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-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
-rw-r--r--src/gallium/drivers/llvmpipe/lp_limits.h4
2 files changed, 2 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 030bb2cece..06ad7372a7 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -103,7 +103,7 @@ struct vertex_header {
/* maximum number of shader variants we can cache */
-#define DRAW_MAX_SHADER_VARIANTS 128
+#define DRAW_MAX_SHADER_VARIANTS 512
/**
* Private context for the drawing module.
diff --git a/src/gallium/drivers/llvmpipe/lp_limits.h b/src/gallium/drivers/llvmpipe/lp_limits.h
index 5294ced3c4..c2808162c7 100644
--- a/src/gallium/drivers/llvmpipe/lp_limits.h
+++ b/src/gallium/drivers/llvmpipe/lp_limits.h
@@ -78,10 +78,8 @@
/**
* Max number of instructions (for all fragment shaders combined per context)
* that will be kept around (counted in terms of llvm ir).
- * Note: the definition looks odd, but there's branches which use a different
- * number of max shader variants.
*/
-#define LP_MAX_SHADER_INSTRUCTIONS MAX2(256*1024, 512*LP_MAX_SHADER_VARIANTS)
+#define LP_MAX_SHADER_INSTRUCTIONS (2048 * LP_MAX_SHADER_VARIANTS)
/**
* Max number of setup variants that will be kept around.