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~nh/mesa
ARB_enhanced_layouts
ARB_gpu_shader_int64
ARB_sparse_buffer
ac_surface
addrtool
arb_bindless_texture
arb_transform_feedback_overflow_query
arrays
buffer-suballoc
cubemaps
ddiv
debug-dma
descriptors
driconf
fences-threads-ddebug
first-image
ibs
images-radeonsi
khronos-update
ldexp
merged-shader-io-bitfields
nir
nir-v2
out-of-order
pbo-download
pbo-upload
pub-invalidate
query
query-buffer-object
r300-compiler
r300g-glsl
readpixels
shader-state
si_shader_mem
ssbo
tgsi-const-2d
tmp
ubsan
user_stride
user_stride-v2
wip
nh's Mesa repository; mostly radeonsi related development
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Author
Files
Lines
2016-11-02
glsl: compute lvalues of [in]out parameters before inlined function body
Nicolai Hähnle
1
-10
/
+81
2016-10-31
glsl: use a non-malloc'd storage for short ir_variable names
Marek Olšák
3
-3
/
+22
2016-10-31
glsl: use the linear allocator in opt_constant_propagation
Marek Olšák
1
-3
/
+11
2016-10-31
glsl: use the linear allocator in opt_copy_propagation
Marek Olšák
1
-1
/
+6
2016-10-31
glsl: use the linear allocator in opt_copy_propagation_elements
Marek Olšák
1
-4
/
+11
2016-10-31
glsl: use the linear allocator in opt_dead_code_local
Marek Olšák
1
-3
/
+9
2016-10-31
glsl: use the linear allocator in glsl_symbol_table
Marek Olšák
1
-8
/
+8
2016-10-31
glsl: use the linear allocator for ast_node and derived classes
Marek Olšák
6
-113
/
+114
2016-10-31
glsl/lexer: use the linear allocator
Marek Olšák
3
-8
/
+12
2016-10-31
glcpp: use the linear allocator for most objects
Marek Olšák
3
-118
/
+91
2016-10-31
ralloc: use rzalloc where it's necessary
Marek Olšák
7
-10
/
+13
2016-10-31
nir: zero allocated memory where needed
Juha-Pekka Heikkila
6
-7
/
+7
2016-10-31
glsl/glcpp: initialize all fields of glcpp_parser_t on creation
Tapani Pälli
1
-0
/
+3
2016-10-31
glsl: Fix reading of uninitialized memory
Juha-Pekka Heikkila
2
-4
/
+4
2016-10-31
glsl: initialize glsl_struct_field properly
Marek Olšák
2
-38
/
+6
2016-10-28
glsl: Improve accuracy of alpha scaling in advanced blend lowering.
Kenneth Graunke
1
-2
/
+8
2016-10-27
glsl: inspect interfaces in contains_foo()
Juan A. Suarez Romero
2
-13
/
+14
2016-10-27
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
Kenneth Graunke
4
-3
/
+49
2016-10-27
glsl: Pass ctx to program interface query helper functions.
Kenneth Graunke
1
-13
/
+20
2016-10-27
glsl: Add pthread libs to cache_test
Rhys Kidd
1
-1
/
+4
2016-10-26
compiler: avoid warning about redefinition of PYTHON_GEN
Erik Faye-Lund
3
-3
/
+1
2016-10-26
compiler: automake: add shader_info.h to the sources list
Emil Velikov
1
-1
/
+2
2016-10-26
glsl: update default precision qualifier when it is set in the shader
Samuel Iglesias Gonsálvez
1
-1
/
+4
2016-10-26
nir: stop adjusting driver location for varying packing
Timothy Arceri
2
-47
/
+2
2016-10-26
compiler: remove copy_shader_info()
Timothy Arceri
2
-35
/
+1
2016-10-26
glsl: set uses texture gather directly in shader_info
Timothy Arceri
2
-3
/
+1
2016-10-26
glsl/st/mesa: use common system values read field
Timothy Arceri
2
-3
/
+2
2016-10-26
glsl: set patch outputs written directly in shader_info
Timothy Arceri
2
-3
/
+2
2016-10-26
glsl: set patch inputs read directly in shader_info
Timothy Arceri
2
-3
/
+2
2016-10-26
glsl: set outputs read directly in shader_info
Timothy Arceri
2
-3
/
+2
2016-10-26
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
2
-7
/
+6
2016-10-26
mesa/glsl: set double inputs read directly in shader_info
Timothy Arceri
2
-2
/
+1
2016-10-26
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2
-7
/
+6
2016-10-26
mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_...
Timothy Arceri
1
-4
/
+0
2016-10-26
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
1
-11
/
+2
2016-10-26
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Timothy Arceri
2
-13
/
+4
2016-10-26
mesa: remove now unused IsCentroid from gl_fragment_program
Timothy Arceri
1
-5
/
+1
2016-10-26
compiler: update the comment for enum glsl_interp_mode
Timothy Arceri
1
-1
/
+1
2016-10-26
glsl: remove now unused InterpQualifier
Timothy Arceri
1
-5
/
+2
2016-10-26
mesa: set cs shader_info metadata directly
Timothy Arceri
1
-9
/
+0
2016-10-26
compiler: add additional cs metadata fields to shader info
Timothy Arceri
2
-0
/
+6
2016-10-26
mesa: set gs shader_info metadata directly
Timothy Arceri
1
-10
/
+0
2016-10-26
compiler: add input primative field for gs in shader info
Timothy Arceri
2
-0
/
+4
2016-10-26
mesa: copy tes metadata directly to shared shader info
Timothy Arceri
1
-11
/
+0
2016-10-26
compiler: add fields for tes metadata to shader info
Timothy Arceri
2
-0
/
+18
2016-10-26
mesa: set tcs shader_info metadata directly
Timothy Arceri
1
-4
/
+0
2016-10-26
glsl: add temporary copy_shader_info() function
Timothy Arceri
4
-46
/
+88
2016-10-26
glsl: add a shader info field to the gl_program type
Timothy Arceri
1
-1
/
+2
2016-10-26
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
14
-96
/
+102
2016-10-26
nir: move nir_shader_info to a common compiler header
Timothy Arceri
2
-96
/
+133
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