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nh's Mesa repository; mostly radeonsi related development
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glsl
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Author
Files
Lines
2017-08-25
glsl: fix glsl_struct_field size calculations for shader cache
Nicolai Hähnle
1
-7
/
+4
2017-08-25
glsl: pass shader source keys to the disk cache
Timothy Arceri
2
-9
/
+23
2017-08-25
util/disk_cache: rename mesa cache dir and introduce cache versioning
Timothy Arceri
1
-2
/
+4
2017-08-24
glsl: stop adding pointers from bindless structs to the cache
Timothy Arceri
1
-4
/
+8
2017-08-24
glsl: stop adding pointers from shader_info to the cache
Timothy Arceri
1
-6
/
+25
2017-08-24
glsl: always write a name/label string to the cache
Timothy Arceri
1
-4
/
+7
2017-08-24
glsl: don't write uniform storage offset if there isn't one
Timothy Arceri
1
-3
/
+10
2017-08-24
glsl: add has_uniform_storage() helper to shader cache
Timothy Arceri
1
-6
/
+13
2017-08-24
glsl: stop adding pointers from glsl_struct_field to the cache
Timothy Arceri
1
-7
/
+38
2017-08-24
glsl: stop adding pointers from gl_shader_variable to the cache
Timothy Arceri
1
-12
/
+28
2017-08-24
glsl: allow NULL to be passed to encode_type_to_blob()
Timothy Arceri
1
-0
/
+10
2017-08-22
glsl/linker: Make several functions not static
Ian Romanick
2
-4
/
+4
2017-08-22
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
8
-42
/
+90
2017-08-21
glsl: Add prototype for udivmod64()
Matt Turner
1
-0
/
+3
2017-08-21
glsl: Mark functions static
Matt Turner
11
-36
/
+36
2017-08-21
glsl: Remove unused private fields
Matt Turner
1
-3
/
+1
2017-08-18
glsl: add a few missing int64 constant propagation cases
Ilia Mirkin
2
-0
/
+8
2017-08-18
glsl: set old ldexp operand to NULL when lowering
Timothy Arceri
1
-0
/
+1
2017-08-15
glsl/ast: update rhs in addition to the var's constant_value
Ilia Mirkin
1
-1
/
+1
2017-08-11
glsl: stop cloning builtin fuctions _mesa_glsl_find_builtin_function()
Timothy Arceri
1
-10
/
+1
2017-08-11
glsl: pass mem_ctx to constant_expression_value(...) and friends
Timothy Arceri
20
-86
/
+159
2017-08-11
glsl: use ralloc_str_append() rather than ralloc_asprintf_rewrite_tail()
Timothy Arceri
1
-31
/
+113
2017-08-11
glsl: remove unused field from ir_call
Timothy Arceri
1
-5
/
+0
2017-08-11
glsl: stop copying struct and interface member names
Timothy Arceri
11
-38
/
+31
2017-08-11
glsl: tidy up get_num_operands()
Timothy Arceri
2
-14
/
+9
2017-08-11
glsl: calculate number of operands in an expression once
Timothy Arceri
20
-27
/
+98
2017-08-07
glsl: update the extensions/functions that are enabled for 460
Samuel Pitoiset
2
-17
/
+99
2017-08-02
glsl: recognize GLSL 4.60
Samuel Pitoiset
3
-3
/
+5
2017-08-02
glsl: look up for transform feedback varyings after linking
Juan A. Suarez Romero
1
-0
/
+7
2017-08-01
glsl: xfb_stride applies to buffers, not block members
Juan A. Suarez Romero
1
-3
/
+2
2017-07-27
glsl: small builtin inline tidy up
Timothy Arceri
1
-4
/
+4
2017-07-26
compiler: move glsl_interface_packing enum to shader_enums.h
Timothy Arceri
1
-10
/
+1
2017-07-23
glsl: rework misleading block layout code
Timothy Arceri
1
-4
/
+4
2017-07-23
glsl: remove placeholder comment
Timothy Arceri
1
-4
/
+0
2017-07-20
nir: Add intrinsics from ARB_shader_ballot
Matt Turner
1
-0
/
+45
2017-07-20
nir: Add intrinsics from ARB_shader_group_vote
Matt Turner
1
-0
/
+22
2017-07-19
glsl: disable array splitting for AoA
Timothy Arceri
1
-0
/
+23
2017-07-05
glsl: check if any of the named builtins are available first
Ilia Mirkin
3
-4
/
+14
2017-07-05
glsl_to_nir: zero-initialize var->data.descriptor_set
Nicolai Hähnle
1
-0
/
+1
2017-07-05
glsl/blob: add valgrind checks that written data is defined
Nicolai Hähnle
1
-0
/
+12
2017-07-05
glsl: explicitly zero out padding to gl_shader_variable bitfield
Nicolai Hähnle
1
-1
/
+4
2017-07-05
glsl: look for multiple variables simultaneously with find_assignment_visitor
Nicolai Hähnle
1
-41
/
+81
2017-07-03
glsl: simplify disable_varying_optimizations_for_sso
Nicolai Hähnle
1
-18
/
+11
2017-07-03
glsl: always print non-zero var->data.location_frac
Nicolai Hähnle
1
-1
/
+1
2017-06-26
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
1
-2
/
+5
2017-06-22
glsl: tidy up int declaration
Timothy Arceri
1
-2
/
+1
2017-06-22
glsl: fix typo in comment
Timothy Arceri
1
-1
/
+1
2017-06-22
glsl: Track whether uniforms are active per stage
Kenneth Graunke
3
-0
/
+9
2017-06-20
glsl: Update build instructions for int64.glsl
Ian Romanick
1
-2
/
+2
2017-06-20
glsl: Fix indent in dump code
Elie Tournier
1
-7
/
+7
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