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2011-06-26targets/egl-static: fix building without libudevChia-I Wu1-1/+2
2011-06-26targets/egl-static: refactor drm_fd_get_screen_nameChia-I Wu1-28/+53
2011-06-26st/egl: fix a compile errorChia-I Wu1-2/+1
2011-06-26targets/gbm: attemp to fix unresolved symbolsChia-I Wu1-9/+22
2011-06-25r300g: drop support for ARGB, ABGR, XRGB, XBGR render targetsMarek Olšák1-21/+0
2011-06-25Revert "Fix 24bpp software rendering"Brian Paul3-89/+4
2011-06-25egl: fix EGL_MATCH_NATIVE_PIXMAPChia-I Wu1-2/+10
2011-06-25st/egl: add get_pixmap_format callback to native_displayChia-I Wu5-47/+65
2011-06-25egl: make implementing eglChooseConfig easierChia-I Wu3-63/+63
2011-06-25targets/egl-static: do not use DRI_LIB_DEPSChia-I Wu1-3/+3
2011-06-25st/egl: add a fast path for ximage eglCopyBuffersChia-I Wu1-1/+40
2011-06-25st/egl: clean up eglCopyBuffersChia-I Wu7-42/+63
2011-06-25st/egl: reorganize backend initializationChia-I Wu14-197/+172
2011-06-24i915g: always upload the vs constants.Stéphane Marchesin1-9/+7
2011-06-24i965/gen5: Fix grf_used calculation for 16-wide.Eric Anholt1-5/+4
2011-06-24i915g: add fake occlusion queries.Stéphane Marchesin5-0/+125
2011-06-24i915g: Don't do shader fixup if no surface is bound.Stéphane Marchesin1-3/+9
2011-06-24i915g: Fix point sprites.Stéphane Marchesin8-31/+204
2011-06-24indices: fix conversion of PIPE_PRIM_POLYGON to linesBrian Paul2-3/+8
2011-06-24i965: fix mask used to write to clip distance registers when gen>6Paul Berry1-1/+1
2011-06-24r600g: limit fs_write_all shader rebuild to eg+Alex Deucher1-1/+1
2011-06-24r600g: eg+ support for FS_COLOR0_WRITES_ALL_CBUFSAlex Deucher6-30/+61
2011-06-24intel: Fix workaround for _mesa_update_framebufferChad Versace1-3/+5
2011-06-24intel: Change framebuffer validation criteriaChad Versace1-10/+3
2011-06-24intel: In intel_update_wrapper, support s8z24 textures when using separate st...Chad Versace1-6/+35
2011-06-24intel: Factor region updates out of intel_update_wrapperChad Versace1-0/+18
2011-06-24intel: During glTexImage, allocate renderbuffers for faking s8z24 texturesChad Versace1-0/+62
2011-06-24intel: Declare some functions in intel_fbo.c as non-staticChad Versace2-2/+14
2011-06-24intel: Change signature of intel_create_wrapped_renderbufferChad Versace2-22/+12
2011-06-24intel: Perform gather on s8z24 texture images during glGetTexImageChad Versace1-0/+8
2011-06-24intel: Define functions intel_texture_s8z24_scatter/gatherChad Versace1-0/+70
2011-06-24intel: Add fields to intel_texture for faking s8z24 with separate stencilChad Versace3-12/+40
2011-06-24st/mesa: add PIPE_FORMAT_R8G8B8A8_UNORM as the first RGBA format.Stéphane Marchesin1-1/+1
2011-06-24mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need itMarek Olšák1-7/+7
2011-06-24mesa: fix a memory leak in _mesa_unpack_depth_spanMarek Olšák1-0/+1
2011-06-24mesa: fix texstore of DEPTH24_STENCIL8 if srcFormat is STENCIL_INDEXMarek Olšák1-3/+6
2011-06-24mesa: remove unused function _mesa_new_depthstencil_renderbufferMarek Olšák2-26/+0
2011-06-24st/mesa: fix pipe_get_transfer() call in fallback_copy_texsubimage()Brian Paul1-1/+2
2011-06-24egl_dri2: Build drm platform only if enabledBenjamin Franzke2-1/+8
2011-06-24r600g: implement fragment and vertex color clampVadim Girlin7-9/+87
2011-06-24r600g: optimize spi updateVadim Girlin2-3/+8
2011-06-24r600g: LIT: fix x&y slots orderVadim Girlin1-11/+11
2011-06-24i965: Make the brw_format_for_mesa_format table static const.Eric Anholt1-1/+1
2011-06-24i965: Don't bother telling swrast_setup about state updates until fallback.Eric Anholt3-1/+4
2011-06-24i965: Don't bother telling tnl about state updates unless we fall back.Eric Anholt4-2/+18
2011-06-24i965: Reuse existing program data when a new compiled program matches.Eric Anholt2-20/+82
2011-06-24st/mesa: fix all_varyings_in_vbos() regressionBrian Paul1-1/+17
2011-06-24Fix 24bpp software renderingMarc Pignat3-4/+89
2011-06-24gallium/tests/trivial: update commentBrian Paul1-1/+1
2011-06-24gallium/tests/trivial: use CXX to do final linkBrian Paul1-1/+1