšák1-0/+1
2015-02-20gallium: add new double-related shader caps to all the gettersIlia Mirkin1-0/+4
2015-02-19nv50: add PIPELINE_STATISTICS query support, based on nvc0Ilia Mirkin1-1/+1
2015-02-17gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák1-0/+1
2015-02-06gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy1-0/+1
2015-02-02gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin1-0/+1
2015-01-05nv50: enable texture compressionTobias Klausmann1-0/+7
2014-12-30nv50,nvc0: set vertex id base to index_biasIlia Mirkin1-0/+7
2014-12-30nv50,nvc0: implement half_pixel_centerTiziano Bacocco1-2/+0
2014-12-16gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger1-0/+1
2014-11-15nv50,nvc0: use clip_halfz setting when creating rasterizer stateIlia Mirkin1-1/+1
2014-10-26nv50: handle inverted render conditionsTobias Klausmann1-1/+1
2014-10-24gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich1-0/+1
2014-10-21gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák1-0/+2
2014-09-12nv50,nvc0: enable ARB_texture_viewIlia Mirkin1-1/+1
2014-09-12gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin1-0/+1
2014-08-27gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri1-0/+2
2014-08-19gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann1-0/+1
2014-08-15gallium/nouveau: handle query_renderer capsEmil Velikov1-5/+21
2014-08-14nv50,nvc0: add support for fine derivativesIlia Mirkin1-1/+1
2014-08-14gallium: add opcodes/cap for fine derivative supportIlia Mirkin1-0/+1
2014-08-11gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák1-2/+0
2014-07-28gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák1-2/+2
2014-07-15nvc0: add support for indirect drawingChristoph Bumiller1-0/+2
2014-07-03gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin1-1/+1
2014-07-02gallium: add facilities for indirect drawingChristoph Bumiller1-0/+1
2014-07-01gallium: add a cap for max vertex streamsIlia Mirkin1-0/+2
2014-06-19nv50: organize screen capsIlia Mirkin1-67/+57
2014-06-02gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller1-0/+1
2014-05-23nv50,nvc0: handle guard band definesChristoph Bumiller1-2/+8
2014-05-11nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin1-0/+2
2014-05-07gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin1-0/+1
2014-05-02nouveau: add ARB_buffer_storage supportIlia Mirkin1-1/+1
2014-04-26nv50: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin1-1/+1
2014-04-26gallium: add basic support for ARB_sample_shadingIlia Mirkin1-0/+1
2014-04-10gallium: add a way to query min/max texture gather offsetsIlia Mirkin1-0/+2
2014-04-07nv50: enable texture query lodIlia Mirkin1-1/+2
2014-04-07gallium: add support for LODQ opcodes.Dave Airlie1-0/+1
2014-04-02mesa/soft/llvmpipe: add fake MSAA supportDave Airlie1-0/+1
2014-03-09nouveau: fix fence waiting logic in screen destroyIlia Mirkin1-2/+9
2014-02-25nv50: enable txg where supportedIlia Mirkin1-1/+2
2014-02-25nv50: enable cube map array texture supportIlia Mirkin1-3/+0