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authorNicolai Hähnle <nicolai.haehnle@amd.com>2017-06-22 13:02:23 +0200
committerNicolai Hähnle <nicolai.haehnle@amd.com>2017-07-13 13:27:41 +0200
commitef1a098862c781f7fa613a097d26fe1a36d4ed96 (patch)
tree6a5f41e3bd5d64117b163853a1abf9578b9b0995 /src
parentf3254981462e5e2964458475af7f7639e06b7bfd (diff)
glsl/linker: implement find_assignment_visitor for NIR shaders
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/linker.cpp35
-rw-r--r--src/compiler/glsl/linker.h9
-rw-r--r--src/compiler/glsl/nir_linker.cpp64
-rw-r--r--src/compiler/glsl/nir_linker.h8
4 files changed, 88 insertions, 28 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 535a122b3f..d233fdd1a2 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -91,15 +91,6 @@
namespace {
-struct find_variable {
- enum ir_variable_mode mode;
- unsigned location;
- bool found;
-
- find_variable(enum ir_variable_mode mode, unsigned location) :
- mode(mode), location(location), found(false) {}
-};
-
/**
* Visitor that determines whether or not a variable is ever written.
*
@@ -177,25 +168,33 @@ private:
* written to.
*/
static void
-find_assignments(exec_list *ir, find_variable * const *vars)
+find_assignments(gl_linked_shader *sh, find_variable * const *vars)
{
unsigned num_variables = 0;
for (find_variable * const *v = vars; *v; ++v)
num_variables++;
- find_assignment_visitor visitor(num_variables, vars);
- visitor.run(ir);
+ if (sh->nir) {
+ find_nir_assignments(sh->nir, num_variables, vars);
+ } else {
+ find_assignment_visitor visitor(num_variables, vars);
+ visitor.run(sh->ir);
+ }
}
/**
* Determine whether or not the given variable is ever written to.
*/
static void
-find_assignments(exec_list *ir, find_variable *var)
+find_assignments(gl_linked_shader *sh, find_variable *var)
{
- find_assignment_visitor visitor(1, &var);
- visitor.run(ir);
+ if (sh->nir) {
+ find_nir_assignments(sh->nir, 1, &var);
+ } else {
+ find_assignment_visitor visitor(1, &var);
+ visitor.run(sh->ir);
+ }
}
/**
@@ -621,7 +620,7 @@ analyze_clip_cull_usage(struct gl_shader_program *prog,
!prog->IsES ? &gl_ClipVertex : NULL,
NULL
};
- find_assignments(shader->ir, variables);
+ find_assignments(shader, variables);
/* From the ARB_cull_distance spec:
*
@@ -723,7 +722,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
*/
if (prog->data->Version < (prog->IsES ? 300 : 140)) {
find_variable gl_Position(ir_var_shader_out, VARYING_SLOT_POS);
- find_assignments(shader->ir, &gl_Position);
+ find_assignments(shader, &gl_Position);
if (!gl_Position.found) {
if (prog->IsES) {
linker_warning(prog,
@@ -771,7 +770,7 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
find_variable gl_FragColor(ir_var_shader_out, FRAG_RESULT_COLOR);
find_variable gl_FragData(ir_var_shader_out, FRAG_RESULT_DATA0);
find_variable * const variables[] = { &gl_FragColor, &gl_FragData, NULL };
- find_assignments(shader->ir, variables);
+ find_assignments(shader, variables);
if (gl_FragColor.found && gl_FragData.found) {
linker_error(prog, "fragment shader writes to both "
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
index dd627be5f1..6f3e49bb58 100644
--- a/src/compiler/glsl/linker.h
+++ b/src/compiler/glsl/linker.h
@@ -212,4 +212,13 @@ struct empty_uniform_block {
unsigned slots;
};
+struct find_variable {
+ enum ir_variable_mode mode;
+ int location;
+ bool found;
+
+ find_variable(enum ir_variable_mode mode, int location) :
+ mode(mode), location(location), found(false) {}
+};
+
#endif /* GLSL_LINKER_H */
diff --git a/src/compiler/glsl/nir_linker.cpp b/src/compiler/glsl/nir_linker.cpp
index c9f248aa5f..27c3864a31 100644
--- a/src/compiler/glsl/nir_linker.cpp
+++ b/src/compiler/glsl/nir_linker.cpp
@@ -44,6 +44,59 @@ validate_error(gl_shader_program *prog, const char *filename, unsigned line,
msg, filename, line, cond);
}
+static ir_variable_mode
+ir_from_nir_variable_mode(nir_variable_mode mode)
+{
+ switch (mode) {
+ case nir_var_shader_in: return ir_var_shader_in;
+ case nir_var_shader_out: return ir_var_shader_out;
+ case nir_var_uniform: return ir_var_uniform;
+ case nir_var_shader_storage: return ir_var_shader_storage;
+ case nir_var_system_value: return ir_var_system_value;
+ case nir_var_shared: return ir_var_shader_shared;
+ default:
+ return ir_var_auto;
+ }
+}
+
+/**
+ * Return a bitmask indicating which variables of the given names are written
+ * to.
+ */
+void
+find_nir_assignments(struct nir_shader *nir, unsigned num_variables,
+ struct find_variable * const *variables)
+{
+ uint32_t num_found = 0;
+
+ nir_foreach_function(func, nir) {
+ nir_foreach_block(block, func->impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ if (intr->intrinsic != nir_intrinsic_store_var)
+ continue;
+
+ nir_variable *var = intr->variables[0]->var;
+
+ for (unsigned i = 0; i < num_variables; ++i) {
+ if (variables[i]->mode == ir_from_nir_variable_mode(var->data.mode) &&
+ variables[i]->location == var->data.location) {
+ if (!variables[i]->found) {
+ variables[i]->found = true;
+ if (++num_found >= num_variables)
+ return;
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
static ir_depth_layout
ir_from_nir_depth_layout(nir_depth_layout depth_layout)
{
@@ -63,16 +116,7 @@ static void
nir_to_ir_variable(void *mem_ctx, gl_shader_program *prog,
gl_linked_shader *linked, nir_variable *nir_var)
{
- ir_variable_mode mode;
-
- switch (nir_var->data.mode) {
- case nir_var_shader_in: mode = ir_var_shader_in; break;
- case nir_var_shader_out: mode = ir_var_shader_out; break;
- case nir_var_uniform: mode = ir_var_uniform; break;
- default:
- assert(!"not implemented");
- }
-
+ ir_variable_mode mode = ir_from_nir_variable_mode(nir_var->data.mode);
const char *name = nir_var->name;
validate(prog,
diff --git a/src/compiler/glsl/nir_linker.h b/src/compiler/glsl/nir_linker.h
index 6396ffba78..c96d0ddbf6 100644
--- a/src/compiler/glsl/nir_linker.h
+++ b/src/compiler/glsl/nir_linker.h
@@ -24,10 +24,14 @@
#ifndef NIR_LINKER_H
#define NIR_LINKER_H
+#include <stdint.h>
+
+struct find_variable;
struct gl_context;
struct gl_linked_shader;
struct gl_shader;
struct gl_shader_program;
+struct nir_shader;
struct gl_linked_shader *
create_linked_nir_shader(void *mem_ctx,
@@ -35,4 +39,8 @@ create_linked_nir_shader(void *mem_ctx,
struct gl_shader_program *prog,
struct gl_shader *shader);
+void
+find_nir_assignments(struct nir_shader *nir, unsigned num_variables,
+ struct find_variable * const *variables);
+
#endif /* NIR_LINKER_H */