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authorJordan Justen <jordan.l.justen@intel.com>2014-05-10 14:48:47 -0700
committerJordan Justen <jordan.l.justen@intel.com>2014-05-13 14:25:58 -0700
commit294ada2fefb67f2bae272a313af0d40f18f24e20 (patch)
treebda02bf465b0137cff5bc281e5b33e24432d0e3f /src
parente6d6ed55ab92f657dec49b3e1d939a34a1225919 (diff)
i965/gen8 depth: Set depth size based on LOD0 for 3D textures
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/gen8_depth_state.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index 31d6d565f0..0bed3b4948 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -185,8 +185,8 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
depth *= 6;
break;
case GL_TEXTURE_3D:
- assert(rb);
- depth = MAX2(rb->Depth, 1);
+ assert(mt);
+ depth = MAX2(mt->logical_depth0, 1);
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);