diff options
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 70 |
1 files changed, 51 insertions, 19 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 47725f2639..db8ebdf538 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -67,19 +67,34 @@ class st_dst_reg; static int swizzle_for_size(int size); +static int swizzle_for_type(const glsl_type *type, int component = 0) +{ + unsigned num_elements = 4; + + if (type) { + type = type->without_array(); + if (type->is_scalar() || type->is_vector() || type->is_matrix()) + num_elements = type->vector_elements; + } + + int swizzle = swizzle_for_size(num_elements); + assert(num_elements + component <= 4); + + swizzle += component * MAKE_SWIZZLE4(1, 1, 1, 1); + return swizzle; +} + /** * This struct is a corresponding struct to TGSI ureg_src. */ class st_src_reg { public: - st_src_reg(gl_register_file file, int index, const glsl_type *type) + st_src_reg(gl_register_file file, int index, const glsl_type *type, + int component = 0) { this->file = file; this->index = index; - if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) - this->swizzle = swizzle_for_size(type->vector_elements); - else - this->swizzle = SWIZZLE_XYZW; + this->swizzle = swizzle_for_type(type, component); this->negate = 0; this->index2D = 0; this->type = type ? type->base_type : GLSL_TYPE_ERROR; @@ -279,13 +294,19 @@ class variable_storage : public exec_node { public: variable_storage(ir_variable *var, gl_register_file file, int index, unsigned array_id = 0) - : file(file), index(index), var(var), array_id(array_id) + : file(file), index(index), component(0), var(var), array_id(array_id) { /* empty */ } gl_register_file file; int index; + + /* Explicit component location. This is given in terms of the GLSL-style + * swizzles where each double is a single component, i.e. for 64-bit types + * it can only be 0 or 1. + */ + int component; ir_variable *var; /* variable that maps to this, if any */ unsigned array_id; }; @@ -2387,11 +2408,15 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) const glsl_type *type_without_array = var->type->without_array(); struct inout_decl *decl = &inputs[num_inputs]; + unsigned component = var->data.location_frac; num_inputs++; + if (type_without_array->is_64bit()) + component = component / 2; + decl->mesa_index = var->data.location; decl->base_type = type_without_array->base_type; - decl->usage_mask = u_bit_consecutive(0, + decl->usage_mask = u_bit_consecutive(component, type_without_array->vector_elements); if (is_inout_array(shader->Stage, var, &is_2d)) { @@ -2411,6 +2436,8 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) PROGRAM_INPUT, decl->mesa_index, decl->array_id); + entry->component = component; + this->variables.push_tail(entry); break; } @@ -2419,11 +2446,15 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) const glsl_type *type_without_array = var->type->without_array(); struct inout_decl *decl = &outputs[num_outputs]; + unsigned component = var->data.location_frac; num_outputs++; + if (type_without_array->is_64bit()) + component = component / 2; + decl->mesa_index = var->data.location + FRAG_RESULT_MAX * var->data.index; decl->base_type = type_without_array->base_type; - decl->usage_mask = u_bit_consecutive(0, + decl->usage_mask = u_bit_consecutive(component, type_without_array->vector_elements); if (is_inout_array(shader->Stage, var, &is_2d)) { @@ -2443,6 +2474,8 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) PROGRAM_OUTPUT, decl->mesa_index, decl->array_id); + entry->component = component; + this->variables.push_tail(entry); break; } @@ -2467,7 +2500,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) } } - this->result = st_src_reg(entry->file, entry->index, var->type); + this->result = st_src_reg(entry->file, entry->index, var->type, entry->component); this->result.array_id = entry->array_id; if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->is_double()) this->result.is_double_vertex_input = true; @@ -2631,12 +2664,6 @@ glsl_to_tgsi_visitor::visit(ir_dereference_array *ir) } } - /* If the type is smaller than a vec4, replicate the last channel out. */ - if (ir->type->is_scalar() || ir->type->is_vector()) - src.swizzle = swizzle_for_size(ir->type->vector_elements); - else - src.swizzle = SWIZZLE_NOOP; - /* Change the register type to the element type of the array. */ src.type = ir->type->base_type; @@ -2674,7 +2701,7 @@ glsl_to_tgsi_visitor::visit(ir_dereference_record *ir) * ir_dereference handler. */ static st_dst_reg -get_assignment_lhs(ir_dereference *ir, glsl_to_tgsi_visitor *v) +get_assignment_lhs(ir_dereference *ir, glsl_to_tgsi_visitor *v, int *component) { /* The LHS must be a dereference. If the LHS is a variable indexed array * access of a vector, it must be separated into a series conditional moves @@ -2686,10 +2713,12 @@ get_assignment_lhs(ir_dereference *ir, glsl_to_tgsi_visitor *v) assert(!deref_array->array->type->is_vector()); } - /* Use the rvalue deref handler for the most part. We'll ignore - * swizzles in it and write swizzles using writemask, though. + /* Use the rvalue deref handler for the most part. We write swizzles using + * the writemask, but we do extract the base component for enhanced layouts + * from the source swizzle. */ ir->accept(v); + *component = GET_SWZ(v->result.swizzle, 0); return st_dst_reg(v->result); } @@ -2874,13 +2903,14 @@ glsl_to_tgsi_visitor::emit_block_mov(ir_assignment *ir, const struct glsl_type * void glsl_to_tgsi_visitor::visit(ir_assignment *ir) { + int dst_component; st_dst_reg l; st_src_reg r; ir->rhs->accept(this); r = this->result; - l = get_assignment_lhs(ir->lhs, this); + l = get_assignment_lhs(ir->lhs, this, &dst_component); { int swizzles[4]; @@ -2921,6 +2951,8 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) } } + l.writemask = l.writemask << dst_component; + /* Swizzle a small RHS vector into the channels being written. * * glsl ir treats write_mask as dictating how many channels are |